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Wednesday, January 7, 2009

Gnomonology: Light Linking In Heavy Scenes


Gnomonology: Light Linking In Heavy Scenes
How to quickly manage light/object connections
Successfull lighting requires the simulation of reflected light. While Global Illumination is a possible approach to automate the process, this can be expensive in terms of render time. The direct lighting technique is conceptually simple, as one adds additional lights which represent light bounce. One of the key Maya tools for this process is the ability to exclusively link lights to specific surfaces. While the Light Linking window is simple enough, its functionality breaks down in geometry heavy scenes. In this tutorial we look an alternate technique for light linking which is far more effective.

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