Dynamic springs exist in Maya for two purposes: to keep particles together and to connect particles to vertices. Neither application is softbody specific, although in conjunction with softbodies many useful effects become possible. The focus of this lecture is to demonstrate how objects is Maya can be positionally and orientationally constrained to softbody movement in order to create mechanisms which combine both rigid and elastic objects. We begin with the creation of spring-cams used for simulating hand-held and ride-film camera effects. We then apply these techniques to the creation of ‘Episode One’ style pod racers, suspension rigs, bridges and softbody/character interactions.Topics covered:
Create Softbody
Springs
Fields
Cameras
Constraints
Expressions
Component Editor
Chapters
01: Introduction
02: Spring Cams
03: Pod Racer
04: Hanging Crate
05: Bridge
06: Bridge Steps
07: Credits
Dowbload
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pass: booktraining.net
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