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Wednesday, January 7, 2009

DOVER STUDIOS: MAYA HYPERSHADE WORKFLOW


DOVER STUDIOS: MAYA HYPERSHADE WORKFLOW
Maya: Hypershade Workflow unlocks the secrets of the Hypershade by taking artists through a series of in-depth lessons that focus on creating shading networks in Maya.
Visual effects artists, Andrew Hazelden & Russell Hazelden, explain workflow techniques that will save you time and help you work more efficiently when using the Hypershade in Maya.

Essential topics include: understanding shading groups, linking render nodes using the connection editor, graphing shading networks, working with file textures, assigning materials to objects, exploring the use of both 2D and 3D procedural textures, and using the IPR Renderer to preview the look of shading networks in real time.

Discover how to combine file textures, transparency maps, and specular maps to create realistic 3D tree leaves by using a technique called stencil mapping. Learn how to add real and simulated surface relief to models with bump and displacement maps. No steps are left out and every detail is explained with easy to follow step-by-step instructions.

Advanced topics include: converting displacement maps to polygon surfaces, fine tuning feature based displacement, and working with alpha gain and alpha offset values to control the depth and scale of displacement mapped surfaces.

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