Computing with C# demystifies the art of programming with C# through clear explanations and intuitive examples. Both novice and experienced programmers will find that this text serves as an accessible and thorough guide to object-oriented and event-driven programming concepts. Readers develop a mastery of objects through the author’s spiral teaching approach: first straightforward examples are presented, then simple class design, and finally the more difficult aspects of inheritance and polymorphism. The author applies his spiral teaching approach throughout the text, and readers acquire a meaningful understanding of programming concepts and techniques. This text sets the standard for today’s C# programming books; readers of all levels will benefit from the rich learning experience that this text provides.
This book teaches C# from the beginning, but includes enough material for a two-term course covering more advanced topics. It teaches the concepts of computing necessary for a CS-1 course, but allows those with prior experience programming in another language to proceed quickly over the earlier chapters to learn the exciting C# language and .NET Framework in depth.
I believe one learns best from example, and, therefore, each chapter has many complete programs. As programmers we learn to add comments to our code, but for pedagogical purposes where comments would be so detailed as to clutter the code, I prefer to use notes. Each note contains a longer explanation of a key line of code, and appears just after the code, allowing easier reading of the code itself. By using notes in this way, I also avoid cluttering the text with detailed code explanations and can focus on explaining concepts.
TABLE OF CONTENT:
Chapter 01 - An Introduction to Computing with C#
Chapter 02 - C# Programming Basics
Chapter 03 - Software Engineering with Control Structures
Chapter 04 - More Control Structures and Types
Chapter 05 - Getting Started with Object-Oriented Programming
Chapter 06 - Working with Objects
Chapter 07 - Arrays
Chapter 08 - Event-Driven Programming
Chapter 09 - User Interfaces
Chapter 10 - Inheritance
Chapter 11 - Exception Handling and Input/Output
Chapter 12 - Data Structures
Chapter 13 - Threads and Animation
Chapter 14 - Networking
Chapter 15 - Using a Database
Chapter 16 - ASP.NET
Chapter 17 - XML and Web Services
Appendix A - Binary and Hexadecimal Numbers
Appendix B - Bitwise and Shift Operators
Appendix C - Operator Precedence Table
Appendix D - The ASCII Character Set
Appendix E - Simple Types
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