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Friday, December 5, 2008

Digital Tutors - Detailing Next-Gen Characters in ZBrush


Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.

Popular highlights include:

* Character Refinement
* Adding Appeal for Enhancement
* Additive Sculpting Techniques
* Subtractive Sculpting Techniques
* UV Tools and Techniques
* Creating Usable UV Layouts
* Strategically Combining UV Shells
* Preparing Geometry for Sculpting
* Exporting Geometry from Maya
* Importing Geometry to ZBrush
* Appending Subtools
* Morph Targets
* Subdividing Geometry
* Sculpting Organic Shapes
* Masks and Deformation
for Detail
* Adding Flexibility
with 3D layers
* Stencils to Add
Details
Sample 3
sample lessons »
* Creating Custom Alphas
* Hard Surface Detailing
* Integrating Geometry with Detail
* Combining Brushes and Strokes
* Adding Texture with Alphas
* Exporting Normal Maps
* Using ZMapper to Create Normal Maps
* Applying Normal Maps in Maya

http://www.anonym.to/?http://www.digitaltutors.com/store/product.php?productid=3461&cat=0&page=1

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