Continuing from knowledge gained in Modeling, 1, two projects are used to demonstrate NURBS modeling of intermediate level complexity. Techniques for fast-form development are explained through the use of many related curve and surface tools. It is through the understanding of how each tool uniquely fits into a modeling workflow that efficient techniques emerge. The initial difficulty most users face is that there are always many ways to approach any modeling task, yet choosing the quickest path can be elusive. Speed, however, is an important trait of any production artist, as your production value (salary) is based on your productivity.
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