Free Ebook Video Training

Monday, April 13, 2009

IBuySpy Portal Series

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Home: http://www.learnvisualstudio.net/content/series/ibuyspy_portal_series.aspx

IBuySpy (as it was originally called ... now it is known as the Portal Starter Kit available from http://www.asp.net/Default.aspx?tabindex=9&tabid=47) provides a free portal that can be customized and utilized within your organization. This video series walks you through this powerful tool and shows how to customize it to suit your needs.

The following videos are available for this series:

Understanding the IBuySpy Portal
Explains the major concepts of the IBuySpy Portal
Downloading and Installing the IBuySpy Portal
Demonstrates how to download and install the IBuySpy Portal
Using the IBuySpy Portal
This video demonstrates how to setup and run the IBuySpy portal for the first time locally, with a thorough demonstration of overcoming the hurdles you may encounter. Additionally, walks through the use of the entire application.
IBuySpy Internals
This video explores the file structure, the important files, the database schema, how authentication works, and other topics related to IBuySpy Portal
Creating an IBuySpy User Control
Demonstrates how to create a simple User Control for use in IBuySpy.
Creating Edit Pages for IBuySpy User Controls
Picks up where the previous video (5005) leaves off and shows how to create an Edit Page that allows you to manage the email message that gets sent from the Tell A Friend user control.


Link download :
ibuyspy_portal_series.rar

http://rapidshare.com/files/219536880/ibuyspy_portal_series.rar



Password default : booktraining.net

Getting Started with SQL Server 2005 Express Edition

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This series is designed for absolute beginners who may want to integrate a database into their development efforts. Areas of focus include anSQL Server 2005 Express Edition introduction, where databases fit into the typical application's design, relational database theory, review of major database objects like tables, columns, etc. Writing Transact SQL statements, connectivity and security issues and a full development lifecycle of a small database driven application.

The following videos are available for this series:

Lesson 1: What is a database?
This introduction covers the questions and terminology necessary to create and manage databases, such as: What is a database? How is a database different from an Excel spreadsheet? What do databases do in my website or software applications? What’s SQL Server Express’ relation to Visual Studio Express? What do terms like “ADO.NET” mean?
Lesson 2: Understanding Database Tables and Records
Learn about tables and definitions of data types, properties, keys, etc. in this second video. Find out how table rows, columns, and fields interrelate and whether columns can be empty.
Lesson 3: More about Column Data Types and Other Properties
Explore data integrity, know which data types to use for what, and avoid common data type pitfalls.
Lesson 4: Designing Relational Database Tables
Why are relational databases the most popular? Differentiate between primary and foreign keys. Design relational database tables and learn about normalization rules and de-normalization.
Lesson 5: Manipulating Database Data
Learn about ADO.NET objects and execution of SQL statement from ADO.NET. Explore SQL and learn about insert, update, and delete statements.
Lesson 6: More Structured Query Language
Discover more SQL statements like sub-select and learn stored procedures and their counterparts in C# and VB methods.
Lesson 7: Understanding Security and Network Connectivity
Differentiate between database files and SQL Server processes. Explore scenarios for connecting to SQL Server Express databases, enabling and disabling user instances, login permissions, and other security precautions.
Lesson 8: Connecting your Web Application to SQL Server 2005 Express Edition
Walkthrough the entire workflow of creating a database driven web application and use visual tools to quickly create an administration application.
Lesson 10: Getting Started with Reporting Services
Reporting Services allows you to design and deploy reports – nicely formatted, interactive and representations of your data suitable for printing or online distribution … and it allows you to get professional results very quickly. This video demonstrates how to set up Reporting Services and the Business Intelligence Development Studio to build reports using the wizards and designers, and deploy them to your Report Server.
Lesson 11: Building and Customizing Reports in Business Intelligence Development Studio
Building on the previous lesson, we dive into building reports from scratch and modifying the reports that were created using the wizards and designers. We also demonstrate how to embed your reports into your ASP.NET Web Form applications.
Lesson 12: Creating and Using Stored Procedures
This video expands on the topic of Stored Procedures which was introduced several lessons ago. In this video we explain the basic syntax to create and update stored procedures, using input and output parameters, return values, declaring variables and adding other T-SQL programming elements into you stored procedures, how to execute your stored procedures from the query window, and finally the Visual Basic and C# syntax required to utilize stored procedures in your own applications.
Lesson 13: Enabling Full-Text Search in your Text Data
Full-Text search allows you to save large portions of text – even Microsoft Word documents, or other file formats – into your database and perform complex queries based on this textual data while expecting great performance. This lesson demonstrates how to set up Full-Text search paying particular attention to the nuances of setting it up within SQL Server 2005 Express Edition. Then we move to creating full-text indexes, configuring the index population settings, and performing queries that demonstrate the power of the CONTAINS predicate and its many, many variations.
Lesson 9: Using SQL Server Management Studio
SQL Server Management Studio Express will typically be your main interface into SQL Server 2005 Express Edition. This lesson demonstrates the essential techniques and skills you’ll need to successfully connect to database instances, navigate the query window and scripting database objects, attaching, detaching and backing up databases, and much more.

Home: http://www.learnvisualstudio.net/content/series/getting_started_with_sql_server_2005_express_edition.aspx

Link download :
getting_started_with_sql_server_2005_express_edition.rar.030

http://rapidshare.com/files/219507311/getting_started_with_sql_server_2005_express_edition.rar.030

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http://rapidshare.com/files/219535244/getting_started_with_sql_server_2005_express_edition.rar.029


Join files with hjsplit



Password default : booktraining.net

VTC Design Patterns Training

http://www.vtccanada.com/can/images/single-cd.jpg

Design patterns let programmers avoid re-inventing the wheel. The original book (Design Patterns by the "Gang of Four": Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides) was phenomenally successful. When the programmer faces a particular problem, all they have to do is to look up the correct matching design pattern and use it to implement the solution. In this tutorial VTC author Steve Holzner guides you through the most popular and useful design patterns, so you can begin incorporating them into your own code.

Download Links

.NET Remoting Series

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For those situations where Web Services doesn't provide the flexibility or is too verbose for optimal data communication, Microsoft introduced .NET Remoting which allows a pluggable and customizable cross application/computer/platform communication mechanism. This series thoroughly discusses how to add .NET Remoting to your applications.

The following videos are available for this series:

Introduction to .NET Remoting
Narrated PowerPoint slides explaining the basic concepts of .NET Remoting.
Creating a Simple Remoted Component Example
Demonstrates the most basic remoted component example I could think of. Will use this as a basis for the rest of the videos in this series.
MarshalByReference Server Activated SingleCall
Demonstrates creating a MarshalByRef component that is Server Activated (server instance created when the client creates a proxy) of Activation Type SingleCall (server instance abandoned after call).
MarshalByReference Server Activated Singleton
Demonstrates how to modify the previous video's example to more statefully host a remoted component.
MarshalByValue
Demonstrates how to create a remoted object that serialized and marshalled by value to the client.
Configuring Remoted Hosts and Clients
Demonstrates how to save channel, location and other remoting settings for both Client and Host applications in special XML Configuration files used by the Remoting classes. Also demonstrates the use of the .NET Framework Configuration Tool to change settings from a GUI.
Hosting Remoted Components in IIS
Demonstrates how host an object as a remoted component in IIS, the appropriate settings in the Web.config, and how to configure the client to access that component. Additionally, talks about when it makes sense to use IIS as a hosting mechanism for your remoted components.
Hosting Remoted Components in a Windows Service
Demonstrates how to host a remoted component in a Windows Service. Also provides an overview of the pros and cons of the different hosting options for remoted components.
Creating a Remoted Surrogate for a COM+ Serviced Component
Demonstrates how to build a COM+ Serviced Component then host it in Component Services. Then, we create a remoted component that acts as a surrogate for a client on a remote machine.
Using the SOAPSuds Tool
Demonstrates how to use the SOAPSuds tool to create a proxy with metadata about a components types so that the client application can early bind to that proxy.

Home: http://www.learnvisualstudio.net/content/series/dotnet_remoting_series.aspx

Link download :
dotnet_remoting_series.rar

http://rapidshare.com/files/219506712/dotnet_remoting_series.rar



Password default : booktraining.net

.NET Framework Threading

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This video series demonstrates how to utilize threads in your applications to increase performance. Includes a thorough explanation of how threads work and even how to debug threaded applications.

The following videos are available for this series:

Threading Concepts
Defines and describes how threading works, particularly in the context of .NET. REQUIRES FLASH 6 PLAYER!
A Simple Threading Application Example
Demonstrates the creation of a very simple multi-threaded application.
A More Complex Threading Application Example
Demonstrates a more complex threading example that utilizes network resources and shows how to improve responsiveness and execution speed using multiple threads.
Working with a Threads Lifecycle
Shows how to start, pause, resume and abort a thread.
Debugging Threaded Applications
Demonstrates how to use special tools in Visual Studio.NET to debug threaded apps.

Home: http://www.learnvisualstudio.net/content/series/dotnet_framework_threading.aspx
Link download :
dotnet_framework_threading.rar

http://rapidshare.com/files/219503179/dotnet_framework_threading.rar



Password default : booktraining.net

.NET Framework Class Library

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Features important classes and namespaces from the .NET Framework library that don't fit well into the other categories.

The following videos are available for this series:

Detecting File Changes in a Folder
Detecting File Changes in a Folder
System.Environment Namespace
System.Environment Namespace
Using the StringBuilder Class
Using the StringBuilder Class

Home: http://www.learnvisualstudio.net/content/series/dotnet_framework_class_library.aspx
Link download :

dotnet_framework_class_library.rar

http://rapidshare.com/files/219501999/dotnet_framework_class_library.rar


Password default : booktraining.net

.NET Framework Basics

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overs the basics of assemblies, types, SDK command line tools, etc.

The following videos are available for this series:

Installing Assemblies to the GAC
The Global Assembly Cache allows you to use one assembly across many applications, much like the Dynamic Link Library of the past. However, it has some improvements and this video discusses it and shows how to put your assemblies in the GAC.

Home: http://www.learnvisualstudio.net/content/series/dotnet_framework_basics.aspx
Link download :
dotnet_framework_basics.rar

http://rapidshare.com/files/219501672/dotnet_framework_basics.rar



Password default : booktraining.net

Introduction to PHP - VTC

VTC - Introduction to PHP


PHP (Hypertext Preprocessor) is a tool that lets you create dynamic web pages. PHP-enabled web pages are treated just like regular HTML pages and you can create and edit them the same way you normally create regular HTML pages. Virtual Training Company's tutorial is taught by Joshua Mostafa and shows you how to get the most out of using PHP. He begins with the basics and takes you smoothly through all you need to know to use PHP in creating an incredible web site.

Video tutorials cover these topics:

* Concepts
* Absolute Basics
* Making Choices
* Loops and Control Structures
* Data (Arrays, Strings and Regular Expressions)
* Querying A Database
* Interacting With The User
* Intermediate Coding Techniques
* Sessions and Users
* Objects
* Building a Data-Driven Website

VTC.intro.to.PHP.rar.001 (20 MB)
http://www.megaupload.com/?d=OH1RCSNB

VTC.intro.to.PHP.rar.002 (20 MB)
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VTC.intro.to.PHP.rar.009 (6.32 MB)
http://www.megaupload.com/?d=LIQD7YY9

join files with hjsplit

Mastering phpMyAdmin for Effective MySQL Management

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Book Description
This book is a comprehensive guide to unlocking the full potential of phpMyAdmin. Whether you are an experienced developer, system administrator, web designer or new to MySQL and phpMyAdmin, this book will show you how to increase your productivity and control when working with your MySQL.phpmyAdmin is one of the most widely used open source applications, but few users are aware of hidden power and features. In this book you’ll learn about:

• Installing, configuring, and customizing phpMyAdmin.
• MySQL administration.
• Managing databases, table data and structures.
• Managing indexes.
• Exporting databases and table data and structures.
• Searching databases and tables
• Using metadata and bookmarks
• Generating multiple SQL queries
• Documenting table structures
• Mime-based transformation

Along the way you’ll build a more detailed understanding of SQL and how it works in MySQL.

About the Author
Marc Delisle started to contribute to phpMyAdmin in December 1998, when he made the first multi-language version. He has been actively involved since May 2001, as a developer and a project administrator. phpMyAdmin is now part of his life. He has worked since 1980 at Collège de Sherbrooke, Québec, Canada, as an application programmer and network manager. He has also been teaching networking, security, Linux servers, and PHP/MySQL application development. In one of his classes, he was pleased to meet a phpMyAdmin user from Argentina.

Mastering_phpMyAdmin.2.8_3rd_Edition.rar

http://rapidshare.com/files/220715582/Mastering_phpMyAdmin.2.8_3rd_Edition.rar


pass: booktraining.net

JavaScript: The Good Parts

http://realtech.burningbird.net/sites/default/files/images/jsgoodparts.jpg
Author: Douglas Crockford | Publisher: O'Reilly | Date: May 2008 | Pages: 170


Description:
Most programming languages contain good and bad parts, but JavaScript has more than its share of the bad, having been developed and released in a hurry before it could be refined. This authoritative book scrapes away these bad features to reveal a subset of JavaScript that's more reliable, readable, and maintainable than the language as a whole -- a subset you can use to create truly extensible and efficient code.

Considered the JavaScript expert by many people in the development community, author Douglas Crockford identifies the abundance of good ideas that make JavaScript an outstanding object-oriented programming language -- ideas such as functions, loose typing, dynamic objects, and an expressive object literal notation. Unfortunately, these good ideas are mixed in with bad and downright awful ideas, like a programming model based on global variables. When Java applets failed, JavaScript became the language of the Web by default, making its popularity almost completely independent of its qualities as a programming language.



In javascript: The Good Parts, Crockford finally digs through the steaming pile of good intentions and blunders to give you a detailed look at all the genuinely elegant parts of JavaScript, including:

* Syntax
* Objects
* Functions
* Inheritance
* Arrays
* Regular expressions
* Methods
* Style
* Beautiful features

The real beauty? As you move ahead with the subset of JavaScript that this book presents, you'll also sidestep the need to unlearn all the bad parts.

CHM | 1.7 MB
http://rapidshare.com/files/147943953/JavaScript_-_The_Good_Parts__O_Reilly_2008_.rar
Password default : booktraining.net

iText.in.Action


Imagine a publisher who wants to "stamp" his ebooks on the fly with the name of the buyer (to discourage sharing). Such a publisher would (and we know one who does) use iText for the task. Developers looking to enhance web- and other applications with dynamic PDF document generation and/or manipulation will find this book unique in content and readability. Based on ongoing examples that encourage learning "in action," they will finally understand PDF and learn how to build applications that produce professional, high-quality PDF documents. While the basic functionality of iText is easy to acquire, this book lowers the learning curve for more advanced functionality. It explains how to use iText to create/manipulate PDF documents on-the-fly in one or more of the following situations: Due to time or size, the PDF documents can't be produced manually The content of the document must be calculated or based on user input. The content needs to be customized or personalized. The PDF content needs to be served in a web environment. Documents are to be created in "batch process" mode. All the examples are written in Java, but they can be easily adapted to .NET by developers using one of the .NET ports: iTextSharp (C#) or iText.NET (#J). While iText is a free Java library and the examples are written from the point of view of the Java developer, nine out of ten examples can be run by .NET developers with only minimal changes.

Flash CS3 ActionScript 3 Animation and Games - TotalTraining

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Advance your knowledge and use of ActionScript 3 by taking a specific look into Animation and Game Design. Instructed by John Ulliman, this series which is available online and on DVD-ROM, goes step-by-step through the new ActionScript 3 structure and classes. You'll also get some hands-on experience by building several typical games using Flash CS3 and ActionScript. Plus, you will also learn how to build your own ActionScript 3 custom class files.

Lesson 1: THE NEW DISPLAY LIST (64 min)
1. Getting Started
2. Introducing the New Display Hierarchy
3. Working with Display Objects
4. Making a Text Field Object
5. Creating a New Container
6. Using the Shape Class
7. Adding Graphics to the Shape Object
8. Creating an External Class
9. Using the Sprite Class
10. Working with the Movie Clip Class

Lesson 2: ANIMATING WITH THE ENTERFRAME EVENT (65 min)
1. Understanding Timeline Animation
2. Using the enterFrame Event
3. Controlling a Nested Movie Clip
4. Using enterFrame with a Sprite
5. Adding Limits to an Animation
6. Animating the X, Y & Rotation Properties
7. Creating Animation in a Class
8. Completing the Class
9. Adding Graphics to a Class
10. Changing Speed Variables
11. Changing a Sprite Class to a Movie Clip
12. Setting Up Another Movie Clip

Lesson 3: ANIMATING WITH THE TIMER CLASS (51 min)
1. Introducing the Timer Class
2. Creating a Running Timer
3. Controlling a Running Timer
4. Loading an External Bitmap
5. Creating a Mini Slideshow
6. Using a Timer to Animate
7. Controlling the Animation with Buttons
8. Controlling the Delay

Lesson 4: USING COPY & PASTE ANIMATION (84 min)
1. Setting Up Buttons to Go from Black & White to Color
2. Building Custom Buttons Using Movie Clips
3. Add a gotoAndPlay Method to Move a Playhead
4. Adding Frame Labels
5. Setting Up Additional Buttons
6. Adding a Click Event Handler
7. Reusing Click Events
8. Adding "If" Statements
9. Setting Up a Function to Control Visible Properties
10. Adding an "Else If" Statement
11. Using Arrays
12. Using a "For Loop" Structure
13. Using Arrays to Set Up Thumb Clicks
14. Using Arrays to Set Up Thumbnails
15. Final Comments & Credits

Lesson 5: USING THE TWEEN CLASS (61 min)
1. Exploring the Document
2. Structuring a Tween
3. Introducing the Easing Class
4. Setting Up Multiple Tweens
5. Looping a Tween
6. Using Tween Events
7. Setting Up a TimerEvent
8. Setting Up a showPhoto Function
9. Setting Up the photoCounter
10. Using the Transition Class

Lesson 6: CREATING A PHYSICS-BASED KEYBOARD CONTROL GAME (65 min)
1. Setting Up the Moon Lander Animation
2. Understanding Keyboard Response
3. Programming Keyboard Response
4. Adding Vertical Acceleration
5. Adding Horizontal Movement
6. Building the Crash Sequence
7. Setting the Landing Sequence
8. Setting Up Start & Replay Functions

Lesson 7: CREATING A SHOOTER GAME WITH MOUSE CONTROL5 (55 min)
1. Creating a Duck Class
2. Using the Duck Class
3. Set Up a Timer Animation to Make More Ducks
4. Incorporating Additional Duck Graphics
5. Adding the Duck-Hit Animation
6. Replacing Cursor Graphics
7. Setting Up the Score
8. Tracking the Score with a Class
9. Adding Sound Effects

Lesson 8: USING ARRAYS & CUSTOM CLASSES IN GAMES (75 min)
1. Introducing the Game Layout
2. Drawing the Game Pieces
3. Positioning the Game Pieces
4. Setting Up a Symbol Array
5. Shuffling the Symbols
6. Clicking the Spinners
7. Distinguishing between Clicks
8. Checking for a Match
9. Setting Up the Score
10. Controlling the Spinners with the Class
11. Using Tweens for the Spinners
12. Adding Sound Effects

Lesson 9: CREATING A TILE-BASED GAME (96 min)
1. Getting Started with Tile-Based Games
2. Laying Out the Tiles
3. Setting Up Tile Types
4. Clicking the Tiles to Set the Types
5. Adding the Pirate Icon
6. Tracing the Location of the Pirate Icon
7. Completing the Engine & Saving Level Data
8. Building the Game Application
9. Moving the Pirate Character
10. Responding to Map Tiles
11. Moving the Pirate in Different Directions
12. Adding the Player Controls
13. Player Control Functions
14. Setting Up Trigger Tiles
15. Final Comments & Credits

Download Here

Flash Professional 8 - Next Level ActionScript - TotalTraining

Total Training Flash Professional 8: Next Level ActionScriptBecome a pro with ActionScript by watching interactive, work-along lessons that walk you through the necessary steps of using the built-in classes, new objects, or making your own custom classes and components. You'll also learn the new advanced features of Flash Pro 8 that are only available to ActionScript users including the Drawing API, Bitmap API, and the matrix transformations and displacements. Plus, you'll get a preview of how to use ActionScript in development of mobile applications.

Highlights

* Learn how to use event handlers to associate ActionScript code with a particular object and event. For example, when a user clicks a button on the Stage, you might advance the playhead to the next frame.
* Discover how to use Custom Classes to create a small application in Flash. Your classes compile into the SWF file when you publish the document, allowing everything to work together.
* Use the Custom Component Live Preview in the authoring environment to see what a component will look like when it is active in the presentation.
* Understand how to collect data about color transformations and coordinate transformations with Transform Class.
* Dive into one of the most significant additions to Flash Player 8, bitmap caching. This feature gives you the power to greatly increase the speed at which large amounts of objects are updated and drawn onto the Stage by the renderer.

Part 1: - Making Custom Classes

1. USING BUILT-IN CLASSES (60 min)

http://rapidshare.com/files/54625437/M2FL8_P01_C01_L00.mov
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2. WORKING WITH THE LISTENER OBJECT MODEL (62 min)
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3. INTRODUCTION TO MAKING CLASSES (64 min)


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4. USING CUSTOM CLASSES FOR BUTTONS (54 min)


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5. USING CUSTOM CLASSES FOR EFFECTS (69 min)

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6. MAKING A COMPONENT (68 min)


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Part 2: - Using Advanced ActionScript Classes

1. USING THE SOUND CLASS (82 min)

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2. DRAWING API (31 min)


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3. WORKING WITH BITMAP DATA (36 min)

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4. APPLYING MATRIX TRANSFORMATIONS (42 min)


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5. A PREVIEW OF MOBILE APPLICATIONS (43 min)

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Adobe DreamWeaver CS3 : Essentials - Total Training


Discover the power of Dreamweaver, an award-winning Web design program with this in-depth tutorial. From the basics of how to create Web pages, set links, and insert images, to more advanced techniques for creating page layouts with tables and CSS, you'll learn everything you need to create and publish a web site. You'll also learn how to use Dreamweaver's more advanced features to insert Flash, video, and audio files, and use Dreamweaver's JavaScript behaviors to create interactive effects, like rollovers and image swaps. With these easy to follow lessons, you'll get up to speed quickly with Dreamweaver CS3.
Highlights

  • Janine's engaging lessons provide a great introduction to Dreamweaver with a focus on how to get your web site up and running quickly.
  • Discover the advantages, and techniques, for designing with CSS, the best way to create standards-based, accessible web sites today.
  • Add interactive features like rollovers and image swaps with Janine's advanced instructions for using the JavaScript behaviors in Dreamweaver.
  • Make your pages sing and dance as you learn how to use the multimedia features to add audio, video, and Flash to your web pages.
  • Discover how the template features can help you save time and create a better looking web site that's also easier to update and redesign in the future.

http://rapidshare.com/files/106446026/tt.dmw.cs3.dvd1.part01.rar
http://rapidshare.com/files/106447726/tt.dmw.cs3.dvd1.part02.rar
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http://rapidshare.com/files/106512462/tt.dmw.cs3.dvd2.part20.rar

Total Training For Microsoft Visual Studio 2005-Productivity With Net Framework 2.0

Adobe Flash CS3 Professional

Give your website a new look! Now is the time to give it a zap of creativity with animated objects and sound effects. Whether you are a web designer or game developer, you will learn the necessary techniques to get your project rolling. Discover how to design fun, creative, interactive websites through structured and easy to follow lessons. With help from a pro, you'll be able to expand your knowledge as you learn to utilize all of the amazing techniques with Adobe Flash CS3.

Running Time: 8.5 Hrs, 2 DVDs
Project Files: Included

Highlights

  • Explore the wondrous capabilities of the Pen tool.
  • Discover how to import existing materials from Adobe Photoshop and Illustrator.
  • See how easy it is to work with Flash Video, plus create and control animations on the timeline.
  • Create added interest with buttons and interactivity.
  • Learn how to publish your new Flash Site to the web.

DVD 1:

http://rapidshare.com/files/53811132/h-ttfcs3a.r53
http://rapidshare.com/files/53809767/h-ttfcs3a.r52
http://rapidshare.com/files/53807854/h-ttfcs3a.r51
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DVD 2:

http://rapidshare.com/files/53081335/h-ttfcs3b.r32
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The Art & Science of JavaScript

The Art & Science of JavaScript

Book Description
We’ve assembled seven of the greatest minds in modern JavaScript to teach you the most inspirational techniques you’ll ever use. From creating impressive mashups and stunning, dynamic graphics, to more subtle user-experience enhancements, you’re about to be amazed by the true potential of this powerful language. With an all star line-up of authors including James Edwards, Michael Mahemoff, Ara Pehlivanian, Cameron Adams, Dan Webb, Christian Heilmann, and Simon Willison, this superb book will show you how to:

  • Create a slick Google Maps and Flickr mashup.
  • Build your own fully accessible 3D maze.
  • Create stunning vector graphics using the canvas element.
  • Have some fun with draggable and sortable table columns.
  • Give your site some extra personality with client-side badges.
  • Write better code faster using metaprogramming techniques.
  • Become a debugging expert using pro-level Firebug tricks. This book is perfect for intermediate JavaScript developers wanting to take their JavaScript skills to the next level without sacrificing web accessibility or best practice. If you’ve never written a line of JavaScript before, this probably isn’t the right book for you.

    If you have only a small amount of experience with JavaScript, but are comfortable enough programming in another language such as PHP or Java, you’ll be just fine-we’ll hold your hand along the way, and all of the code is available for you to download and experiment with on your own.

    About the Author
    Cameron Adams has been adding to the Internet for over seven years and now runs his own design and development business. He likes to combine the aesthetic with the technological on his weblog. James Edwards is an outspoken advocate of standards-based development, co-author of SitePoint’s The JavaScript Anthology: 101 Essential Tips, Tricks & Hacks and author of the Ultimate Drop Down Menu system - the first commercial DHTML menu to be WCAG compliant. Christian Heilmann currently works as a lead developer for Agilisys. He publishes an almost daily blog at http://wait-till-i.com . He is a member of the Web Standards Project’s DOM Scripting Task Force. Michael Mahemoff is a hands-on software architect with 23 years of programming experience. Michael is a recovering Java developer, is the author of Ajax Design Patterns (published by O ™Reilly), and writes regularly at softwareas.com. Ara Pehlivanian has been working on the Web since 1997. He now works for Nurun* as a Senior Client-side developer and Tech Lead working on projects for highly visible clients Dan Webb is a London-based web developer specializing in web application development and hording vinyl. Danwebb.net is his personal site. Simon Willison is a seasoned Web developer from the UK. He specializes in both client- and server-side development, and is the co-creator of the Django framework for JavaScript.

  • http://rapidshare.com/files/133529620/SitePoint_The_Art_and_Science_of_JavaScript.rar.html
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    Advanced JavaScript, 3rd Edition

    http://www.jbpub.com/covers/newlarge/1598220330.jpg

    Advanced JavaScript, 3rd Edition
    Publisher: Wordware Publishing, Inc. | 2007-11-25 | ISBN 1598220330 | Pages: 616 | PDF | 3.4 MB
    Advanced JavaScript 3rd Edition is an in-depth examination of the most important features of JavaScript. The book assumes readers have a basic understanding of web development, but includes a review of JavaScript fundamentals in Chapters 1 through 3. This book gives the reader a comprehensive look at the fundamentals of JavaScript by examining objects, arrays, date and time functions, math, and all the essentials that are needed for complex yet robust JavaScript scripts. Topics are thoroughly examined with several complete examples.
    Download


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    Prototype and script.aculo.us: You Never Knew JavaScript Could Do This!

    Publisher: Pragmatic Bookshelf
    Language: English
    ISBN: 1934356018
    Paperback: 330 pages
    Data: Dec 2007
    Format: PDF
    Description: Tired of getting swamped in the nitty-gritty of cross-browser, Web 2.0-grade JavaScript? Get back in the game with Prototype and script.aculo.us, two extremely popular JavaScript libraries, that make it a walk in the park. Be it AJAX, drag and drop, auto-completion, advanced visual effects, or many other great features, all you need is write one or two lines of script that look so good they could almost pass for Ruby code!

    Download


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