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Showing posts with label __Kurv Studios. Show all posts
Showing posts with label __Kurv Studios. Show all posts

Wednesday, June 3, 2009

Kurv Studios - LightWave 3D 9 Rigging: The Definitive Guide

http://g-ec2.images-amazon.com/images/I/51by2U86VqL.jpg
Kurv Studios - LightWave 3D Tutors

Size:HeroturkoHT HeroturkoHT 1,07 G

We have been trying to get Larry Shultz to cover all of his traditional rigging techniques for over a year now. With the LightWave 3D 9 coming out Larry wanted to wait to see what new tools Newtek would add or change in LightWave 3D 9.
Larry has been hired by professional studios such as Warner Brothers, and Foundation Imaging (Ron Thorton) to create easily animatable characters using rigs exactly like the training on this DVD.
Finally someone demystifies the process and shows you the do's and don'ts and most importantly why! Most users have read online about the rigging process, now finally there is some formal training available to LightWave 3D users.
In this video Larry not only shows you tricks to speed up the rigging process by using a proxy rig but he also covers every aspect of the 12 fundamentals of rigging.

Video: 1024 x 768 1.333 (4:3) Codec: SVQ3 Container: QuickTime
Audio: Qclp: Qualcomm PureVoice 22050Hz

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Mirr0r
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Tuesday, June 2, 2009

Kurv Studios - LightWave 3D Tutors

http://img182.imageshack.us/img182/3646/kurvstudioslightwavetutlm6.jpg
LightWave 3D 8 - Get into Spline MoldeingTexturing with nodes is very different than the traditional layered based methods LightWave 3D users are used to. While extremely powerful, nodes can also be very difficult to understand, even for experienced artists.
James Willmott has completed his first video training in his series on nodes. The focus of this video is not to teach you how James would use nodes but rather to show you how nodes work so you can design and create your own node based textures and surfaces.
The video goes much deeper buy showing you how to create more advanced node based textures using noise, gradients, as well as images and procedural textures.
This video is much more than just a introduction video, it will have you using nodes effectively in a few hours. If you have been avoiding nodes, add this powerful tool to your workflow, pick up our latest video, LightWave 3D Introduction to Node Based Texturing.

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Mirr0r
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Sunday, May 31, 2009

Kurv Studios - LightWave Tips & Tricks - Vol 1+2

http://www.kurvstudios.com/images/lightwave/kurvheader_lw1.JPG
Kurv Studios - LightWave 3D Tutors

Kurv Studios - LightWave Tips & Tricks - Vol 1

Volume I: Larry Shultz's Next Dimension CD is recorded in LightWave 3D 7.5 but covers information that is applicable to LightWave 3D 8 and 8.2. This video covers to many topics to cover them all here, head modeling, hypervoxels, rigging, saslite hair guides, motion designer, and much more. This video has more than 9 hours of tip and trick instruction. For more information click here.

Video: 900 x 748
File Type: QuickTime, zlib compressed (.MOV)

Kurv Studios - LightWave Tips & Tricks - Vol 2

Kurv Studios - LightWave 3D Tutors

Volume II: Larry Shultz's World Tour CD is recorded in LightWave 3D 7.5 but covers information that is applicable to LightWave 3D 8 and 8.2. This video covers to many topics to cover them all here, gradients, character modeling, character walk cycle, particles, expressions, and much more. This video has more than 9 hours of tip and trick instruction. For more information click here.

Download
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Kurv Studios - LightWave 3D 9 Practical Lighting


Kurv Studios - LightWave 3D 9 Practical Lighting | 560 MB

Nicholas Boughen literally wrote the book on Lighting. He has worked on feature films from I-Robot, Good Boy!, and Garfield to major television series such as Stargate SG1 and Dead Like Me. Did we mention he is an Emmy and Gemini nominated artist?

This video is done for users that don't care about lighting theory, the physics and properties of light. They simply want to light a scene and make it look professional.
This video is for you! This title is designed to show you how to setup lighting with just a little bit of why. Nicholas shows you step by step how to create professional lighting and what to look for to make your demo reel really stand out.
Nicholas has also included LScripts that will automatically setup your lights as you open a scene in LightWave 3D 9. Actually he has included a section on how to write LScripts to adjust your lighting and write your own scripts.
Total Time 2 Hours and 15 Minutes

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Kurv Studios - LightWave 3D 8 Spline Modeling with Larry Shultz

http://www.kurvstudios.com/images/getinto_spline_modeling-lrg.jpg
Kurv Studios - LightWave 3D Tutors

File type: QuickTime (*.mov)
Video: Aspect: 225:187 (900x748) Codec: SVQ3

This is one video we are truly excited about! When you think of Spline Modeling in LightWave 3D you think Larry Shultz, he is the master...or Splinegod.
This video is more than three hours of incredible instruction from the master himself. You will learn what spline's are and how they fit into Lightwave's workflow, using spline's as guides for extrusions to create organics tubes or pipes, use of spline's to create skelgon (bone) chains is shown, rail clone, rail bevel, spline guides, spline's to motions and motions to spline's and much much more.
Larry Shultz is well known as the Splinegod, now through this video you too can learn his secrets. From the foundation of spline's to advanced uses for them, this video covers it. you will be modeling in spline's like the splinegod in no time.
The emphasis on demonstrating the use of these tools is not just on how they work but also how to use them in a workflow. How to make them all work together is a big part of the theme of this DVD. There is nothing available that covers spline's in this detail.

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Mirr0r
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Kurv Studios - LightWave 3D 8 Product Creation Tutorials Volume 1

http://img89.imageshack.us/img89/855/productidvdsmlhi7.jpg

Kurv Studios - LightWave 3D Tutors

File type: QuickTime (*.mov)
Video: 900 x 736

It is recommended that you set your computer screens set to run at a MINIMUM of 1024x768. Higher would be better. The lectures are recorded at 900x700 resolution. It is recommended that everyone view the lectures at that size. We are very excited about the Seminars and the materials that will be presented. We wish everyone good luck. Thanks!
To play a video at any time click on one of the videos below. Content for this video is located here.
Support for this video can be found here;
Code:
www.kurvstudios.com/forum


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Mirr0r
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Tuesday, February 3, 2009

KURV studios - Get into BodyPaint 3D 2


KURV studios - Get into BodyPaint 3D 2 | 593 MB

This video is designed to introduce you to BodyPaint 3D 2, the interface, tools set, workflow and the basics of texturing. Robin Konieczny, co-founder of Asylum 3D walks you through every aspect of BodyPaint 3D.
If you have been thinking about purchasing BodyPaint 3D 2, this video will give you a incredible preview of the software but we assure you that BodyPaint will fit right into your workflow. If you recently bought BodyPaint 3D 2 and would like a well rounded introduction to the software, this video is for you as well.


Rapidshare:
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Password:gfxgfx.net

Wednesday, January 28, 2009

Kurv Studios - Lightwave3D 9 Logo Design And Creation


Kurv Studios - Lightwave3D 9 Logo Design And Creation | 694 MB

This video is another in Larry's arsenal of LightWave 3D training. This video done entirely in LightWave 3D 9.2 covers how to create great 3D text.
This video covers more than creating text though, it also goes into detail about using the router and bevel tools to perfect the text in LightWave 3D 9.2.
Then Larry goes into converting the logo and talks about non-planar logos and subdivisional surfaces.
This video is a total of 4.2 hours long and is designed for beginner to intermediate lightwave 3D 9.2 users. The video includes a brief animation along with all object and scene files.


Rapidshare:
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Password default : booktraining.net

Wednesday, January 14, 2009

Kurv Studios. Photoshop Advanced Texturing

Kurv Studios. Photoshop Advanced Texturing
http://www.kurvstudios.com/Merchant2/graphics/00000001/ps-adv_text-lrg.jpg

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pass: alSla

Wednesday, January 7, 2009

Kurv Studios: Photoshop Advanced Texturing


Kurv Studios: Photoshop Advanced Texturing
Photoshop is hardly taught or marketed to texturing artists. It is always taught or marketed to digital photographers, graphic designers or printing houses. Photoshop has a wide array of tools that make it an excellent tool for texturing. And though Photoshop is the choice for this task most everywhere, many people are in the dark about its expansive abilities as texturing tool.
This video marries the abilities of Photoshop as a powerhouse digital editor and the industry requirements of video game / CG Texturing. This video is, from start to finish, how to create a finalized CG or game texture from: planning to creation to exporting for 3D / video game use. This video features I wide set of Photoshop tools. Some tools are not common while others are uncommon applications of common tools. The end result of this project based tutorial is a highly tactile and visually detailed production-ready texture, whose creation is witnessed from beginning to end.

Download from megaupload:
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Password default : booktraining.net

Monday, January 5, 2009

Kurv Studios - Get into ZBrush 3.1 - Total ZBrush Volume 1

Kurv Studios - Get into ZBrush 3.1 - Total ZBrush Volume 1

Kurv Studios - Get into ZBrush 3.1 - Total ZBrush Volume 1 - 1,4 G
We are always excited about our new video releases but this one was especially exciting for us. We just love ZBrush, the tool absolutely rocks and we are always looking for ways to improve our skills with it.
This video from Wayne has been a long time coming. Wayne and KURV studios have been working with Pixologic for some time to create this video and release it for ZBrush 3.1.


This DVD takes you Heroturko???from the ground upHeroturko??™ covering every feature of ZBrush 3.1. It doesnHeroturko??™t assume any knowledge and provides insights into how and why everything works. This isnHeroturko??™t a Heroturko???project diskHeroturko??™ as Volume 2 is (coming in early October), but rather a workflow DVD. That
is to say the whole point of this disk is to get the viewer as
comfortable as they can be with ZBrush in a very short time.

We have setup this DVD so that you can pick and choose the areas you want to learn. maybe you are already familiar with ZSpheres, but want comprehensive information on Retopologising your model in ZBrush 3.1, simply open that chapter. But don't dismiss the ZSpheres chapter as we learned a few time saving nuggets in that area ourselves. This video is more than 5 hours of training.
Password default : booktraining.net

Kurv Studios - LightWave 3D 9 Foundations of Character Animation

Kurv Studios - LightWave 3D 9 Foundations of Character Animation

Kurv Studios - LightWave 3D 9 Foundations of Character Animation
Timothy Albee is very well known in the visual effects industry for his studio work as well as his 7 best selling books (books on amazon here).



This video is designed to take new and intermediate animators through the 12 principals of animation as Timothy demystifies his animation techniques for you. Timothy supplies you with the cover character "Jake" and walks you through the "Foundations of Character Animation".

This video is more than 3.5 hours of instruction and covers keyframing, using controls, life drawing, timing, squash and stretch, gesture, arc of motion, drag, follow through, anticipation and more.

http://www.kurvstudios.com/lightwave/character_animation.php

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Password default : booktraining.net

Kurv Studios - LightWave 3D 9.x Introduction to Hypervoxels

Kurv Studios - LightWave 3D 9.x Introduction to Hypervoxels

Kurv Studios - LightWave 3D 9.x Introduction to Hypervoxels
This video is another in Larry's arsenal of LightWave 3D training. This video done entirely in LightWave 3D 9.2 covers how to create awesome visual effetcs with Hypervoxels.



Larry asked us to call this video an Introduction to Hypervoxels but many would consider this 3+ hour training video much more than an introduction. this video goes into blending Hypervoxels into video or a photograph, creating flames, and adding Hypervoxels to surfaces.

Larry explains the in's and outs of Hypervoxels while showing you different ways to adjust your renders.

This video is a total of 4+ hours long and is designed for beginner to intermediate lightwave 3D 9.x users.

[imghttp://img338.imageshack.us/img338/338/220hypervoxelstc6.jpg[/img]
Kurv Studios - LightWave 3D 9.x Introduction to Hypervoxels

http://www.kurvstudios.com/lightwave/lightwave3d-9-introduction_hypervoxels.php

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Password default : booktraining.net

Kurv Studious - Get into ZBrush 3.1 - Sculpting, Texturing & Rendering - Total ZBrush Volume 2

Kurv Studious - Get into ZBrush 3.1 - Sculpting, Texturing & Rendering - Total ZBrush Volume 2

Kurv Studious - Get into ZBrush 3.1 - Sculpting, Texturing & Rendering - Total ZBrush Volume 2
Picking up where Volume I left off, this title from KURV studios is a little more than 6 hours of comprehensive training from skilled artist, Wayne Robson.




This video is a project based training video showing you how to create the cover image, Oranguman. Oranguman is Wayne's character imagining if the Orangutan species evolved into a human type species.

This video starts off showing you some tips on modeling and some time saving interface customizations. Wayne then moved on into the modeling sections where he goes from a basic ZSphere character to showing you how to create fine details included details in HD.

Wayne then shows you how to texture the character in three separate detailed sections.

We have setup this DVD so that you can pick and choose the areas you want to learn. maybe you are already familiar with texturing, but want comprehensive information on HD detailing your model in ZBrush 3.1, simply open that chapter. But don't dismiss the posing chapter as we learned a few time saving nuggets in that area ourselves. This video is more than 6 hours of training.

Topics Covered by this Video:

* ZBrush training video, free ZBrush 3.1 training videos, free ZBrush training onlineInterface customization for a better sculpting experience
* Creating a controlled ZSpheres character base
* Which brushes to use to start off your sculpting
* Sculpting the basic forms
* Refining every part of the body
* Character design on the fly and why decisions are made
* Using the ZProject brush to save yourself a lot of time
* This includes sculpting every part of the OrangumanHeroturko??™s body at both normal and HD level
* Using mesh extract to create new accessories
* Texturing the Oranguman and some simple texture painting theory
* Posing the final character sculpt

http://www.kurvstudios.com/zbrush/get_into_zbrush_volII.php

rapidshare.com
http://rapidshare.com/files/84792004/KS_-_Get_into_ZBrush_3.1.txt
Password default : booktraining.net

Friday, December 12, 2008

Kurv Studios - LightWave 3D Displacements and Edomorphs vol.1


Displacements and Endomorphs can be an extremely powerful tool in LightWave. They can allow you to create some very creative models with easy.

Now you can learn from an industry professional, Larry Shultz how to harness the power of displacements in LightWave 3D.

The purpose of the CD is to show every place displacements can be used in Lightwave. Most people typically think of using displacements in layout, however displacement techniques can be used in modeler to sculpt and create there as well. Many also do not know that Endomorphs in layout can be driven using texture maps.
Size : 508 MB
MEGAUPLOAD :
RAPIDSHARE :
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Password default: booktraining.net

Kurv Studios - Digital Fusion 101 , Training by Fred Pienkos

Digital Fusion is the compositing tool of choice for the artists who demand the highest quality tools, speed, efficiency and the scalability to tackle a small project or managing hundreds of shots for a feature film. Traditionally, Fusion has been used by a variety of production houses worldwide because of its diverse work flow. Depending on how compositors like to work, Fusion offers compatible methodologies.

Digital Fusion 4 is eyeon’s flagship product and marks the ninth major release of this powerful compositor, and with the release of Fusion 5 later this year, extreme care and planning went into this introduction to fusion to cover topics that all transfer through to the new version, so you can hit the ground running with the basic knowledge of Fusions workflow when Fusion 5 is finally released.

Highlighted in this suite of tutorials are introductions to the interface and customizing preferences for your production requirements. Also covered is a complete explanation of all the hidden features of Fusions simple tools such as Loaders, Fast Noises, and backgrounds, and then we move forward to a few compositing examples in fusion such as several tracking and stabilization examples and more.
Size :
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Password default: booktraining.net

Wednesday, December 10, 2008

Kurv Studios - LightWave 3D 9 Introduction to Node Based Texturing


Texturing with nodes is very different than the traditional layered based methods LightWave 3D users are used to. While extremely powerful, nodes can also be very difficult to understand, even for experienced artists.

James Willmott has completed his first video training in his series on nodes. The focus of this video is not to teach you how James used nodes but rather to show you how nodes work so you can design and create your own node based textures and surfaces.

The video goes much deeper buy showing you how to create more advanced node based textures using noise, gradients, as well as images and procedural textures.

This video is much more than just a introduction video, it will have you using nodes effectively in a few hours. If you have been avoiding nodes, add this powerful tool to your workflow, pick up our latest video, LightWave 3D Introduction to Node Based Texturing.

Size : 334.33 MB
http://rapidshare.com/files/170699057/Introduction_to_Node_Based_Texturing.part1.rar
http://rapidshare.com/files/170699257/Introduction_to_Node_Based_Texturing.part2.rar
http://rapidshare.com/files/170699138/Introduction_to_Node_Based_Texturing.part3.rar
http://rapidshare.com/files/170699110/Introduction_to_Node_Based_Texturing.part4.rar
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