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Sunday, May 3, 2009

Programming Game AI by Example

Programming Game AI by Example

Mat Buckland "Programming Game AI by Example"
2005 | ISBN: 1556220782 | 495 Page | CHM | 8.69 MB


Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming and implementing intelligent agents for action games using the C++ programming language.

Each technique or algorithm is described patiently, often accompanied by a step-by-step illustrated walkthrough, to ensure the reader thoroughly understands the principle before moving on to show how they can be combined to create intelligent agents capable of providing the modern video game player with an entertaining and rewarding experience. To this end the book includes detailed descriptions of the creation of game agents capable of playing team sports and deathmatch type games. Source code and pre-compiled executables for all the demos and projects found in the book can be downloaded from the Wordware website.

Here's what some industry professionals have to say about the book:

“Programming Game AI by Example stands out from the pack by providing industrial-strength solutions to difficult problems, like steering and goal-oriented behavior. Mat guides the reader toward building a foundation robust enough for real games. This book is a must have for anyone new to the field, and has tips for the seasoned professional as well. I wish I read it eight years ago!


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