Gnomonology: Creating Normal Maps with Zbrush and Zmapper
This tutorial covers an introduction to the ZBrush plugin ZMapper for use in creating normal maps for next-gen game engines.
ZMapper is an extremely versatile plugin that allows the artist to create normal and cavity maps from their high resolution ZTool sculpts. The power of ZMapper comes from the fact that all the options are open to the artist when generating maps - which also creates many options in the interface. This video breaks down the interface into simple to understand options and covers the settings you will need to successfully generate high quality normal maps in ZBrush.
Megaupload:
http://www.megaupload.com/?d=EOHF7QNB
http://www.megaupload.com/?d=434ZRHA0
http://www.megaupload.com/?d=WBI7KS5R
http://www.megaupload.com/?d=7VEYUAL5
Rapidshare:
http://rapidshare.com/files/93321604/GCNM.part1.rar
http://rapidshare.com/files/93323152/GCNM.part2.rar
http://rapidshare.com/files/93325790/GCNM.part3.rar
http://rapidshare.com/files/93325397/GCNM.part4.rar
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