Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly.
Contains over 6 hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films.
Popular highlights include:
Sample Lesson
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* Look Development
* Asset Referencing Workflow
* Texturing with UVs and Projection
* Creating Stylized Models
* Methods for Exaggerating Proportions
* Organic Modeling Techniques
* Hard Surface Modeling Techniques
* Asset Preparation for Pipeline Setting
* Adding Textural Detail Procedurally
* Working with Multiple Geometry Types
* Creative Use of UV Layout
* Shader and Material Assembly
* Building Models in Sections
* Creating Foliage Cards
* Nested Ramps
* Working with Scale
* Importing Vector Art
* Placing Foliage with geometryPaint
* Working with Proxies
* Creating the Illusion of Detail
* Blend Shapes to Create Variation
* Adding Local Subdivisions to Terrain
* Marking Geometry for Textures with 3D Paint
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