Description
It has been more than twenty years since desktop publishing reinvented design, and it's clear that there is a growing need for designers and artists to learn
programming skills to fill the widening gap between their ideas and the capability of their purchased software. This book is an introduction to the concepts
of computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing , an open-source programming
language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity.
The ideas in Processing have been tested in classrooms, workshops, and arts institutions, including UCLA, Carnegie Mellon, New York University, and Harvard
University. Tutorial units make up the bulk of the book and introduce the syntax and concepts of software (including variables, functions, and
object-oriented programming), cover such topics as photography and drawing in relation to software, and feature many short, prototypical example programs
with related images and explanations. More advanced professional projects from such domains as animation, performance, and typography are discussed in
interviews with their creators. "Extensions" present concise introductions to further areas of investigation, including computer vision, sound, and
electronics. Appendixes, references to other material, and a glossary contain additional technical details. Processing can be used by reading each unit in
order, or by following each category from the beginning of the book to the end. The Processing software and all of the code presented can be downloaded and
run for future exploration.
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