This book covers elementary concepts in creating and manipulating 2D and 3D graphical objects, covering topics from classic graphics algorithms to perspective drawings and hidden-line elimination.
Completely revised and updated throughout, the second edition of this highly popular textbook contains a host of ready-to-run-programs and worked examples, illuminating general principles and geometric techniques. Ideal for classroom use or self-study, it provides a perfect foundation for programming computer graphics using Java
Over the past few years, Java
TABLE OF CONTENT:
Chapter 01 - Elementary Concepts
Chapter 02 - Applied Geometry
Chapter 03 - Geometrical Transformations
Chapter 04 - Some Classic Algorithms
Chapter 05 - Perspective
Chapter 06 - Hidden-Line Elimination
Chapter 07 - Hidden-Face Elimination
Chapter 08 - Fractals
Appendix A - Linear Interpolation of 1/z
Appendix B - A Note on Event Handling
Appendix C - File Obj3D.java
Appendix D - Class CvHLines.java
Appendix E - Some Applications
Appendix F - Hints and Solutions to Exercises
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