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Friday, December 5, 2008

Gnomonology - Dusty Simplified Glass - 160 Mb


Weekly Walkthroughs provide a complete project, including geometry, file textures, shading networks, environment maps, gobos, and lighting rigs. The aim is to teach through deconstruction of a fully realized but simple scene. In addition, any of the elements may be used and applied directly to other projects.

Simplified Glass discusses how to use a simple Blinn shader for truly effective glass. Dust on the bottles leads to a concise overview of layering materials, which is further enhanced with Maya fur. Included is a deep discussion of area lights and the principles of raytrace recursion.

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