Free Ebook Video Training
Showing posts with label __Luxology. Show all posts
Showing posts with label __Luxology. Show all posts

Tuesday, July 14, 2009

Luxology Modo

Luxology Modo
Luxology Modo
For 3d Graphics | English | 253.49 Mb
modo delivers the next evolution of 3D modeling, painting and rendering in a single integrated and accelerated package for the Mac and PC. And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

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Tuesday, July 7, 2009

Luxology Training Videos - Understanding Key Concepts and Workflows in Modo


Luxology Training Videos - Understanding Key Concepts and Workflows in Modo
This new video album accompanies the evaluation version of modo 301 and is an ideal first introduction to modo from Luxology’s Andy Brown. The album consists of 8 downloadable videos and content material that introduce key concepts and workflows in modo.

The album starts off with a quick guide to getting started with modo and looks at modo’s Help system and perhaps it’s best asset, it’s community. The next video explores modo conventions including the user interface and basic navigation techniques. With this basic foundation in mind, the third video introduces the modeling power of modo, including an overview of polygonal and Subdivision surface modeling tools. In the next video we explore the UV editing features in modo, including an introduction to UV’s and an overview of how to create and edit them. An entire video is devoted to the sculpting features in modo, complete with two exercises for sculpting a human head. The 3D painting tools in modo are explained in the next video, which also includes a 3D painting tutorial for decorating the wings of a beetle. The animation capabilities of modo are introduced in the next video, along with an introduction to the use of morph targets. Texturing and rendering are the final subjects covered, with a comprehensive introduction to the Shader Tree, Preview Renderer and controls for producing high quality final output.

The modo in focus album is is bundled with the evaluation version of modo.

Note: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for download through your Registered Products page after purchase. The modo software is loaded into your Product Evaluations page.

Video: File Type QuickTime (.MOV) 1280 x 720 codec avc1
Audio: 22050Hz codec alaw

Download
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Luxology Training Videos - Architectural Modeling

http://pic.leech.it/i/56ac6/b3995e2luxologytr.jpg
Luxology Training Videos - Architectural Modeling | Modo | 600 MB

In this video tutorial from Andy Brown of Luxology, we look at techniques for creating an architectural model in modo from a given set of dimensions that is suitable for architectural visualization.

Our subject for the modelling exercise is a classic building; part of the Charles Eames house situated in Los Angeles. It's an incredible and important piece of design and the perfect subject for this tutorial as it allows us to tackle many different aspects of arch viz modelling, from creating a building's skeleton right on through to interior and exterior detailing. It's also a straightforward building with a very accessible design, which makes it the perfect subject for methodically gaining insight into using modo for this kind of 3D modelling.

Special thanks to architect and teacher Adam Elstein for his help whilst researching this tutorial.

Software Required: modo 302
Total Running Time: 1 hour 33 minutes of instruction.

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Saturday, July 4, 2009

Luxology Training Videos - Architectural Interior Lighting and Rendering


Luxology Training Videos - Architectural Interior Lighting and Rendering | 1.2 GB

In this video tutorial from Yazan Malkosh, we explain detailed techniques for creating compelling day and night shots of a contemporary interior living space using modo. The goal is for you to gain enhanced understanding and control over how interior surfaces appear, how to light them effectively, and how to create final high-resolution images suitable for presentation to a client.

Software Required: modo 302 and Photoshop
Total Running Time: 4 hours, 30 minutes



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Saturday, March 21, 2009

Luxology Video Training - Creationg Cartoon Kid in modo

http://www.pravamedia.com/Links/cartoonkid.jpg

Software Required: modo 302, Photoshop
Total Running Time: 3 hours 20 minutes
Note: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for download through your Registered Products page after purchase.

In this brand new video album from Luxology�s Andy Brown we explore ways of modelling a cartoon character using modo 302, utilizing techniques that are relevant to the creation of any kind of bipedal character.

The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modelling techniques along with a generous application of sculpting. The album also shows how to use and customize modo�s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.

Album 01 - Cartoon Kid
(Includes Videos 01-05)

A guided introduction to creating cartoon characters in modo, totaling 3 hours, 20 minutes. This album of five videos illustrates the process of creating a 3D character model from the original artist conceptual sketches using modo�s subdivision surface modelling techniques. Topics covered include: Creating character from scratch using artist concept sketch as guide, using organic subdivision surface techniques suitable for character animation, application of UV coordinates and texture maps and techniques to pose and render character in action.

Includes videos and additional 2D/3D content for exercises introduced in the videos.


Home
http://www.luxology.com/store/training_series10.aspx

Download
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Password default : booktraining.net

Sunday, January 25, 2009

New Luxology Modo Rapid Visualisation and Prototyping

'New

Designing anything is a process that requires continuous revision of an object and this video tutorial from Andy Brown shows you how modo can be used as an intuitive part of a designer’s toolset. The subject is a portable MP3 player which is created in modo using a variety of techniques in modo including subdivision surface modeling, sculpting and 3D painting. A physical prototype of the object was produced using a Z Corp 3D printer during the development of this video album.

We would like to thank Tomasso Lanza from Nokia, Graeme Findlay from IDEO, Gary Fitzgerald of DesignWorksUSA, and Robin Thomas from ThingLab for their expert assistance in producing this tutorial.

Software Required: modo 302

Total Running Time: 104 minutes of instruction.

Notes: These tutorials are delivered online in 1280 x 720 QuickTime (H.264) format and are available for download through your Registered Products page after purchase.


Rapidshare:
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Password default : booktraining.net

Wednesday, January 21, 2009

Luxology modo Video Training : Cartoon Kid

Luxology modo Video Training : Cartoon Kid


The Cartoon Kid character is derived from concept sketches provided by Push Pen Studios, to whom we thank profusely. The training videos cover many organic subdivision surface modelling techniques along with a generous application of sculpting. The album also shows how to use and customize modo‘s tools and interface to easily pose a character. We explore how to apply UV coordinates and texture the model in order to produce finished still images of the character in action.
Topics Covered:
* Create character using artist concept sketch as guide
* Create model using organic subdivision surface techniques
* Application of UV coordinates and texture maps
* Techniques to pose and render character in action

Download
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Password default : booktraining.net

Wednesday, January 7, 2009

Luxology Training Videos - The Alley


Luxology Training Videos - The Alley
This two album series dives into how to harness modo’s modeling, painting and baking tools together in order to produce efficient assets for use in a game – or any project where you want detailed and yet lightweight scenes. Our subject is a dingy back alley, the kind of place you might find behind an urban restaurant, complete with grime and graffiti….a perfect setting for getting the most of modo.

The first album tackles the creation of a key low poly prop in the scene; a lowly dumpster. All of the details of this intricately molded form are faithfully reproduced in a subdivision surface model that is provided for you. Using this original model, Andy shows how detail can be transferred to a new low poly version of the model (that you create using supplied techniques) so that it can be liberally used throughout the level without worrying about breaking the geometry or texture budget. Geometric detail is transferred to a low poly object via normal map baking and subtle lighting is then given to the model’s nooks and crannies via ambient light occlusion baking. Additional modeling, 3D painting and baking operations let you add realistic final touches and variation to the finished trash bin.

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Password default : booktraining.net

Luxology Training Videos - 3D to Photoshop CS3


Luxology Training Videos - 3D to Photoshop CS3
This series of videos is designed to help you tap the new 3D capabilities of Photoshop CS3 Extended, even if you have never used 3D before. Luxology is in a unique position to offer these videos as we worked closely with Adobe during the development of CS3, supplying technology and content to Adobe Systems. We are excited with the results and have built this video series to help introduce people to what you can now do in Photoshop.

The 3D capabilities of Photoshop are simple but useful. It is useful to have an understanding of what types of models CS3 works best with and how to prepare models in modo (or other 3D application) for successful importation and manipulation in Photoshop. Once the 3D object is loaded and rasterized (rendered) in Photoshop, what next? These and other topics are addressed in this new video series from Luxology. The videos are narrated in English and are appropriate for designers and artists at any technical skill level (basic Photoshop familiarity is useful).

Home: http://www.luxology.com/store/training_series03.aspx

Megaupload:
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Rapidshare:

Mirror
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Password default : booktraining.net

Luxology Training Video - Sports Shoe


Luxology Training Video - Sports Shoe
Note: These tutorials were built using modo 203; all techniques and tools used are able to be transfered into the 301 environment.

Modern athletic shoes are an impressive blend of design and engineering. Learning how to model one in modo lets you master skills that will serve you well in the creation of various other hard and softbody objects - backpacks, luggage and the like.

This series of video tutorials takes you step by step (no pun intended) through the creation of an athletic shoe. Not only will you be shown how to model the shoe, piece by piece, you will also learn how to create UV maps and prepare the shoe for a presentation rendering. Right down to the stitching. As always, you can opt to purchase the entire video album - or only the individual videos of interest to you. Models in modo's .LXO format are supplied with many of the videos so that you have access to the project at each stage.

This set of video tutorials makes use of modo 203's new UV editing tools and benefits from the increased rendering speed in modo 203 as well. Basic knowledge of modo is assumed in this tutorial and it is roughly targetted at the "intermediate" user (though virtually everyone will learn something by viewing these information-packed movies). An introduction to the use of 3rd party modo scripts is provided. Tutorials also include use of imageSynth and Adobe Photoshop. In English.

NEW! An additional free video tutorial is now included with all full album purchases that includes an overall introduction to modo for people who want to use the tutorial but who may lack previous modo knowledge. This is an extremely useful useful modo orientation video that is ideal for first time users of modo.

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Luxology Training Videos - The Le Mans C9 Experience


Luxology Training Videos - The Le Mans C9 Experience
Note: These tutorials were built using modo 203; all techniques and tools used are able to be transfered into the 301 environment.

The Le Mans race track in France is one of the world’s most famous and demanding courses. And one of the most famous of all race cars to tackle it was based on the fabled C9 chassis from Sauber that was supercharged with a Mercedes Benz powerplant and debuted in the 1987 World Sportscar Championship (the C9 had numerous wins in 1988, 1989).

In this Luxology Video Training series, we will be paying tribute to this amazing race car by showing how to model, texture and render it. Completion of this series will give you significant insight into how to model, texture and render shapes that are common to many man-made shapes and products. Based upon modo 202 (compatible with modo 203 too).

Megaupload:
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Password default : booktraining.net

Monday, January 5, 2009

The Le Mans C9 Experience (modo course)

The Le Mans C9 Experience (modo course)

Note: These tutorials were built using modo 203; all techniques and tools used are able to be transfered into the 301 environment.





The Le Mans race track in France is one of the worldHeroturko??™s most famous and demanding courses. And one of the most famous of all race cars to tackle it was based on the fabled C9 chassis from Sauber that was supercharged with a Mercedes Benz powerplant and debuted in the 1987 World Sportscar Championship (the C9 had numerous wins in 1988, 1989).

In this Luxology Video Training series, we will be paying tribute to this amazing race car by showing how to model, texture and render it. Completion of this series will give you significant insight into how to model, texture and render shapes that are common to many man-made shapes and products. Based upon modo 202 (compatible with modo 203 too).

http://www.luxology.com/store/training_series01.aspx

http://rapidshare.com/files/79113172/The_Le_Mans_C9_Experience.part1.rar
Password default : booktraining.net

modo In Focus - Understanding Key Concepts and Workflows in modo

modo In Focus - Understanding Key Concepts and Workflows in modo


This new video album accompanies the evaluation version of modo 301 and is an ideal first introduction to modo from LuxologyHeroturko??™s Andy Brown. The album consists of 8 downloadable videos and content material that introduce key concepts and workflows in modo.


The album starts off with a quick guide to getting started with modo and looks at modoHeroturko??™s Help system and perhaps itHeroturko??™s best asset, itHeroturko??™s community. The next video explores modo conventions including the user interface and basic navigation techniques. With this basic foundation in mind, the third video introduces the modeling power of modo, including an overview of polygonal and Subdivision surface modeling tools. In the next video we explore the UV editing features in modo, including an introduction to UVHeroturko??™s and an overview of how to create and edit them. An entire video is devoted to the sculpting features in modo, complete with two exercises for sculpting a human head. The 3D painting tools in modo are explained in the next video, which also includes a 3D painting tutorial for decorating the wings of a beetle. The animation capabilities of modo are introduced in the next video, along with an introduction to the use of morph targets. Texturing and rendering are the final subjects covered, with a comprehensive introduction to the Shader Tree, Preview Renderer and controls for producing high quality final output.

The modo in focus album is is bundled with the evaluation version of modo.

Note: These tutorials are delivered online in 1280 x 720 Quicktime (H.264) format and are available for download through your Registered Products page after purchase. The modo software is loaded into your Product Evaluations page.

Video: File Type QuickTime (.MOV) 1280 x 720 codec avc1
Audio: 22050Hz codec alaw

http://www.luxology.com/store/training_series07.aspx


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Luxology_Training_Videos_-_Seahorse

Luxology Training Videos - Seahorse

The seahorse has some of the most unusual characteristics of any fish in the sea. Its ribbed and often semi-translucent body is a perfect example of what we at Luxology called a Heroturko???structured organicHeroturko??? shape. Learning how to model one in modo is not only a great introduction to sculpting, it is also provides guidance on when to use traditional modeling and painting techniques that complement sculpting. The techniques used in this tutorial can be used to model objects like backpacks, upholstered furniture, car interiors and any variety of natural subjects like plants, reptiles, or fantasy creatures.


This series of downloadable video tutorials lets you build up a seahorse (built to scale) from a series of reference images. Traditional modeling tools are used for some tasks (such as creating the base mesh and building the dorsal fin) and modoHeroturko??™s new sculpting tools are used extensively. 3D painting tools (including image ink) are also used as part of the texturing process. UV editing and morph targets are also employed. Development of materials in the Shader Tree is addressed as well as the process of rendering the seahorse in a small colony of coral.

Many sample files are included including both geometry and image reference files. The videos total 108 minutes and are narrated in English. Basic knowledge of modo is assumed in this tutorial and it is roughly targeted at the Heroturko???intermediateHeroturko??? user.

This video is available only in an album form, although descriptions of the individual videos is provided for your reference below.

http://www.luxology.com/store/training_series05.aspx

http://rapidshare.com/files/78904326/Luxology_Training_Videos_-_Seahorse.part1.rar
http://rapidshare.com/files/78905123/Luxology_Training_Videos_-_Seahorse.part2.rar
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http://rapidshare.com/files/78906494/Luxology_Training_Videos_-_Seahorse.part4.rar
http://rapidshare.com/files/78906593/Luxology_Training_Videos_-_Seahorse.part5.rar

Password default : booktraining.net

Luxology Training Videos - Wrist Watch

Luxology Training Videos - Wrist Watch

Note: These tutorials were built using modo 203; all techniques and tools used are able to be transfered into the 301 environment.



Watches have evolved from utilitarian accessories to wearable art, and the combination of their inner precision, jeweled faces and beautifully beveled cases make watches the object of endless fascination by collectors and anyone who appreciates great design. This tutorial series has been created for the beginning modo user who wants a project-based approach to learning modo that will provide a foundation for further learning. Through the construction of a watch, strap and buckle you will utilize expert-recommended techniques that will serve you well as you develop your skills as a 3D designer or artist.

http://www.luxology.com/store/training_series04.aspx

http://rapidshare.com/files/79108419/LTV_-_Wrist_Watch.part1.rar
http://rapidshare.com/files/79109264/LTV_-_Wrist_Watch.part2.rar
http://rapidshare.com/files/79110124/LTV_-_Wrist_Watch.part3.rar
http://rapidshare.com/files/79111012/LTV_-_Wrist_Watch.part4.rar
http://rapidshare.com/files/79111480/LTV_-_Wrist_Watch.part5.rar
Password default : booktraining.net

Wednesday, December 10, 2008

New Luxology Modo Trainning - MP3 Player - Rapid Visualisation and Prototyping


In this tutorial we look at a number of ways in which modo can be used to complement the design process, from sketching out initial ideas in 3D, to rapid prototyping of the object (using a 3D printer), and producing presentation images. Designing anything is a process that requires continuous revision of an object and this video tutorial from Andy Brown shows you how modo can be used as an intuitive part of a designer’s toolset. The subject is a portable MP3 player which is created in modo using a variety of techniques in modo including subdivision surface modeling, sculpting and 3D painting. A physical prototype of the object was produced using a Z Corp 3D printer during the development of this video album.

We would like to thank Tomasso Lanza from Nokia, Graeme Findlay from IDEO, Gary Fitzgerald of DesignWorksUSA, and Robin Thomas from ThingLab for their expert assistance in producing this tutorial.

Software Required: modo 302

Total Running Time: 104 minutes of instruction.

Notes: These tutorials are delivered online in 1280 x 720 QuickTime (H.264) format and are available for download through your Registered Products page after purchase.
Size : 469.48 MB
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