Free Ebook Video Training

Friday, December 19, 2008

After Effects - Lexus Orb tutorials


This is a best tutorial for After effects pluging TRAPCODE 3D STROKE
Size :
MEGAUPLOAD :
http://www.megaupload.com/?d=JII9GXFB
http://www.megaupload.com/?d=KOC6KFWE
http://www.megaupload.com/?d=QSG9ZWK0
RAPIDSHARE :
http://rapidshare.com/files/164629008/lexus-01.rar
http://rapidshare.com/files/164629297/lexus-02.rar
http://rapidshare.com/files/164629695/lexus-03.rar

Gnomon Online Animation Collection


Animation Collection lists: Converting Keyframes to Motion Paths 550x, Expressing Rotation as a Function of Translation 550x, Motion Path Normal 550x, Motion Paths via Animated Sweep 550x
Size : 140 MB
MEGAUPLOAD :
http://www.megaupload.com/?d=ZDQ0KE93
http://www.megaupload.com/?d=7NJO1FPB
http://www.megaupload.com/?d=HIJ6DWWE
RAPIDSHARE :
http://rapidshare.com/files/164658103/5_-_Animating_PointOnSurfaceInfo.mov
http://rapidshare.com/files/164658032/GNONLINE-Animation.part1.rar
http://rapidshare.com/files/164657691/GNONLINE-Animation.part2.rar
FILEFACTORY :
http://www.filefactory.com/file/ac856c/n/GNONLINE-Animation_part2_rar
http://www.filefactory.com/file/c1a7f5/n/GNONLINE-Animation_part1_rar
http://www.filefactory.com/file/6ba77f/n/5_-_Animating_PointOnSurfaceInfo_mov

Making The Movie Fantastic Four 2


Join Jessica Alba, Ioan Gruffudd, Chris Evans and Michael Chiklis, who suit up to take us on an exclusive look behind the scenes of the new movie.
Size : 172.83 MB
MEGAUPLOAD :
http://www.megaupload.com/?d=V4H12T85
http://www.megaupload.com/?d=LQXLQW1T

pass:www.cgfriend.org
RAPIDSHARE :
http://rapidshare.com/files/164681023/mtv.making.ff2-hv.part1.rar
http://rapidshare.com/files/164680312/mtv.making.ff2-hv.part2.rar

pass:www.cgfriend.org

The Gnomon Workshop - Introduction to Sculpting Fluids Dynamics with Realflow


Wayne England presents an introduction to the creation of digital fluid dynamics using Real Flow, that includes a systematic breakdown of methods used to generate photo-realistic fluid dynamic effects. The viewer takes a step-by-step look at the fundamental procedures and parameters within Real Flow that together establish an essential, practical, working knowledge of the program. This includes a thorough overview of features important in establishing a production-ready workflow, such as questions of scale, particle meshing, Real Flow Node control via the command line, the data exchange pipeline to other 3D packages and many other practical and creative methodologies. Within the context of the tutorial projects, digital fluids with highly realistic characteristics are developed. The material covered in this DVD is intended for both students and professionals who wish to strengthen their practical understanding of the huge range of aesthetic possibilities in Real Flow.
Size : 2.31 GB
MEGAUPLOAD :
RAPIDSHARE :
http://rapidshare.com/files/145792090/FLOW.part01.rar
http://rapidshare.com/files/145791657/FLOW.part02.rar
http://rapidshare.com/files/145793014/FLOW.part03.rar
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http://rapidshare.com/files/145797744/FLOW.part24.rar
http://rapidshare.com/files/145796734/FLOW.part25.rar

password:gfxgfx.net
FILEFACTORY :
http://www.filefactory.com/file/fe69a7/n/FLOW_part01_rar
http://www.filefactory.com/file/7645fc/n/FLOW_part02_rar
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http://www.filefactory.com/file/67e164/n/FLOW_part24_rar
http://www.filefactory.com/file/9fd1c6/n/FLOW_part25_rar

password:gfxgfx.net

The Gnomon Workshop - 3D Matte Painting and Camera Mapping


In this second DVD in a series, Chris Stoski illustrates the creation of several 3D matte paintings. In the visual effects industry, directors are always asking for moving cameras in matte paintings and Chris shows how this is achieved. He creates two different environments and discusses how a matte painter creates camera movement in these key scenarios. In addition to Adobe Photoshop®, Chris uses Autodesk 3ds Max, but the techniques can be implemented with other popular 3D software as well. From forward-moving dolly shots to lateral helicopter aerials, Chris covers the essentials of 3D and 2.5D matte painting for matte artists of all skill levels.
Over 2 1/2 hours of lecture.
Size : 1.9 GB
MEGAUPLOAD :
RAPIDSHARE :
http://rapidshare.com/files/145783027/113D.Matte.Painting.and.Camera.Mapping.part01.rar
http://rapidshare.com/files/145788361/113D.Matte.Painting.and.Camera.Mapping.part02.rar
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FILEFACTORY :
http://www.filefactory.com/file/8727fa/n/11_3D_Matte_Painting_and_Camera_Mapping_part01_rar
http://www.filefactory.com/file/4958b2/n/11_3D_Matte_Painting_and_Camera_Mapping_part02_rar
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http://www.filefactory.com/file/e634f3/n/11_3D_Matte_Painting_and_Camera_Mapping_part19_rar

SimplyMax - The Haunted House


Trying to learn and break into the world of 3D modeling? Then the Haunted house tutorial is just for you. This tutorial will cover all the basic tools and work flow to get the new user comfortable with the many aspects of 3DS MAX. You will start off by learning how to set up image planes to help aid you in the look of your house. Then we will dive into modeling using basic shapes to rough out the look and size the house then off to start adding the details using many of the modeling tools built into 3DS MAX like quick slice, attach, and merge vertices’s to really start giving your project life.
Size : 276 MB
MEGAUPLOAD :
RAPIDSHARE :
FILEFACTORY :
http://www.filefactory.com/file/597c9c/n/REF_rar
http://www.filefactory.com/file/549985/n/SMXHH_part1_rar
http://www.filefactory.com/file/78c2af/n/SMXHH_part3_rar
http://www.filefactory.com/file/6d260d/n/SMXHH_part2_rar

Password:BD&GFX

Studio Kyrilo - Maya Character Rigging


Reviews not available.
Size : 326 MB
MEGAUPLOAD :
http://www.megaupload.com/?d=GLDMUKF4
http://www.megaupload.com/?d=D5IG01GW
http://www.megaupload.com/?d=GLUNSW2W
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http://www.megaupload.com/?d=YZJ18ED3
http://www.megaupload.com/?d=HYN8VS22
RAPIDSHARE :
http://rapidshare.com/files/145781339/Mayavfx_SKyriloMayaCharRigging.part01.rar
http://rapidshare.com/files/145781396/Mayavfx_SKyriloMayaCharRigging.part02.rar
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http://rapidshare.com/files/145784895/Mayavfx_SKyriloMayaCharRigging.part33.rar

3D Tutorial Production Solution Tips 2 Vol.1 with XSI


For the BEGINNING to INTERMEDIATE level XSI texture and mapping enthusiast or anyone interested in just learning more about object mapping and unwrapping using SOFTIMAGE|XSI.
Size : 1.03 GB
MEGAUPLOAD :
http://www.megaupload.com/?d=VQC25H8U
http://www.megaupload.com/?d=IS23U0F9
http://www.megaupload.com/?d=HDVJT1D6
http://www.megaupload.com/?d=15QUIPLV
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http://www.megaupload.com/?d=17V5IIMT
http://www.megaupload.com/?d=PLASVZ0R
http://www.megaupload.com/?d=RTT7KWK3

pass:bdshare.net
RAPIDSHARE :
http://rapidshare.com/files/145801664/TPST21p1.7z.001
http://rapidshare.com/files/145790494/TPST21p1.7z.002
http://rapidshare.com/files/145801940/TPST21p1.7z.003
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http://rapidshare.com/files/145791015/TPST21p1.7z.010
http://rapidshare.com/files/145789533/TPST21p1.7z.011

pass:bdshare.net

FxPhd - Introduction to Nuke


Description: Taught by Sean Devereaux, this course will get you up and running on version 4.7 of The Foundry’s Nuke compositing software. The software will be available over the VPN to fxphd posgrads for non-commercial use (OSX, Linux, and Windows versions). The course starts with an overview of Nuke and how it differs from other apps like Shake or Flame and then dives into multi-channel support, compositing, and its powerful 3D environment. We plan on following up this course with a 200-level course during the following term (subject to change). Devereaux has worked at Digital Domain, ILM, RhinoFX and other facilities as a freelance artist, working on films such as Transformers, Fantastic Four: Rise of the Silver Surfer, I, Robot, Star Trek: Nemesis, and others.

Class 1: Everything you wanted to know about the nuke 5 interface but were not bored enough to ask! This class will give you all the in's and out's of nuke's workflow and layout.

Class 3: Pixel based image tracking including stabilization, match moving and motion blur.

Class 4: Awesome Keyers! The core keyer in nuke and the joy of rotoscoping!

Class 5: Super Awesome Keyers! Primatte, the IBK and the loneliness of keyng hair.

Class 6: Color Tools! An in-depth look at my favorites and an introduction to most of the others.

Class 7: Introduction to the magical world of 3D compositing! Requires nuke5.1v1 or later.

Class 8: An introduction to the 3D system in production. Importing camera and object data from various sources and an introduction to projections.

Class 9: Scene study: Using the 3D system to cleanup a shot and create monitor replacements at record speed.

Class 10: Wire/Rig removal. Nuke specific, but utilizing principles that can be used in any compositing software. Also, a brief introduction to gizmos.

Size : 3,19 GB
RAPIDSHARE :
http://rapidshare.com/files/193224206/102102102.part01.rar
http://rapidshare.com/files/193234806/102102102.part02.rar
http://rapidshare.com/files/193250368/102102102.part03.rar
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http://rapidshare.com/files/194036111/102102102.part35.rar


pass:www.cgfriend.org

Digital Tutors - UV Mapping Workflows in Maya


Learn the robust UV Mapping tools available in Maya while overcoming UV challenges with a creative and practical project. Learn several UV mapping teachniques and a flexible workflow foe use on any project. Contains over 3 hours of project-based training
Size : 476.98 + 490.19 MB
MEGAUPLOAD :
cd1:
http://www.megaupload.com/?d=J2K8BCL8
http://www.megaupload.com/?d=L0ZY0YR0
http://www.megaupload.com/?d=7X8299ZR
http://www.megaupload.com/?d=ZWC8Y8JY
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cd2:
http://www.megaupload.com/?d=RO7YV6Z1
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pass:bdshare.net
RAPIDSHARE :
cd1:
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pass:bdshare.net
FILEFACTORY :
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cd2:
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pass:bdshare.net

The One Minute Caricature


The One Minute Caricature is the first volume in a series of lessons that describe the process of caricaturing. Ideal for the beginner, this volume covers the profile the easiest to learn and the fastest to draw.

Start making money right away drawing at parties or conventions by following Jim*s simplified approach to drawing the head and body.
This technique has been time tested, handed down from the masters of the theme park caricaturists and their secrets revealed for you in this 70 MINUTE instruction. Join the many other artists who have learned the method and are now earning up to $100 PER H0UR or more. Other special sections include constructing gags for sports, hobbies, and professions and how to find the markets for your work.
Size : 299.37 MB
MEGAUPLOAD :
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RAPIDSHARE :
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FxPhd - Compositor’s Guide to Nuke


Renowned providers of online training for VFX professionals - Fxphd – have teamed up with The Foundry to bring you ‘The Compositor’s Guide To Nuke’. fxphd.com professor, Sean Devereaux, takes you through the core elements of this powerful compositing application.
Section 1 - Interface and Nodes
Section 2 - Images and Channels
Section 3 - Mattes and Rotoscoping
Section 4 - Colour and Grading
Section 5 - Image Transformations
Section 6 - 3D Compositing
Section 7 - Stereoscopic Compositing
Section 8 - Expressions and Gizmos

I have been a post grad at FXPHD since early 2007 and the level at which they do everything is at a higher caliber then anything out there for training in the visual effects,post production,3d and motion graphics field. The new summer term is coming up in about a week so check out the 0 or zero week sneak peek that will be up on the site(link below). FXPHD partners with so many great professionals in so many mediums from Stu Machwitz(Prolost),Mark Christensen(Flowseeker) and way to many heavy hitters in the post ,vfx and 3d industry.The training on Nuke has been especially good being that Shake has been left to wallow (even though still heavily used by me and alot of others). The Foundry has stepped it up nicely with Nuke 5 and a nice revamp to the UI and so many other features I will just let you be the judge . If you are into learning about editing,compositing,RED,Maya,Motion tracking ,3d, Color ,Cinema 4d(the list goes on) it would be in your best interest to check out FXPHD.COM

Size : 202.68 MB
MEGAUPLOAD :
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password defaul: booktraining.net

Caricature - The Front View


Be the life of the party! Learn to draw caricatures and earn money too. This volume teaches the front view caricature you see done at parties, convention centers and amusement parks. Learn to capture an exaggerated likeness with incredible speed by following Jim*s easy to follow instructions. This is the ideal reference tool for anyone interested in learning about caricatures. Very handy for portrait artists, too! Clear, concise information is presented with colorful graphics and plenty of examples, drawing tips, and insights. There is even a section on how to apply color to your drawings quickly and easily for maximum efficiency. Combine this volume with Volume One, The One Minute Caricature, and you are on your way to making big bucks as a professional caricaturist. No where else is so much information packed into 70 minutes. This volume is also an excellent reference for the practicing professional.
Size : 292.95 MB
MEGAUPLOAD :
http://www.megaupload.com/?d=2QCX13DS
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password defaul: booktraining.net

The Gnomon Workshop - Concept Design 3 - Quick Sketching


The ability to sketch quickly and with a wide range of materials are two important skills to have in the field of concept design. This lecture is divided into three parts, each covering a different drawing technique and materials. Learn about the basics of each material, and how they can be applied in the drawing process. Also demonstrated are the basics of perspective, development of form, and warm-up excerises.

Feng is one of these few top notch artists who has been able to keep their talent undisputed with both traditional and digital medias. He has been involved in so many successful projects it would be impossible to count them all, and he is with no doubt one of the best teachers around.?
Size : 649.60 + 655.70 MB
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password defaul: booktraining.net

Digital Tutors - Maya Web Video Archive CD vol 1, 2, 3


Reviews not available.
Size : 533 MB
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password defaul: booktraining.net

XTRAIN - Basic Modeling in LightWave and 3d Layers


Explore the options of 3D and modeling in LightWave 3D. Learn how to composite skins and more on your 3D model with master guide and artist Stephen Burns. Get insight into the hows and whys of using texturing, models,layers,and the personalization of brushes with your pen tablet. Build a futuristic sci-fi scene and gain valuable knowledge of building art in the 3D world.
Size : 803.58 MB
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password defaul: booktraining.net

The Gnomon Workshop - Dynamics 01 Create Emitter


There are many ways to create and design particle effects animation in Maya. In this video, two of the key tools for such work are explained and demonstrated: the ‘Particle Tool’ and the ‘Create Emitter’ tool. Example scenes include galaxies, clouds, ground fog, explosions, bubbles, smoke and steam.
Topics Covered:
Particle Tool
Create Emitter:
Omni Emitters
Directional Emitters
Volume Emitters
Various Fields
Hardware Rendering Techniques

Chapters :
01: Introduction
02: Particle Tool
03: Omni
04: Directional
05: Cycle Emission
06: Volume
07: Credits

Size : 652 MB
MEGAUPLOAD :
RAPIDSHARE :
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Password:DALMA-warez

The Gnomon Workshop - Dynamics 02 Emit From Object


The ability to use vertices, curves and particles as emission sources is an extremely powerful aspect to Maya’s dynamics. In this video we focus on the ‘Emit from Object’ tool as well as the ‘Curve Flow’ effect. Example scenes include fire, smoke, shockwaves, fireworks, explosions, sparks, solar flares and liquid streams.
Topics Covered:
Emit from Object:
Vertex Emission
Lattice Point Emission
Particles as Emitters
Curve Emission
Curve Flow Effect
Various Fields
Hardware Rendering Techniques

Chapters:
01: Introduction
02: Emit from Object
03: Particle Emission
04: Per Point Emission
05: Curve Emission
06: Credits

Size : 661 MB
MEGAUPLOAD :
RAPIDSHARE :
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Password:DALMA-warez

The Gnomon Workshop - Dynamics 03 Surface Emission


Any polygonal or NURBS surface can be used as a particle emitter. But the real flexibility lies with NURBS. In this video we look at a variety of techniques which allow for a high level of control over surface emitted particles. Using the ‘Emit from Object’ tool, we focus on texture emission. Various methods for working with and creating the source textures are demonstrated. Example scenes include Crawling Fire, Smoke, Steam, and Erosion.
Topics Covered :
Emit from Object:
Surface Emission
Texture Emission
Need ParentUV
Cycle Emission
Paint Texture Tool
Paint Effects
Procedural Texture Animation
Frame Extensions
Photoshop/Flash
Various Fields
Hardware Rendering Techniques

Size : 620 MB
MEGAUPLOAD :
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Password:DALMA-warez

The Gnomon Workshop - Dynamics 04 Rigid Bodies


Rigid Bodies are NURBS or Polygonal surfaces that can react to the dynamic forces of fields and collisions. In this video, you will learn how to create and animate Rigid Bodies using a variety of techniques including keyframing, fields and collisions. Rigid Body Constraints are used to limit the motion of Rigid Bodies. Constraints simulate the behavior of mechanisms which exist in the real world.

Topics Covered:
Active/Passive Rigid Bodies
Various Fields
Dynamic Relationship Editor
Rigid Solver editing
Bake Simulation
Point Constraints
Orient Constraints
Dynamic Constraints

Chapters:
01: Introduction
02: Rigid Bodies
03: Nail
04: Pin
05: Hinge
06: Barrier
07: Spring
08: Credits
Size : 657 MB
MEGAUPLOAD :
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Password:DALMA-warez

Mark Monciardini - 101 Photoshop Tips


Learn More With Photoshop By Watching Live Action Video Tutorials ”Yes! Rather you are a marketer, photographer or designer, now anyone can learn how to use Adobe Photoshop for creating spectacular pieces of art!

This DVD is awesome and easy to understand, I have provided the completed DVD as an ISO that your burn to your disk, no loss of quality
Size : 2.59 GB
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password defaul: booktraining.net

The Gnomon Workshop - Digital Sets 1: Design, Modeling and Camera


This series introduces the essential techniques for creating digital sets and backgrounds, an area of visual effects growing in prominence. In this first disc of a series of three, visual effects designer Eric Hanson reviews architectural design principles then leads into setting up a scene with a tracked camera and live-action plate. Next, Eric illustrates efficient set modeling techniques using both NURBS and polygons. Finally, the lesson provides a broad review of camerawork, from motion control to camera projection. Throughout the disc, Eric uses a sample scene of an urban environment to highlight all essential steps. The lecture is designed for all advancing intermediate Maya artists.

Over 2 hours of lecture.

01. Essentials of Architectural Design
02. Setting Up Your Scene
03. 3D Tracking Setup and Issues
04. Set Modeling Technique w/ NURBS
05. Set Modeling Technique w/ Polygons
06. Misc Modeling Tricks
07. Final Project Design Layout
08. Camerawork Technique
Size : 548.86 MB
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password defaul: booktraining.net

Autodesk Maya Techniques - Hyper-Realistic Creature Anatomy Part II


Maya Techniques | Hyper-Realistic Creature Anatomy Part II will cover more advanced techniques for creating creature anatomy in the Maya software application. Delve deeply into comparative vertebrae anatomy for creature design and rigging. Discover advanced tips and tricks for overcoming challenging rigging problems. You’ll also explore skin and flesh simulation issues to help you create the most frighteningly realistic characters.
Size : 750 MB
MEGAUPLOAD :
RAPIDSHARE :
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Maya Techniques | Hyper-Realistic Creature Anatomy Part II will cover more advanced techniques for creating creature anatomy in the Maya software application. Delve deeply into comparative vertebrae anatomy for creature design and rigging. Discover advanced tips and tricks for overcoming challenging rigging problems. You’ll also explore skin and flesh simulation issues to help you create the most frighteningly realistic characters.
Size : 750 MB
MEGAUPLOAD :
RAPIDSHARE :
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password defaul: booktraining.net

The Gnomon Workshop - Digital Sets 2: Lighting and Texture


This series introduces the essential techniques for creating digital sets and backgrounds, an area of visual effects growing in prominence. In this second disc of a series of three, visual effects designer Eric Hanson covers the global illumination revolution, reviewing lighting principles specific to digital sets. He then leads into direct lighting techniques for both exteriors and interiors. Finally, the lesson highlights digital set texturing, including Adobe Photoshop techniques, and how to weather surfaces with procedural shaders. Throughout the disc, Eric uses a sample scene of an urban environment to highlight all essential steps. This series is designed for all advancing intermediate Maya artists.
Over 2 1/2 hours of lecture.

01. Exterior Lighting - Direct Lighting Technique
02. Exterior Lighting - HDRI Lighting Technique
03. Exterior Lighting - Fill Shadow Technique
04. Interior Lighting - Direct Lighting Technique
05. Interior Lighting - Basic GI Lighting Technique
06. Creating Optical Effects
07. Creating Rich Background Shaders
08. Final Project Rendering

Size : 361.77 MB
MEGAUPLOAD :
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RAPIDSHARE :
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http://rapidshare.com/files/146003823/TGW-DS2LaT.part4.rar

password defaul: booktraining.net

The Gnomon Workshop - Dynamics 06 Goals


FA powerful method for designing particle motion is to have a particle’s position/movement be driven by geometry. By adding ‘goals’ to a particle object, one can design particle behavior so that they are attracted to an object’s pivot, poly vertices or to the UV coordinate space of NURBS surfaces. This can be used to create anything from a laser blast, to spiders crawling along a surface to a character made out of fire.
Topics Covered:
Goal
Expressions
Add Attribute
goalU
goalV
goalOffset
goalPP
Ramps

Chapters:
01: Introduction
02: Transforms
03: Geometry
04: NURBS Surfaces
05: Particles
06: Credits

Size : 529 MB + 394 MB
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CD 1:
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Password:DALMA-warez

The Gnomon Workshop - Dynamics 05 Fields


For virtually any dynamic effect, fields will be utilized. Fields are used to simulate natural phenomenon such as wind, turbulence and gravity. Fields can exist as independent, standalone objects, or they can be ‘emitted’ from points such as vertices and particles. By having a thorough understanding of each field’s unique qualities, one can then begin to design any dynamic effect.
Topics Covered:
Air Field
Radial Field
Drag Field
Uniform Field
Gravity Field
Turbulence Field
Vortex Field
Volume Axis Field

Chapters:
01: Introduction
02: Gravity / Uniform
03: Vortex
04: Drag
05: Radial
06: Newton
07: Air
08: Turbulence
09: Volume Axis
10: Credits

Size : 643 MB
MEGAUPLOAD :
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Password:DALMA-warez

Maya modelling bed pillow with ncloth


As the great implementation of Maya Nucleus technology, Maya nCloth provides artists with the ability to quickly direct and control their cloth and other material simulations in entirely new ways. Learn how create cloth soft body with Maya nCloth, this videotutorial show techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains a very simply shot to training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology.
Perfect for archmodels modeller new to nCloth. Download nCloth video tutorial.
as the great implementation of Maya Nucleus technology, Maya nCloth provides artists with the ability to quickly direct and control their cloth and other material simulations in entirely new ways. Learn how create cloth soft body with Maya nCloth, this videotutorial show techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains a very simply shot to training and guides users step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for archmodels modeller new to nCloth.
Size : 21.16 MB
MEGAUPLOAD :
http://www.megaupload.com/?d=JR0066TT
RAPIDSHARE :
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Nikon Creative Lighting System Digital Field Guide


Light is the essence of photography. The Nikon Creative Lighting System lets you create the same lighting patterns with a portable, detached, wireless system that professionals achieve using cumbersome and expensive studio equipment. This practical guide is like having an expert at your elbow. It’s packed with information about the CLS as well as tips, tricks, and recommendations for lighting a dozen different shooting situations. Take it on every shoot and get the most from your CLS.
* Know all about the features and functions of the SB-800 and SB-600
* Get insider tips for creating flawless portrait lighting and staging the best poses
* Set up masters and remotes, flash modes, channels, and groups
* Choose equipment for a wireless studio
* Use the ideal exposure and Speedlight system settings for shooting events, nature, sports, groups, portraits, or products

Content:

Introduction.
Quick Tour.
Part I: Using the Creative Lighting System.
Chapter 1: Exploring the CLS.
Chapter 2: Setting Up the SB-600 and SB-800.
Part II: Creating Great Photos with the Creative Lighting System.
Chapter 3: Flash Photography Basics.
Chapter 4: Wireless Flash Photography with the CLS.
Chapter 5: Setting Up a Wireless Studio.
Chapter 6: Real-World Applications.
Chapter 7: Simple Posing for Great Portraits.
Part III: Appendixes.
Glossary.
Appendix A: Resources.
Index.

Size : 11.61 MB
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The Gnomon Workshop - Body Modeling for Games - Low Poly Modeling with Mayan Escalante


Creating characters for games presents many challenges for the 3D artist. Issues such as poly count, flexibility of the rig, art direction, and the game environment itself will dictate the final look of the character. In this DVD, Mayan continues from the head model and design used in Head Modeling for Games, demonstrating the tools and techniques used to create low polygon characters. Topics such as working from a concept design, poly count, scripts, props and topology are discussed.
Size :
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FILEFACTORY :


password defaul: booktraining.net

The Gmonon Workshop - The Techniques of Syd Mead (Vol.1-4)


Volume 1: Thumbnail Sketching and Line Drawings.
Syd’s first DVD introduces the student to the principles of creating thumbnail sketches and subsequent line drawings in the process of creating a successful composition. Topics illustrated include establishing value using only shades of black, and then using those shades to identify levels of detail in the composition, including vehicles, architecture, people and foliage. He guides the viewer through the process of choosing appropriate camera angles, and determining the geometry of the image. Syd goes through the process of defining proportion, the horizon line, the vanishing point, perspective and the ground plane, resulting in a series of sketches ready for further development.

Volume 2: Value Sketching
The second DVD in the Syd Mead series, this lesson introduces the viewer to the process of creating the Value Preliminary. Using a series of grey to black markers, Syd shows you how to illustrate your image once you’ve determined the picture composition and sketch views. He guides the artist through a step-by-step process of choosing the best view and, using only a series of nine grey markers, he shows how to create a value system for your illustration, explaining that the more you establish your value range at this stage, the more you ensure the visual sense of your final picture. Using felt tip markers of varying values, Syd guides the user through the process of creating detail, blocking shadows, indicating highlights and defining the detail on the Value Preliminary.

Volume 3: Creating the Color Preliminary
Using the value study prepared during the previous DVD, the artist is ready to create a color version of the Value Preliminary. Using a prepared line drawing, Syd guides the artist through the physical creation of a gouache miniature color preliminary of the scene. He details how this part of the process helps the artist experiment, determine his color needs and show the client a good representation of the final product before producing the larger illustration. Syd shows the viewer how to prepare cold press finish board, mix paint samples and create a custom color palette in preparation for completing the final rendering.

Volume 4: Final Gouache Rendering
In this final DVD, starting with a piece of blank cold press illlustration board, Syd takes the viewer through the process of creating the final gouache rendering of his initial composition. He talks about how to create and prepare a transfer sheet in order to trace down and block in the original line drawing. Once the illustration is transferred, Syd uses the color preliminary as a guide and demonstrates how to use the pre-mixed custom color palette to add detail to the illustration one area at a time. Using this method, he adds detail from background to foreground, retracing at each stage, re-establishing detail areas and completing the illustration.
Size : 676.68 + 664.56 + 665.09 + 657.67 MB
MEGAUPLOAD :
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Volume 2: Value Sketching
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Volume 3: Creating the Color Preliminary
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Volume 4: Final Gouache Rendering
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RAPIDSHARE :
Volume 1: Thumbnail Sketching and Line Drawings
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http://rapidshare.com/files/145563261/Gnomon_SydMead_Vol1ThumbnailSketchingAndLineDrawing.part2.rar
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Volume 2: Value Sketching
http://rapidshare.com/files/145563921/Gnomon_SydMead_Vol2ValueSketching.part1.rar
http://rapidshare.com/files/145564067/Gnomon_SydMead_Vol2ValueSketching.part2.rar
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http://rapidshare.com/files/145564931/Gnomon_SydMead_Vol2ValueSketching.part7.rar

Volume 3: Creating the Color Preliminary
http://rapidshare.com/files/145564971/Syd_Meadvol3ColorPreliminary.part1.rar
http://rapidshare.com/files/145564541/Syd_Meadvol3ColorPreliminary.part2.rar
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http://rapidshare.com/files/145564943/Syd_Meadvol3ColorPreliminary.part6.rar
http://rapidshare.com/files/145564918/Syd_Meadvol3ColorPreliminary.part7.rar

Volume 4: Final Gouache Rendering
http://rapidshare.com/files/145565340/Gnomon_SydMead_Vol4FinalGouacheRendering.part1.rar
http://rapidshare.com/files/145565805/Gnomon_SydMead_Vol4FinalGouacheRendering.part2.rar
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http://rapidshare.com/files/145564939/Gnomon_SydMead_Vol4FinalGouacheRendering.part7.rar


password default: bootraining.net

The Gnomon Workshop - UV Maping for Games - Low Poly UV Layout with Mayan Escalante


UV layout is one of the most important skills of the game modeler. Unlike high poly modeling, game UVs are given limited texture space. It is important to use that space in the most efficient manner, while minimizing seams and distortion. How you project and arrange your UVs can greatly impact the look of the model and the time it takes to paint your textures. This lecture will cover the tools and techniques necessary to create efficient UV maps.
Size : 448.47 MB
MEGAUPLOAD :
RAPIDSHARE :
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pass:www.totalgrafix.net
FILEFACTORY :
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pass:www.totalgrafix.net

Simply Maya - T-Rex Modeling


Step-by-step tutorial, featuring our own Kurt Boutilier. Follow along as Kurt walks you through his technique of modeling a T-Rex from the basics of setting up image reference planes to final detailing.
Size : 662.45 MB
MEGAUPLOAD :
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RAPIDSHARE :
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password default: booktraining.net

The Gnomon Workshop - The Techniques of Neville Page Volume 1: Character Design - Fantasy Wildbeest


Neville breaks down the development of character design and drawing into a systematic process that is easy to follow and easy to implement. He starts off with a very free form approach utilizing black/white thumbnails to create strong silhouettes. This also helps to take the edge off of the potential intimidation at the start of a project. Neville shows you how to create plausible anatomy, form delineation via simple primitive shape studies and surface detailing such as skin, wrinkles, hair and graphics.
Size : 614.45 MB
MEGAUPLOAD :
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RAPIDSHARE :
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http://rapidshare.com/files/145572290/1_Fantasy_Wildbeest.part7.rar


password default: booktraining.net

The Gnomon Workshop - The Techniques of Neville Page Volume 4: Rendering Flesh


In this lecture, Neville leads you methodically through the process of creating a wet, fleshy creature. First emphasizing the importance of reference, the properties of fleshy surfaces are deconstructed. Neville teaches how to create custom brushes by sampling from an image, how to define the diffuse, specular and translucent qualities of flesh, and he also provides a thorough reflectivity demonstration. Leaving little to chance or guesswork, through process and technique, Neville illustrates the ways in which he achieves his character’s disturbingly real skin textures.
Size : 650.71 MB
MEGAUPLOAD :
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RAPIDSHARE :
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password default: booktraining.net

The Gnomon Workshop - Drawing and Painting the Adult Male Head


Drawing the Adult Male Head
The ability to draw and paint the human head is a fundamental skill that all artists should have. In this first DVD in a series, Bob Kato demonstrates step-by-step how to draw the human head using basic drawing materials. He shows how to develop a drawing in stages, and through this process discusses gesture, form, depth, perspective, proportion as well as light and shadow. Bob also reveals how he invents characters using a basic set of guidelines.

Painting the Adult Male Head: Monochromatic
The ability to draw and paint the human head is a fundamental skill that all artists should have. In this second DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head using value. He shows how to develop a painting in stages, and through this process discusses gesture, form, depth, perspective, proportion as well as light and shadow. In this lecture, Bob works from life and invents characters using a basic set of guidelines and strategies.

Painting the Adult Male Head: Color
The ability to draw and paint the human head is a fundamental skill that all artists should have. In this third DVD in a series, Bob Kato demonstrates with gouache step-by-step how to paint the human head in color. He shows how to develop a color painting in stages, and through this process discusses gesture, form, depth, perspective, proportion as well as light and shadow. In this lecture, Bob works from life and invents characters using a basic set of guidelines and strategies.
Size : 697 + 697 + 697 MB
MEGAUPLOAD :
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RAPIDSHARE :
vol1:
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password default: booktraining.net

HDRI Pipeline in 3ds Max


This tutorial focuses on the use of HDR images in a production pipeline, including color theory, bit depths, and file formats. Learn how to create HDR images from real-world photographs and discover the advantages to rendering to HDR formats from within 3D applications such as Autodesk 3ds Max software. The class covers the Material Editor, the mental ray rendering engine, exterior lighting, and the EXR/RPF file formats.
Size : 112.14 MB
MEGAUPLOAD :
http://www.megaupload.com/?d=OEFM3E2U
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RAPIDSHARE :
http://rapidshare.com/files/145678347/HDRI_Pipeline_in_3dsMax.part1.rar
http://rapidshare.com/files/145681635/HDRI_Pipeline_in_3dsMax.part2.rar
http://rapidshare.com/files/145678363/HDRI_Pipeline_in_3dsMax.part3.rar

password default: booktraining.net

After Effects Tutorial: How to Make a Crowd


A very useful tutorial for designers. You will find out how to make crowd, using Adobe After Effects and Trapcode Particular plugin…
Size : 13.9 MB
MEGAUPLOAD :
http://www.megaupload.com/?d=R23HIJ79
RAPIDSHARE :
http://rapidshare.com/files/145731651/how.to.make.a.crowd.rar

password default: booktraining.net

THE CAPTAIN’S PORTRAIT - An Afternoon of Painting with Richard Schmid


This portrait demonstration before an audience of 300 artists starts as a beautiful earth-color classical monochrome rendering, and ultimately evolves into a stunning full color Bravura portrait. Throughout, Richard narrates with kindly wit and a wealth of knowledge. A live Q & A session answers common questions and offers a truly inspirational closing. Includes special features with a Gallery of Portraits, Bio and more. Running time - 108 Minutes.
Size : 1.39 GB
MEGAUPLOAD :
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RAPIDSHARE :
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FILEFACTORY :
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