Product Details
- Paperback: 392 pages
- Publisher: Course Technology PTR; 1 edition (December 21, 2004)
- Language: English
- ISBN: 159200587X
- Product Dimensions: 9 x 7.5 x 1 inches
PART I: INTRODUCTION
CHAPTER 1: GETTING STARTED WITH VISUAL BASIC
CHAPTER 2: YOUR FIRST DIRECTX PROGRAM
CHAPTER 3: DESIGNING THE GAME
PART II: CREATING AN INTERACTIVE GAME WORLD
CHAPTER 4: CORE TECHNIQUE: DRAWING BITMAPS
CHAPTER 5: LEVEL EDITING WITH MAPPY
CHAPTER 6: THE BASICS OF TILE-BASED SCROLLING
CHAPTER 7: SCROLLING THE GAME WORLD
CHAPTER 8: ADVANCED SCROLLING TECHNIQUES
PART III: THE PLAYER'S CHARACTER (PC)
CHAPTER 9: CORE TECHNIQUE: DRAWING SPRITES
CHAPTER 10: CORE TECHNIQUE: ANIMATING SPRITES
CHAPTER 11: CORE TECHNIQUE: USER INPUT
CHAPTER 12: WALKING AROUND IN THE GAME WORLD
CHAPTER 13: CORE TECHNIQUE: DRAWING TEXT
CHAPTER 14: CORE TECHNIQUE: COLLISION DETECTION
PART IV: NON-PLAYER CHARACTERS (NPCS)
CHAPTER 15: CREATING THE CHARACTER CLASSES
CHAPTER 16: ADDING NPCS TO THE GAME WORLD
CHAPTER 17: TALKING WITH NPCS
CHAPTER 18: ENGAGING IN COMBAT WITH NPCS
PART V: FINISHING TOUCHES
CHAPTER 19: ADDING SCENERY TO THE GAME WORLD
CHAPTER 20: CORE TECHNIQUE: SOUND EFFECTS
CHAPTER 21: CORE TECHNIQUE: BACKGROUND MUSIC
Get ready to create your first complete 2D-based role-playing game using Visual Basic 6.0. If you have experience using Visual Basic, you already have the essential skills that you need. You will learn, step by step, how to construct each part of an RPG game using DirectX components such as Direct3D. As you work your way through the book, you will write short programs that demonstrate the major topics in each chapter. Dive into the exciting world of game programming, learn how to write your own code, and take complete creative control over how your game operates. Let your imagination loose as you create amazing new adventures!
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