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Saturday, March 14, 2009
Gnomon Presents “The Making of Worms”
In this four-disc set, Sil van der Woerd reveals the entire production process of making Worms, a music video in which Sil integrated live action footage with complex digital sets and characters to create imaginative worlds.
The first disc in this set gives a general overview of the entire production pipeline. The following three discs feature breakdowns of different scenes which are fully analyzed and discussed from sketch to the final composition.
Sil covers many technical subjects including motion tracking in Boujou, compositing, rotoscoping and keying in After Effects, previsualization, modeling, texturing, digital sets, animation and dynamics in Maya.
The combination of behind-the-scenes material, practical tricks and technical tutorials make this set an enjoyable way to learn and absorb valuable knowledge.
This set hopes to inspire everyone who dreams of starting their own production and aims to help turn your independent project into a professional production.
These are the UNTOUCHED, FULL DVD ISO's
4 DVDs | Compressed to 2.73GB from 3.61GB | 15 x 200MB Files
Download Links:
http://rapidshare.com/files/199246853/GTMW.part01.rar
http://rapidshare.com/files/199246861/GTMW.part02.rar
http://rapidshare.com/files/199246859/GTMW.part03.rar
http://rapidshare.com/files/199283780/GTMW.part04.rar
http://rapidshare.com/files/199296358/GTMW.part05.rar
http://rapidshare.com/files/199296437/GTMW.part06.rar
http://rapidshare.com/files/199296458/GTMW.part07.rar
http://rapidshare.com/files/199296482/GTMW.part08.rar
http://rapidshare.com/files/199330179/GTMW.part09.rar
http://rapidshare.com/files/199340503/GTMW.part10.rar
http://rapidshare.com/files/199340605/GTMW.part11.rar
http://rapidshare.com/files/199340725/GTMW.part12.rar
http://rapidshare.com/files/199341130/GTMW.part13.rar
http://rapidshare.com/files/199246854/GTMW.part14.rar
http://rapidshare.com/files/199246864/GTMW.part15.rar
Password default : booktraining.net
Labels:
__Gnomon Workshop,
.Video Training
Digital-Tutors Stereoscopic 3D in After Effects
Digital-Tutors Stereoscopic 3D in After Effects | ~350 MB
Total Run Time: 2:49:36
Create 3D experiences directly in After Effects. Learn how to make stereoscopic 3D imagery and gain a deeper understanding of mathematics of stereo imagery, tips for creating safer stereo renders, and building camera rigs to create one of the most powerful effects in cinema. Contains nearly 3 hours of project-driven training and step-by-step examples for any artist using After Effects.
Popular highlights include:
* Stereoscopy Overview
* Rules of Safe Stereo
* Anaglyph Filtering
* Stereo 3D workflow
* Camera Rigs
* 3D Objects in After Effects
* Mathematics of Stereo Imagery
* Creating Interactive Guides to Help Visualize
* Color Correcting Stereo Imagery
* Composting Stereo Pair Renders from Maya
* Expressions
* Controlling Zero Parallax
* Interaxial Separation
* Creating a Camera Dolly System
* Animating Cameras with Dolly System
* Photoshop 3D Layers
* 3D Assets with Photoshop
* Assembling Multiple Compositions with Expressions
* Zero Parallax Controls in 3D Scene
* Interaxial Separation Controls
* Avoiding Keystoning and Other Stereo Distortions
* Creating a Stereo Camera Rig for Photoshop 3D Objects
Lesson Outline:
1. Introduction and Project Overview 2:52
2. Creating an Anaglyphic Stereo set-up 11:32
3. Setting up the Zero Parallax 4:06
4. Building a control system to edit the Zero Parallax point 10:34
5. Creating a camera dolly system and separation controls 12:41
6. Building a center camera rig 13:38
7. Cleaning up the project and adding render comps 8:16
8. Applying Safe Stereo rules to control maximum disparity 11:27
9. Building a Safe Stereo visualization tool 22:29
10. Creating a visualization representation of the Safe Zone 13:58
11. Cleaning up the final Stereo rig for easier animation 4:55
12. Defining Stereoscopics 1;22
13. Analyzing the different filter types 4:52
14. Covering the rules of Safe Stereo 3:49
15. Compositing Stereo pair renders from Maya 8:57
16. Preparing an OBJ in Maya for use in Photoshop 4:25
17. Importing 3D layers from Photoshop into After Effects 8:17
18. Setting up the Stereo rig to work with Photoshop 3D layers 8:15
19. Tying together the Photoshop 3D Controllers 4:56
20. Color correcting for Anaglyph renders 8:08
Download Links:
Digital Tutors Stereoscopic 3D In After Effects - TACTiLE
Size: 358 MB
http://rapidshare.com/files/203104335/tac-dtss3dae.nfo
http://rapidshare.com/files/203104366/tac-dtss3dae.r00
http://rapidshare.com/files/203104365/tac-dtss3dae.r01
http://rapidshare.com/files/203104373/tac-dtss3dae.r02
http://rapidshare.com/files/203104381/tac-dtss3dae.r03
http://rapidshare.com/files/203104386/tac-dtss3dae.r04
http://rapidshare.com/files/203104380/tac-dtss3dae.r05
http://rapidshare.com/files/203104382/tac-dtss3dae.r06
http://rapidshare.com/files/203104410/tac-dtss3dae.r07
http://rapidshare.com/files/203104475/tac-dtss3dae.r08
http://rapidshare.com/files/203104456/tac-dtss3dae.r09
http://rapidshare.com/files/203104474/tac-dtss3dae.r10
http://rapidshare.com/files/203104550/tac-dtss3dae.r11
http://rapidshare.com/files/203104457/tac-dtss3dae.r12
http://rapidshare.com/files/203104510/tac-dtss3dae.r13
http://rapidshare.com/files/203104514/tac-dtss3dae.r14
http://rapidshare.com/files/203104504/tac-dtss3dae.r15
http://rapidshare.com/files/203104507/tac-dtss3dae.r16
http://rapidshare.com/files/203104545/tac-dtss3dae.r17
http://rapidshare.com/files/203104523/tac-dtss3dae.r18
http://rapidshare.com/files/203104543/tac-dtss3dae.r19
http://rapidshare.com/files/203104534/tac-dtss3dae.r20
http://rapidshare.com/files/203104598/tac-dtss3dae.r21
http://rapidshare.com/files/203104601/tac-dtss3dae.r22
http://rapidshare.com/files/203104666/tac-dtss3dae.r23
http://rapidshare.com/files/203104614/tac-dtss3dae.r24
http://rapidshare.com/files/203104650/tac-dtss3dae.rar
http://rapidshare.com/files/203104613/tac-dtss3dae.sfv
Download from Depositfiles
PART 01
PART 02
PART 03
PART 04
PART 05
Password default : booktraining.net
3d total Environment Lighting - Maya
3d total Environment Lighting - Maya | 8.3 MB
This tutorial series is intended to be used with mental ray for Autodesk Maya 8.5.
http://rapidshare.com/files/203259149/Six_tuts.rar
Password default : booktraining.net
This tutorial series is intended to be used with mental ray for Autodesk Maya 8.5.
http://rapidshare.com/files/203259149/Six_tuts.rar
Password default : booktraining.net
Cartoon Smart - After Effects Dynamic Text
You could render one title at a time, or setup an array in the text file and go through tons of sequences in one shot. Plus you'll see the replacement text immediately in the authoring environment so you can easily make tweeks to your animation accordingly.
As always, there's more to learn than just what the title says. Our instructor, Jeremy Hicks,
has plenty of tips and tricks to share about broadcast-quality video production.
Download Links:
***
Rapidshare
http://rapidshare.com/files/202734468/i-csaeffdyt.r00
http://rapidshare.com/files/202734555/i-csaeffdyt.r01
http://rapidshare.com/files/202734495/i-csaeffdyt.r02
http://rapidshare.com/files/202734509/i-csaeffdyt.r03
http://rapidshare.com/files/202734549/i-csaeffdyt.r04
http://rapidshare.com/files/202734494/i-csaeffdyt.r05
http://rapidshare.com/files/202734551/i-csaeffdyt.r06
http://rapidshare.com/files/202734526/i-csaeffdyt.r07
http://rapidshare.com/files/202734561/i-csaeffdyt.r08
http://rapidshare.com/files/202734513/i-csaeffdyt.r09
http://rapidshare.com/files/202734571/i-csaeffdyt.rar
http://rapidshare.com/files/202734548/i-csaeffdyt.sfv
Password default : booktraining.net
Labels:
__CartoonSmart,
.Video Training,
Graphics and Design
SEO Starter Kit: Keywords and Best Practices
Learn SEO quickly and easily with an interactive SEO training solution that covers all the basics including keyword analysis, selection, and placement. You will also learn the core methodology behind SEO and why it can be the turning point in your online presence.
The features you want:
* Ensure sites are designed for success
* Increase your rankings and traffic
* Easy to follow and understand
* Interactive complete with examples
* Developed with ethics and effectiveness in mind
* Includes close captioning
Self-paced, interactive training
The eLearning component of the SEO Starter Kit: Keywords and Best Practices consists of nine multimedia, interactive tutorials. Each tutorial is designed to give you both the understanding and the details you need to master a particular aspect of integrating SEO-rich keywords into your site. Start at the beginning with an explanation of how search engines work if you like, or jump right in keyword analysis: learn at the speed you want to learn, just what you need to learn.
Professionally designed sites included
SEO Starter Kit:
Keywords and Best Practices includes two professionally designed sites. One site is the perfect example of what not to do for search engine optimization; you'll convert this site to an optimized version as part of the training. The second site is a completed, fully optimized site you can review for reference and comparison to your own efforts. You're free to repurpose any or all of these sites for your own Web templates.
http://rapidshare.com/files/202781742/SEOSKKBPD.rar
Pass: gfxworld
Password default : booktraining.net
LightWave 3D 9.x Advanced Cartoon Series: Head Modeling
This is the first video in a large series on Advanced Cartoon Character creation. This video series from KURV studios is unlike any training ever done for LightWave 3D. We started with a character from PushPen Studios. An extremely professional character just like one you would be handed at studios like Dreamworks or Pixar Animation Studios.
In this video, we show you how to model Chris Phoenix's head from his chiseled chine to his extreme hair. This video is more than 9 hours of instruction. In true splinegod style, Larry shows you more than one way to model the head and hair. He also goes into detail on polygon flow and the importance of the flow especially on a character like this.
Download Links:
http://rapidshare.com/files/206324387/KSACSHM.part01.rar
http://rapidshare.com/files/206324670/KSACSHM.part02.rar
http://rapidshare.com/files/206324993/KSACSHM.part03.rar
http://rapidshare.com/files/206325291/KSACSHM.part04.rar
http://rapidshare.com/files/206325601/KSACSHM.part05.rar
http://rapidshare.com/files/206325933/KSACSHM.part06.rar
http://rapidshare.com/files/206326159/KSACSHM.part07.rar
http://rapidshare.com/files/206326470/KSACSHM.part08.rar
http://rapidshare.com/files/206326773/KSACSHM.part09.rar
http://rapidshare.com/files/206327047/KSACSHM.part10.rar
http://rapidshare.com/files/206327298/KSACSHM.part11.rar
http://rapidshare.com/files/206327665/KSACSHM.part12.rar
http://rapidshare.com/files/206328013/KSACSHM.part13.rar
http://rapidshare.com/files/206328283/KSACSHM.part14.rar
http://rapidshare.com/files/206324098/KSACSHM.part15.rar
Password default : booktraining.net
In this video, we show you how to model Chris Phoenix's head from his chiseled chine to his extreme hair. This video is more than 9 hours of instruction. In true splinegod style, Larry shows you more than one way to model the head and hair. He also goes into detail on polygon flow and the importance of the flow especially on a character like this.
Download Links:
http://rapidshare.com/files/206324387/KSACSHM.part01.rar
http://rapidshare.com/files/206324670/KSACSHM.part02.rar
http://rapidshare.com/files/206324993/KSACSHM.part03.rar
http://rapidshare.com/files/206325291/KSACSHM.part04.rar
http://rapidshare.com/files/206325601/KSACSHM.part05.rar
http://rapidshare.com/files/206325933/KSACSHM.part06.rar
http://rapidshare.com/files/206326159/KSACSHM.part07.rar
http://rapidshare.com/files/206326470/KSACSHM.part08.rar
http://rapidshare.com/files/206326773/KSACSHM.part09.rar
http://rapidshare.com/files/206327047/KSACSHM.part10.rar
http://rapidshare.com/files/206327298/KSACSHM.part11.rar
http://rapidshare.com/files/206327665/KSACSHM.part12.rar
http://rapidshare.com/files/206328013/KSACSHM.part13.rar
http://rapidshare.com/files/206328283/KSACSHM.part14.rar
http://rapidshare.com/files/206324098/KSACSHM.part15.rar
Password default : booktraining.net
Marketing Roadmap Success Video Series
Marketing Roadmap Success Video Series
In this video series, you'll have access to 7 content packed videos that will show you how to traffic back to your site and position it correctly with the searcn engines. While it was said earlier that there are so many types of roadmaps, we will be following the free roadmap to getting traffic starting today.
Download : Rapidshare
http://rapidshare.com/files/207203865/01roadmap-blogging-avi.zip
http://rapidshare.com/files/207203123/01roadmap-blogging-fl.zip
http://rapidshare.com/files/207203246/02roadmap-comment-avi.zip
http://rapidshare.com/files/207203334/02roadmap-comment-fl.zip
http://rapidshare.com/files/207203228/03roadmap-wikitraffic-avi.zip
http://rapidshare.com/files/207203321/03roadmap-wikitraffic-fl.zip
http://rapidshare.com/files/207203305/04roadmap-socialnetwork-avi.zip
http://rapidshare.com/files/207203413/04roadmap-socialnetwork-fl.zip
http://rapidshare.com/files/207203249/05roadmap-forum-avi.zip
http://rapidshare.com/files/207203619/05roadmap-forum-fl.zip
http://rapidshare.com/files/207203267/06roadmap-video-avi.zip
http://rapidshare.com/files/207203108/06roadmap-video-fl.zip
http://rapidshare.com/files/207203490/07roadmap-review-avi.zip
http://rapidshare.com/files/207203268/07roadmap-review-fl.zip
http://rapidshare.com/files/207203610/SalesletterAndGraphics.zip
http://rapidshare.com/files/207203363/MarketingRoadmapS_CSV.zip
Password default : booktraining.net
Digital Tutors - Flash and Maya Integration
Learn an innovative workflow to exporting, rendering and publishing data and creative techniques for seamlessly integrating Flash and Maya for presenting 3D assets and animations on the web. Contains over 2.5 hours of project-based training for technical artists using Flash and Maya.
Popular highlights include:
Review of Flash Application
Review of Maya Application
Creating 3D Turntables
ActionScript 1.0 & 3.0
Using Maya Vector Renderer
Working with Fills and Edges
Rendering Wireframes
Shadows, Reflections and Highlights
Alternate Edge Workflow
Working with Multiple Frames
Repeated Tracing with Flash JavaScript
Using Papervision 3D
Export Collada Files for Papervision 3D
Updating Builds with SVN
Coding 3D Actions
Various Tips and Tricks
DOWNLOAD
http://rapidshare.com/files/114556725/DT_FlashMAYA_Integration.part1.rar
http://rapidshare.com/files/114568853/DT_FlashMAYA_Integration.part2.rar
http://rapidshare.com/files/114582635/DT_FlashMAYA_Integration.part3.rar
http://rapidshare.com/files/114593082/DT_FlashMAYA_Integration.part4.rar
Pass:http://www.pravamedia.com/forum
Password default : booktraining.net
Digital-Tutors Modeling Automotive Interiors in modo
Learn an artist-friendly workflow to automotive interior modeling and a multitude of modeling techniques that can be used for organic and hard-surface projects. Contains 4.5 hours of project-based training and guides artists through a time-saving workflow to automotive modeling with modo. Perfect for artists new to modo.
* Creating Light-tight Geometry
* Re-using Geometry
* Modeling with Curves
* Using Element Move to Shape Geometry
* Sculpting Organic Shapes
* Painting Bump Maps
* Adding Materials
* UV Mapping
* Adding Images as Textures
* Tightening Edges with Loop Slice
* Cutting / Pasting Geometry
* Efficiently Combining Geometry
* Creating Worn / Used Look
* Using Deformers
* Shaping with Falloffs and Transforms
* Geometry Selection
* Beveling Edges for Seams
* Bridge Tool to Create New Geometry
* Starting with Primitives
* Organizing Mesh Items
* Blending Texture Layers
Downlaod:CD 1 & 2
http://rapidshare.com/files/114987595/DT_ModoAutomotiveInterior.part01.rar
http://rapidshare.com/files/114991914/DT_ModoAutomotiveInterior.part02.rar
http://rapidshare.com/files/115243433/DT_ModoAutomotiveInterior.part03.rar
http://rapidshare.com/files/115003493/DT_ModoAutomotiveInterior.part04.rar
http://rapidshare.com/files/115018955/DT_ModoAutomotiveInterior.part05.rar
http://rapidshare.com/files/115067767/DT_ModoAutomotiveInterior.part06.rar
http://rapidshare.com/files/115116086/DT_ModoAutomotiveInterior.part07.rar
http://rapidshare.com/files/115135418/DT_ModoAutomotiveInterior.part08.rar
http://rapidshare.com/files/115156330/DT_ModoAutomotiveInterior.part09.rar
http://rapidshare.com/files/115172373/DT_ModoAutomotiveInterior.part10.rar
http://rapidshare.com/files/115196721/DT_ModoAutomotiveInterior.part11.rar
Pass:http://www.pravamedia.com/forum
Password default : booktraining.net
Gnomon Speed Painting To Matte painting DVD
In this DVD, Sebastien Larroude demonstrates the techniques that he uses to create environments for the video game and entertainment industries, using Adobe Photoshop®, Pixologic ZBrush®, Autodesk Maya® and EyeOn Fusion®. Beginning with black and white sketches, Sebastien leads you through the creation of a polished concept/CG matte painting. He specifically reveals the entire pipeline to create a full CG Sci-Fi urban environment from speedpainting to mood lighting, architecture design, textures and shaders, brush creation, modeling, sculpting and compositing while discussing useful professional tips. Follow his original methodology and personal approach for using the most popular software in the industry.
135 Minutes of Lecture.
Topics Covered
Perspective and composition
Speedpainting
Mood Lighting
Custom brushes
Tecturing and detailing
Colorimetry
Match color
Box modeling
Uv techniques
Mental ray GI / final gathering rendering
Displacement Shaders
ZBrush sculpting
Stencil techniques
Masking techniques
Projection master
Compositing
Color correction
Alpha
Smoke Gfx
Chapters
01: Speedpainting/Concept Art and Moddlighting
02: Matte Painting Preparation
03: CG Matte Painting Process
04: Compociting and Polishing
Conclusion
Instructor's Bio
Sebastien Larroude, a.k.a. Rainart, graduated from the Superior School of Photography and Multimedia (E.T.P.A) in France, where he studied audio-visual, fine art and digital techniques. With over ten years of experience in the industry, Sebastien has built a strong reputation as a lighting artist, concept artist and matte painter. He has been invited to speak at various events and workshops including ADAPT. Sebastien currently works as a senior concept artist on the game DeusEX III at Eidos Montreal and has participated in the development of video games such as Myst IV: Revelation, Assassin’s Creed, WET and Indiana Jones as well as many commercial projects with various advertising agencies in France and the United States. Along with his friends David Levy (Vyle), Thierry Doizon (Barontieri), Nicolas Ferrand (Viag) and Joel Dos Reis Viegas (Feerik), he recently started STEAMBOT Studios, a collective of creative artists whose goal is to inspire and push the boundaries of concept art, matte painting and digital art.
DOWNLOAD
http://rapidshare.com/files/115210742/GnSpeedPainting.part01.rar
http://rapidshare.com/files/115223736/GnSpeedPainting.part02.rar
http://rapidshare.com/files/115233604/GnSpeedPainting.part03.rar
http://rapidshare.com/files/115254958/GnSpeedPainting.part04.rar
http://rapidshare.com/files/115270323/GnSpeedPainting.part05.rar
http://rapidshare.com/files/115287006/GnSpeedPainting.part06.rar
http://rapidshare.com/files/115313098/GnSpeedPainting.part07.rar
http://rapidshare.com/files/115337740/GnSpeedPainting.part08.rar
http://rapidshare.com/files/115355603/GnSpeedPainting.part09.rar
http://rapidshare.com/files/115398160/GnSpeedPainting.part10.rar
http://rapidshare.com/files/115419394/GnSpeedPainting.part11.rar
http://rapidshare.com/files/115433131/GnSpeedPainting.part12.rar
http://rapidshare.com/files/115442853/GnSpeedPainting.part13.rar
http://rapidshare.com/files/115452899/GnSpeedPainting.part14.rar
http://rapidshare.com/files/115461881/GnSpeedPainting.part15.rar
PASS:http://www.pravamedia.com/forum
Password default : booktraining.net
Gnomon Workshop-Character Design Pipeline
Gnomon Workshop-Character Design Pipeline | Size:2Gb | .MOV | ProjectFiles
In this DVD, watch BARONTiERi as he demonstrates the different steps behind the creation of two iconic characters using both Adobe Photoshop® and Autodesk MAYA®. He will then show how to successfully use your imagination under realistic production constraints. BARONTiERi reveals the latest digital art techniques, ideas and original processes used by the creative members of STEAMBOT Studios. He breaks down the foundations of an efficient character design pipeline for concept artists of the video game and visual effects industries, while demonstrating the importance of teamwork, and focusing on research, development and problem-solving issues. This lecture covers professional tips, speedpainting, basic 3D modeling and environment/mechanical design.
135 Minutes of Lecture.
Production Pipeline
Art Direction
Design Language
Teamwork
Colors
Speedpainting
2D/3D Compositing
Lighting Strategies
Scene Refining
01: Conception - Production Art Pipeline
02: Pre-production
Part 1: Character Design Process: Harry
Part 2: Character Design Process: CAT
03: Production
Part 1: Final Design and Compositing
Part 2: Rendering and Polishing
Conclusion
Download:
http://rapidshare.com/files/116274138/GnCharacterDesignPipeline.part01.rar
http://rapidshare.com/files/116429366/GnCharacterDesignPipeline.part02.rar
http://rapidshare.com/files/116439863/GnCharacterDesignPipeline.part03.rar
http://rapidshare.com/files/116663563/GnCharacterDesignPipeline.part04.rar
http://rapidshare.com/files/116683149/GnCharacterDesignPipeline.part05.rar
http://rapidshare.com/files/116693648/GnCharacterDesignPipeline.part06.rar
http://rapidshare.com/files/116707015/GnCharacterDesignPipeline.part07.rar
http://rapidshare.com/files/116720004/GnCharacterDesignPipeline.part08.rar
http://rapidshare.com/files/116733681/GnCharacterDesignPipeline.part09.rar
http://rapidshare.com/files/116747381/GnCharacterDesignPipeline.part10.rar
http://rapidshare.com/files/116764263/GnCharacterDesignPipeline.part11.rar
http://rapidshare.com/files/116789399/GnCharacterDesignPipeline.part12.rar
http://rapidshare.com/files/116821033/GnCharacterDesignPipeline.part13.rar
http://rapidshare.com/files/116848836/GnCharacterDesignPipeline.part14.rar
http://rapidshare.com/files/116865203/GnCharacterDesignPipeline.part15.rar
http://rapidshare.com/files/116881671/GnCharacterDesignPipeline.part16.rar
http://rapidshare.com/files/116900181/GnCharacterDesignPipeline.part17.rar
http://rapidshare.com/files/116911714/GnCharacterDesignPipeline.part18.rar
Pass:http://www.pravamedia.com/forum
Password default : booktraining.net
Simply Maya Architecture 101:Taj Mahal Modelling
Simply Maya Architecture 101 | Size:1.2 Gb
This Maya 2008 tutorial will cover basic Polygon work-flow which includes the use of Split Polygon , Extrude , Insert Edge Loop and Bevel tools to get a new user comfortable with the many aspects of modelling architecture.
You will start off by learning how to set up image planes to assist you with the dimensions and characteristics of your building. Following this a quick lesson on creating a custom shelf for your modelling project.
Then we will start modelling using Polygon Primatives to rough out part of the Taj Mahal. As the Taj Mahal is symmetrical only one quarter of the main building structure is modelled to save time with the remainder of the building being a lesson in duplication and combining to complete the outer walls. Additional details such as the Domes and Manarets are also modelled seprately and added to complete your model.
Info:
Code:
http://www.simplymaya.com/movie_pages/tutorial.mhtml?tut_id=159
DOWNLOAD
FileFactory:
http://www.filefactory.com/file/1d7c79/n/simply_maya_taj_mahal_part01_rar
http://www.filefactory.com/file/cb2fd8/n/simply_maya_taj_mahal_part02_rar
http://www.filefactory.com/file/69d680/n/simply_maya_taj_mahal_part03_rar
http://www.filefactory.com/file/205535/n/simply_maya_taj_mahal_part04_rar
http://www.filefactory.com/file/336872/n/simply_maya_taj_mahal_part05_rar
http://www.filefactory.com/file/6321b4/n/simply_maya_taj_mahal_part06_rar
http://www.filefactory.com/file/9e9482/n/simply_maya_taj_mahal_part07_rar
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http://www.filefactory.com/file/d8a25d/n/simply_maya_taj_mahal_part09_rar
http://www.filefactory.com/file/e7fc7d/n/simply_maya_taj_mahal_part10_rar
http://www.filefactory.com/file/1d7a5a/n/simply_maya_taj_mahal_part11_rar
http://www.filefactory.com/file/5b3238/n/simply_maya_taj_mahal_part12_rar
Password default : booktraining.net
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__Simply Maya,
.Video Training,
Graphics and Design
Digital apprentice workshop animation foundations
DIGITAL APPRENTICE WORKSHOP ANIMATION FOUNDATIONS | 3 Gb | .MOV | FF
Whether you're a newcomer to animation or you're a seasoned pro, Animation
Foundations is designed for all artists alike. In this 7 part series,
veteran animator David Weinstein will break down the "12 Principals"
of animation with simple, easy to follow lessons. Watch and listen
as David shows you his personal workflow, tips, tricks and insight
for achieving realistic and convincing movement. You will learn the
same techniques used by industry professionals to create dynamic and
believable character movement. These lessons will all be demonstrated
step by step so that viewers can animate along or experiment at their
own pace.
Coverage Includes:
The 12 Animation Principals as Applied to the Computer
Residual Motion
Physics & Weight
Keyframe Arrangement
Understanding the Curve/Graph Editor
Anticipation
Timeline Tricks
Intro to Humanoid Animation
INFO:
http://digitalapprentice.net/Community/index.php?option=com_content&task=view&id=41&Itemid=92
DOWNLOAD
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Password default : booktraining.net
Digital Tutors - Introduction to Rigging in 3ds Max
Digital
Digital Tutors - Introduction to Rigging in 3ds Max | 852 Mb | .MOV | ProjectFiles
Learn essentials of rigging and establish a solid foundation. Learn flexible rigging methods, several rigging and character setup tools, and the essentials of building animator-friendly controls with 3ds Max. Contains over 3 hours of project-based training.
FileFactory:
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Pass:http://www.pravamedia.com/forum
Rapidshare:
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Password default : booktraining.net
Computer Networking and the Internet (5th Edition)
Computer Networking and the Internet (5th Edition)
Fred Halsall “Computer Networking and the Internet (5th Edition)"
Addison Wesley | 2005-04-02 | ISBN: 0321263588 | 832 pages | PDF | 48,4 MB
Reader's review:
Summary: sweeping and up to date view
For the electronic engineer or computer scientist, Halsall provides a detailed and sweeping view of current computer networks. With an understandable emphasis on the Internet. To those readers who might consider computer networking synonymous with the Internet, the first few chapters explain otherwise. Like the telephone networks. Originally all analog, they are now mostly digital. Halsall goes through the sundry alphabet soup of ISDN, ADSL, SONET and the like. He shows that one of their defining characteristics is a circuit switching approach, which gives a very high reliability.
The book also covers recent developments in wireless nets. Including the infrared Bluetooth and the cellphone nets. Where the latter arguably affects as many people as the Internet.
Finally, as he ascends the protocol stack (which is another concept clearly explained), he gets to the Internet. Detailed exposition of DNS, which is one of the core functionalities. Email is also gone into, as this was the first killer app of the Internet. As someone who is involved with antispam technology, I found his description of the email structure and relaying to be concise and spot on. A good level of explanation that covers all the key points.
Naturally, for all of the book's topics, you can find entire books devoted to each. But the encapsulated view of the book is hard to beat.
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Fred Halsall “Computer Networking and the Internet (5th Edition)"
Addison Wesley | 2005-04-02 | ISBN: 0321263588 | 832 pages | PDF | 48,4 MB
Reader's review:
Summary: sweeping and up to date view
For the electronic engineer or computer scientist, Halsall provides a detailed and sweeping view of current computer networks. With an understandable emphasis on the Internet. To those readers who might consider computer networking synonymous with the Internet, the first few chapters explain otherwise. Like the telephone networks. Originally all analog, they are now mostly digital. Halsall goes through the sundry alphabet soup of ISDN, ADSL, SONET and the like. He shows that one of their defining characteristics is a circuit switching approach, which gives a very high reliability.
The book also covers recent developments in wireless nets. Including the infrared Bluetooth and the cellphone nets. Where the latter arguably affects as many people as the Internet.
Finally, as he ascends the protocol stack (which is another concept clearly explained), he gets to the Internet. Detailed exposition of DNS, which is one of the core functionalities. Email is also gone into, as this was the first killer app of the Internet. As someone who is involved with antispam technology, I found his description of the email structure and relaying to be concise and spot on. A good level of explanation that covers all the key points.
Naturally, for all of the book's topics, you can find entire books devoted to each. But the encapsulated view of the book is hard to beat.
Download Depositfiles
Download Easy-share
Download Filefactory
Password default : booktraining.net
Art of Basic Drawing
Art of Basic Drawing
Description:
Art of Basic Drawing (Collector's Series)
Walter Foster | ISBN: 1560109130 | 2005-09-01 | PDF | 144Pages | 18 Mb
This compilation of some of the most popular titles in our How to Draw and Paint Series gives artists the perfect introduction to drawing. The Art of Basic Drawing contains fundamental information about tools and techniques, as well as a number of inspiring step-by-step lessons. From realistic still lifes to beautiful landscapes, artists will find a variety of subject material to enjoy. And with instruction from five different accomplished artists, this book showcases a range of styles for beginners to imitate.
Download:
Code:
http://w16.easy-share.com/1700834077.html
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Description:
Art of Basic Drawing (Collector's Series)
Walter Foster | ISBN: 1560109130 | 2005-09-01 | PDF | 144Pages | 18 Mb
This compilation of some of the most popular titles in our How to Draw and Paint Series gives artists the perfect introduction to drawing. The Art of Basic Drawing contains fundamental information about tools and techniques, as well as a number of inspiring step-by-step lessons. From realistic still lifes to beautiful landscapes, artists will find a variety of subject material to enjoy. And with instruction from five different accomplished artists, this book showcases a range of styles for beginners to imitate.
Download:
Code:
http://w16.easy-share.com/1700834077.html
Mirror:
Code:
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Password default : booktraining.net
WordPress Complete: set up, customize, and market your blog
WordPress Complete: set up, customize, and market your blog
Description:
Paperback: 304 pages
Publisher: Packt Publishing (October 17, 2006)
Language: English
ISBN-10: 1904811892
ISBN-13: 978-1904811893
Download
Code:
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Description:
Paperback: 304 pages
Publisher: Packt Publishing (October 17, 2006)
Language: English
ISBN-10: 1904811892
ISBN-13: 978-1904811893
Download
Code:
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Expert MySQL
Expert MySQL
Description:
Author: Dr. Charles A. Bell
Paperback: 525 pages
Publisher: Apress (January 22, 2007)
Language: English
ISBN-10: 1590597419
ISBN-13: 978-1590597415
Format: Pdf
Details:
Since the enormous number of new features made available with MySQL release 5.0, MySQL has been gaining steam as a viable alternative to database behemoths like Oracle and IBM DB2. MySQL users now have the ability to extend MySQL with new SQL commands, optimize query execution, and embed MySQL within low-resource environments like embedded devices and kiosks.
Expert MySQL, by Dr. Charles A. Bell, is the first book to examine these opportunities in detail, showing you how to wield maximum control over this powerful open source database. You'll learn how to create your own custom storage handlers, ensuring maximum flexibility and speed within your specialized applications. You'll also gain valuable insight into MySQL's architecture and learn how to tweak its behavior through custom changes to the source code.
Download:
Code:
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Mirror:
Code:
http://rapidshare.com/files/128117733/Expert_MySQL.rar
Description:
Author: Dr. Charles A. Bell
Paperback: 525 pages
Publisher: Apress (January 22, 2007)
Language: English
ISBN-10: 1590597419
ISBN-13: 978-1590597415
Format: Pdf
Details:
Since the enormous number of new features made available with MySQL release 5.0, MySQL has been gaining steam as a viable alternative to database behemoths like Oracle and IBM DB2. MySQL users now have the ability to extend MySQL with new SQL commands, optimize query execution, and embed MySQL within low-resource environments like embedded devices and kiosks.
Expert MySQL, by Dr. Charles A. Bell, is the first book to examine these opportunities in detail, showing you how to wield maximum control over this powerful open source database. You'll learn how to create your own custom storage handlers, ensuring maximum flexibility and speed within your specialized applications. You'll also gain valuable insight into MySQL's architecture and learn how to tweak its behavior through custom changes to the source code.
Download:
Code:
http://w15.easy-share.com/1700852769.html
Mirror:
Code:
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fxphd FUS101 - Introduction to Fusion
fxphd FUS101 - Introduction to Fusion | 810 Mb
Source:
Code:
http://www.fxphd.com/courseInfo.php#FUS101
Matt Leonard leads our Fusion course at fxphd. His sphereVFX company has been doing Fusion training for years, including creating an intermediate level DVD for the app. Leonard has worked in the animation and visual effects industry for over sixteen years producing state-of-the-art work for feature films, broadcast and commercials in the UK and US markets.. He has set up and run animation divisions in five companies, overseen animators and compositors, worked as a CG Supervisor on various projects and has overseen live-action shoots.
Class 1: UI Overview and Understanding the Workflow of Fusion
This class covers the user interface, building the first simple composite and help to build an understanding of how Fusion deals with footage, channels, masks and nodes (colour correction, blurs, etc).
Class 2: Creators and Images Manipulation
This class covers the main nodes used to create backgrounds, gradients and fractals. Alongside these ‘creators’ we also cover the transformation nodes such as Scale, Crop and DVE. Finally we will look at some of the warping tools such as Displace, Corner Positioned and Grid Wrap.
Class 3: Colour Correction and Additional Colour Channels
This class will focus mainly on colour correction inside of Fusion. We will also be covering the use of addition channels such as z-depth, normals, UV, motion vectors, etc.
Class 4: Effects and Filters
This class will look at various effects and filters which ship with Fusion and how best to use them in a production environment. Included will be the blurs, sharpens, camera effects, and custom filters.
Class 5: Masks, Mattes and Keying
This class will focus on the four main keys inside Fusion (Chroma, Luma, Difference and Ultra). We will be covering matte manipulation and gaining an understanding of premultiplied alpha and how it affects our compositing. We’ll also be looking at Masks including double-poly lines and spline animation.
Class 6: Tracking, Stabilisation and Corner Pinning
This class will look in-depth at the Tracker in Fusion which covers multi point tracking, stabilisations, corner pinning and perspective positioning.
Class 7: Paint, Wire Removal and Time Wrapping
This class will cover the multi faceted Paint tool inside of Fusion. We will look at retouch, cloning and wire removal. Also in this class we will cover the time manipulation nodes.
Class 8: Getting to Grips with 3D in Fusion
This first class covering the 3D aspect of Fusion will focus mainly on the UI and controls. We will be building a basic 3D composite and looking at the key nodes for build a 3D system, including Camera, Merge, Render, Image Plane and some Lights.
Class 9: A Greater Understanding of 3D in Fusion
This second class will be covering some of the more advanced aspects of 3D inside of Fusion. We will look at importing animation data for use with camera and geometry, camera projectors, point cloud data, displacement nodes, fbx and look more at lighting.
Class 10: A First Look at Particles
This class will be a basic introduction into Fusions powerful particle generator. We will cover the main Particle Emitter and both 2D and 3D Rendering. We will also look at how fields and forces control and manipulate the particles once emitted and how to build basic systems such as fire and rain.
Filefactory:
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Labels:
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.Video Training,
Graphics and Design
Binary Divinity Maya Workflows - The Good The Bad and The Ugly
Binary Divinity Maya Workflows - The Good The Bad and The Ugly | 5.5 GB
Application in focus: Maya 2008
Instructor: Adrian Cruceru (he speaks VERY slow and annoying!)
TRT: 35h59m
Video: QuickTime h.264 @ 300kbps, 1024x640, 10fps.
Audio: Mono AAC 44.1 kHz
This tutorial takes you in depth through all the parts of maya.
01 - The user interface and the maya core - 2h18m
02 - Modeling and Texturing - 4h36m
03 - Deformations.mov 2h17m
04 - Rigging and Skinning 2h18m
05 - Animation - 2h40m
06 - Dynamic particles I - 2h13m
06 - Dynamic particles II - 2h13m
07 - Rigid-Soft body dynamics - 3h46
08 - Super Dynamics I - Cloth nCloth, Fluids - 49m
08 - Super Dynamics II - Cloth nCloth, Fluids - 1h53
09 - Super Dynamics - PaintFX, Fur and Hair - 2h47m
10 - Lighting I - 1h48m
10 - Lighting II - 33m
11 - Shading - 4h08m
12 - Rendering - 1h40m
The tutorial was made by a company called Binary Divinity.
They suddenly closed their webpage and took whatever money their students had payed,
still owing them the tutorials witch they now never are going to make.
The guy behind it all Ramon Lopez-Vidal also ended up owing the instructors money because he didn't pay them either.
Filefactory:
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Just Enough English Grammar Illustrated
Just Enough English Grammar Illustrated
# Format: Kindle Edition
# File Size: 3049 KB
# Print Length: 160 pages
# Publisher: McGraw-Hill; 1 edition (December 17, 2007)
# Sold by: Amazon Digital Services
# Language: English
# ASIN: B0010QI2GM
Product Description
Learn English grammar through graphics! To make grasping grammar easier--and more fun--Just Enough English Grammar uses colorful cartoons illustrate each important grammar point. You see the grammar concept in action, guaranteeing you will remember it next time you need to use it in writing or in conversation. Learning grammar has never been so easy!
Password: tinku
Code:
Download:
http://rapidshare.com/files/131978595/JustEnoughEnglishGrammarIllus.rar
# Format: Kindle Edition
# File Size: 3049 KB
# Print Length: 160 pages
# Publisher: McGraw-Hill; 1 edition (December 17, 2007)
# Sold by: Amazon Digital Services
# Language: English
# ASIN: B0010QI2GM
Product Description
Learn English grammar through graphics! To make grasping grammar easier--and more fun--Just Enough English Grammar uses colorful cartoons illustrate each important grammar point. You see the grammar concept in action, guaranteeing you will remember it next time you need to use it in writing or in conversation. Learning grammar has never been so easy!
Password: tinku
Code:
Download:
http://rapidshare.com/files/131978595/JustEnoughEnglishGrammarIllus.rar
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Architect's Drawings: Sketches by Famous Architects
Architect's Drawings: A selection of sketches by world famous architects through history
Architect's Drawings: A selection of sketches by world famous architects through history
By Kendra Schank Smith
* Publisher: Architectural Press
* Number Of Pages: 224
* Publication Date: 2005-09-20
* ISBN-10 / ASIN: 0750657197
* ISBN-13 / EAN: 9780750657198
* Binding: Hardcover
Book Description:
The sketch is a window into the architects mind. As creative designers, architects are interested in how other architects, particularly successful ones, think through the use of drawings to approach their work. Historically designers have sought inspiration for their own work through an insight into the minds and workings of people they often regard as geniuses. This collection of sketches aims to provide this insight. Here for the first time, a wide range of world famous architects' sketches from the Renaissance to the present day can be seen in a single volume. The sketches have been selected to represent the concepts or philosophies of the key movements in architecture in order to develop an overall picture of the role of the sketch in the development of architecture. The book illustrates the work of designers as diverse as Andrea Palladio, Erich Mendelsohn, Sir Edwin Lutyens, Gianlorenzo Bernini, Le Corbusier, Michelangelo, Alvar Aalto, Sir John Soane, Francesco Borromini, Walter Gropius, and contemporary architects Tadao Ando, Zaha Hadid and Frank Gehry to name but a few. Each chronologically placed sketch is accompanied by text providing details about the architects life, a look at the sketch in context, and the connection to specific buildings where appropriate. Style, media and meaning are also discussed, developing an explanation of the architects thinking and intentions.
As creative designers themselves, architects are interested in how other architects, particularly successful ones, think and draw and approach their work. Historically designers have sought inspiration for their own work through an insight into the minds and workings of people they often regard as geniuses. This collection of sketches aims to provide this insight.
Listed chronologically each sketch will be accompanied by a text which provides: A short synopsis/history of the architect's life; a look at the sketch in this context; the connection to a specific building (where appropriate); techniques of the sketch: style and media; meaning - what the sketch shows about the architect's thinking and intentions followed by a select bibliography for each section.
· Sketches from prominent architects, drawn from an international selection
· A unique insight into how architects use sketches to develop and transfer complex concepts into physical form, enabling readers to improve the connection between their own ideas and designs
· Reveals the secrets of the most successful sketching techniques used by architects for today's designers
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Architect's Drawings: A selection of sketches by world famous architects through history
By Kendra Schank Smith
* Publisher: Architectural Press
* Number Of Pages: 224
* Publication Date: 2005-09-20
* ISBN-10 / ASIN: 0750657197
* ISBN-13 / EAN: 9780750657198
* Binding: Hardcover
Book Description:
The sketch is a window into the architects mind. As creative designers, architects are interested in how other architects, particularly successful ones, think through the use of drawings to approach their work. Historically designers have sought inspiration for their own work through an insight into the minds and workings of people they often regard as geniuses. This collection of sketches aims to provide this insight. Here for the first time, a wide range of world famous architects' sketches from the Renaissance to the present day can be seen in a single volume. The sketches have been selected to represent the concepts or philosophies of the key movements in architecture in order to develop an overall picture of the role of the sketch in the development of architecture. The book illustrates the work of designers as diverse as Andrea Palladio, Erich Mendelsohn, Sir Edwin Lutyens, Gianlorenzo Bernini, Le Corbusier, Michelangelo, Alvar Aalto, Sir John Soane, Francesco Borromini, Walter Gropius, and contemporary architects Tadao Ando, Zaha Hadid and Frank Gehry to name but a few. Each chronologically placed sketch is accompanied by text providing details about the architects life, a look at the sketch in context, and the connection to specific buildings where appropriate. Style, media and meaning are also discussed, developing an explanation of the architects thinking and intentions.
As creative designers themselves, architects are interested in how other architects, particularly successful ones, think and draw and approach their work. Historically designers have sought inspiration for their own work through an insight into the minds and workings of people they often regard as geniuses. This collection of sketches aims to provide this insight.
Listed chronologically each sketch will be accompanied by a text which provides: A short synopsis/history of the architect's life; a look at the sketch in this context; the connection to a specific building (where appropriate); techniques of the sketch: style and media; meaning - what the sketch shows about the architect's thinking and intentions followed by a select bibliography for each section.
· Sketches from prominent architects, drawn from an international selection
· A unique insight into how architects use sketches to develop and transfer complex concepts into physical form, enabling readers to improve the connection between their own ideas and designs
· Reveals the secrets of the most successful sketching techniques used by architects for today's designers
Download
Code:
http://rapidshare.com/files/132772784/Architect_Drawings_world_famous
_architects.pdf
Other Design/Architecture books can be found at
Code:
http://rapidshare.com/users/ELM78W
My other files
Management
Code:
http://rapidshare.com/users/RHE6HE
Origami files
Code:
http://rapidshare.com/users/55U6EO
Science and Math Books
Code:
http://rapidshare.com/users/SDGZRU
Martin Gardner Math Puzzle Books
Code:
http://rapidshare.com/users/7G9QO6
Password default : booktraining.net
Flash 3D Cheats Most Wanted
Flash 3D Cheats Most Wanted
Author: Aral Balkan, Josh Dura, Anthony Eden, Brian Monnone, James Dean Palmer, Jared Tarbell and Todd Yard
Paperback: 272 pages
Publisher: friends of ED; 1 edition (July 24, 2003)
Language: English
ISBN-10: 1590592212
ISBN-13: 978-1590592212
Format: chm
Details:
Digital 3D is a tricky area &emdash; and until the day someone makes 3D TV commercially viable, its going to remain a tricky area. What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a years wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions? Well, listen: were not out to work ourselves into the ground here. We want 3D and we want it fast, and we want to use Flash to get it. In a series of clear and concise demonstrations, this book shows you exactly what can be achieved in Web 3D. Some of the most cunning designers around have put their heads together to present these: the most wanted 3D cheats in Flash. This book will show you that you can: Lie your way into 3D with simple drawing techniques Cheat a 3D interface with cunning use of light and shadow Fool Flash into thinking it can render genuine 3D, and con the Internet into delivering it for us in double-quick time Hoodwink visitors into thinking theyre witnessing focus and depth of field Improve your depth of deception with an innovative slice engine to create convincing 3D objects Trick users into thinking theyre moving through a 3D space Summary of Contents Chapter 1 Introduction to Flash 3D Chapter 2 Light and Shadow Chapter 3 Scaling for 3D Chapter 4 Isometric 3D Chapter 5 Focus and Depth of Field Chapter 6 Parallax Scrolling Chapter 7 Text Effects in 3D Space Chapter 8 Drawing API and Math for 3D Chapter 9 3D Slice Engine Chapter 10 Departure Lounge: Moving beyond Flash 3D
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Code:
http://rapidshare.com/files/134340342/Flsh.3D.Cheats.Mst.Wand
-virTuAlZin.rar
Author: Aral Balkan, Josh Dura, Anthony Eden, Brian Monnone, James Dean Palmer, Jared Tarbell and Todd Yard
Paperback: 272 pages
Publisher: friends of ED; 1 edition (July 24, 2003)
Language: English
ISBN-10: 1590592212
ISBN-13: 978-1590592212
Format: chm
Details:
Digital 3D is a tricky area &emdash; and until the day someone makes 3D TV commercially viable, its going to remain a tricky area. What is 3D? Can you genuinely render 3D on a flat screen? Do you have to spend a years wages to get a dedicated piece of 3D software? Do you have to conjure up a bunch of complex math techniques to make the grade? Is anyone going to answer these interminable questions? Well, listen: were not out to work ourselves into the ground here. We want 3D and we want it fast, and we want to use Flash to get it. In a series of clear and concise demonstrations, this book shows you exactly what can be achieved in Web 3D. Some of the most cunning designers around have put their heads together to present these: the most wanted 3D cheats in Flash. This book will show you that you can: Lie your way into 3D with simple drawing techniques Cheat a 3D interface with cunning use of light and shadow Fool Flash into thinking it can render genuine 3D, and con the Internet into delivering it for us in double-quick time Hoodwink visitors into thinking theyre witnessing focus and depth of field Improve your depth of deception with an innovative slice engine to create convincing 3D objects Trick users into thinking theyre moving through a 3D space Summary of Contents Chapter 1 Introduction to Flash 3D Chapter 2 Light and Shadow Chapter 3 Scaling for 3D Chapter 4 Isometric 3D Chapter 5 Focus and Depth of Field Chapter 6 Parallax Scrolling Chapter 7 Text Effects in 3D Space Chapter 8 Drawing API and Math for 3D Chapter 9 3D Slice Engine Chapter 10 Departure Lounge: Moving beyond Flash 3D
Download
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Linear Programming with MATLAB (MPS-SIAM Series on Optimization)
Linear Programming with MATLAB (MPS-SIAM Series on Optimization)
Author: Michael C. Ferris, Olvi L. Mangasarian and Stephen J. Wright
Paperback: 280 pages
Publisher: Society for Industrial Mathematics; 1 edition (January 31, 2008)
Language: English
ISBN-10: 0898716438
ISBN-13: 978-0898716436
Format: pdf
Details:
This textbook provides a self-contained introduction to linear programming using MATLAB® software to elucidate the development of algorithms and theory. Early chapters cover linear algebra basics, the simplex method, duality, the solving of large linear problems, sensitivity analysis, and parametric linear programming. In later chapters, the authors discuss quadratic programming, linear complementarity, interior-point methods, and selected applications of linear programming to approximation and classification problems. Exercises are interwoven with the theory presented in each chapter, and two appendices provide additional information on linear algebra, convexity, nonlinear functions, and on available MATLAB commands, respectively. Readers can access MATLAB codes and associated mex files at a Web site maintained by the authors. Only a basic knowledge of linear algebra and calculus is required to understand this textbook, which is geared toward junior and senior-level undergraduate students, first-year graduate students, and researchers unfamiliar with linear programming.
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virTuAlZin.rar
Author: Michael C. Ferris, Olvi L. Mangasarian and Stephen J. Wright
Paperback: 280 pages
Publisher: Society for Industrial Mathematics; 1 edition (January 31, 2008)
Language: English
ISBN-10: 0898716438
ISBN-13: 978-0898716436
Format: pdf
Details:
This textbook provides a self-contained introduction to linear programming using MATLAB® software to elucidate the development of algorithms and theory. Early chapters cover linear algebra basics, the simplex method, duality, the solving of large linear problems, sensitivity analysis, and parametric linear programming. In later chapters, the authors discuss quadratic programming, linear complementarity, interior-point methods, and selected applications of linear programming to approximation and classification problems. Exercises are interwoven with the theory presented in each chapter, and two appendices provide additional information on linear algebra, convexity, nonlinear functions, and on available MATLAB commands, respectively. Readers can access MATLAB codes and associated mex files at a Web site maintained by the authors. Only a basic knowledge of linear algebra and calculus is required to understand this textbook, which is geared toward junior and senior-level undergraduate students, first-year graduate students, and researchers unfamiliar with linear programming.
Download Code:
http://rapidshare.com/files/139255854/Linear.Progrg.with.M.A.T.L.A.B-
virTuAlZin.rar
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Digital Tutors - Introduction to Animation in 3ds Max
Digital Tutors - Introduction to Animation in 3ds Max
Learn the fundamentals of animation and achieve greater results using a time-saving workflow to effectively using and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation.
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Code:
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http://rapidshare.com/files/159866156/M3iAtITD.part2.rar
http://rapidshare.com/files/159865583/M3iAtITD.part3.rar
Learn the fundamentals of animation and achieve greater results using a time-saving workflow to effectively using and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation.
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Code:
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