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Saturday, March 14, 2009

fxphd FUS101 - Introduction to Fusion


fxphd FUS101 - Introduction to Fusion | 810 Mb

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http://www.fxphd.com/courseInfo.php#FUS101

Matt Leonard leads our Fusion course at fxphd. His sphereVFX company has been doing Fusion training for years, including creating an intermediate level DVD for the app. Leonard has worked in the animation and visual effects industry for over sixteen years producing state-of-the-art work for feature films, broadcast and commercials in the UK and US markets.. He has set up and run animation divisions in five companies, overseen animators and compositors, worked as a CG Supervisor on various projects and has overseen live-action shoots.

Class 1: UI Overview and Understanding the Workflow of Fusion
This class covers the user interface, building the first simple composite and help to build an understanding of how Fusion deals with footage, channels, masks and nodes (colour correction, blurs, etc).

Class 2: Creators and Images Manipulation
This class covers the main nodes used to create backgrounds, gradients and fractals. Alongside these ‘creators’ we also cover the transformation nodes such as Scale, Crop and DVE. Finally we will look at some of the warping tools such as Displace, Corner Positioned and Grid Wrap.

Class 3: Colour Correction and Additional Colour Channels
This class will focus mainly on colour correction inside of Fusion. We will also be covering the use of addition channels such as z-depth, normals, UV, motion vectors, etc.

Class 4: Effects and Filters
This class will look at various effects and filters which ship with Fusion and how best to use them in a production environment. Included will be the blurs, sharpens, camera effects, and custom filters.

Class 5: Masks, Mattes and Keying
This class will focus on the four main keys inside Fusion (Chroma, Luma, Difference and Ultra). We will be covering matte manipulation and gaining an understanding of premultiplied alpha and how it affects our compositing. We’ll also be looking at Masks including double-poly lines and spline animation.

Class 6: Tracking, Stabilisation and Corner Pinning
This class will look in-depth at the Tracker in Fusion which covers multi point tracking, stabilisations, corner pinning and perspective positioning.

Class 7: Paint, Wire Removal and Time Wrapping
This class will cover the multi faceted Paint tool inside of Fusion. We will look at retouch, cloning and wire removal. Also in this class we will cover the time manipulation nodes.

Class 8: Getting to Grips with 3D in Fusion
This first class covering the 3D aspect of Fusion will focus mainly on the UI and controls. We will be building a basic 3D composite and looking at the key nodes for build a 3D system, including Camera, Merge, Render, Image Plane and some Lights.

Class 9: A Greater Understanding of 3D in Fusion
This second class will be covering some of the more advanced aspects of 3D inside of Fusion. We will look at importing animation data for use with camera and geometry, camera projectors, point cloud data, displacement nodes, fbx and look more at lighting.

Class 10: A First Look at Particles
This class will be a basic introduction into Fusions powerful particle generator. We will cover the main Particle Emitter and both 2D and 3D Rendering. We will also look at how fields and forces control and manipulate the particles once emitted and how to build basic systems such as fire and rain.



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