Free Ebook Video Training

Thursday, April 30, 2009

SAN Training EMC Storage Area Network Training [reposted]

SAN Training EMC Storage Area Network Training

EMC is the world's most experienced SAN provider. And it's the only company that provides the full range of products and services you need for a comprehensive, automated SAN solution. So you can improve server consolidation and increase storage utilization. With EMC, you get:

* The industry's widest range of proven SAN products. Choose from the most complete selection of leading SAN products, from midrange to enterprise class.

* Comprehensive management. Get simple, centralized, automated SAN management. And easily manage heterogeneous environments from a single point of control.

* Guaranteed interoperability. We invest hundreds of millions annually to ensure all components of a networked storage solution work together—so you don't have to.

* Investment protection. Seamlessly integrate new technologies as they become available.

* Expert design and implementation services. EMC Technology Solutions experts design and build some of the world's largest and most complex SANs. We know what works, and how to make it work for you. And our customer satisfaction ratings are the industry's highest.

Rely on the most trusted networked storage vendor
As the industry's leading SAN vendor, EMC offers unequalled experience. Plus, the broadest range of connectivity choices. Guaranteed interoperability. And the industry's highest-rated service and support.

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Password default : booktraining.net

14 Different C eBooks [From Beginners to Advance Levels]

14 Different C eBooks [From Beginners to Advance Levels]

C for Dummies
C in a Nutshell
C Pocket Reference
C Primer Plus, 5th Edition
C Programming - University of Hull
C Traps and Pitfalls
Expert C Programming - Deep C Secrets
ISO C Standards
Practical C Programming, 3rd Edition
Programming in C - A Tutorial
Programming in C - Oxford University
Programming in C, 3rd Edition
The C Programming Language, 2nd Edition
The Standard C Library

[C for Dummies ]
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http://www.amazon.com/C-Dummies-2nd-Dan-Gookin/dp/0764570684

[C in a Nutshell]
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http://oreilly.com/catalog/9780596006976/

[C Pocket Reference]
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http://oreilly.com/catalog/9780596004361/

[C Primer Plus, 5th Edition]
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http://www.amazon.com/Primer-Plus-5th-Stephen-Prata/dp/0672326965

[C Programming - University of Hull]
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N/A

[C Traps and Pitfalls]
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http://www.amazon.com/C-Traps-Pitfalls-Andrew-Koenig/dp/0201179288/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1216707339&sr=1-1

[Expert C Programming - Deep C Secrets]
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Book Details:
http://www.amazon.com/Expert-C-Programming-Deep-Secrets/dp/B000OIF954/ref=sr_1_1?ie=UTF8&s=books&qid=1216707576&sr=1-1

[ISO C Standards]
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N/A

[Practical C Programming, 3rd Edition]
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http://www.amazon.com/Practical-Programming-3rd-Steve-Oualline/dp/1565923065

[Programming in C - A Tutorial]
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N/A

[Programming in C - Oxford University]
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N/A

[Programming in C, 3rd Edition]
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http://www.amazon.com/Programming-C-3rd-Developers-Library/dp/0672326663/ref=sr_1_1?ie=UTF8&s=books&qid=1216707945&sr=1-1

[The Standard C Library]
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Big Book of Apple Hacks - Tips & Tricks

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Big Book of Apple Hacks - Tips & Tools for unlocking the power of your Apple devices
O’Reilly | English | ISBN-10: 0596529821 | ISBN-13: 978-0596529826 | pdf | 30.5 MB


Bigger in size, longer in length, broader in scope, as good as even some-more utilitarian than a strange Mac OS X Hacks, a brand brand brand brand brand new Big Book of Apple Hacks offers a squeeze bag of tips, tricks as good as hacks to get a many out of Mac OS X Leopard, as good as a brand brand brand brand brand new line of iPods, iPhone, as good as Apple TV.

With 125 wholly brand brand brand brand brand new hacks presented in step-by-step fashion, this unsentimental book is for critical Apple mechanism as good as tool users who unequivocally wish to take carry out of these systems. Many of a hacks take we underneath a metal cover as good as uncover we how to tweak complement preferences, change or supplement set of keys shortcuts, mountain drives as good as devices, as good as in all do things with your handling complement as good as gadgets which Apple doesn’t design we to do. The Big Book of Apple Hacks gives you:
*Hacks for both Mac OS X Leopard as good as Tiger, their associated applications, as good as a hardware they run upon or bond to
*Expanded tutorials as good as lots of credentials material, together with ominous sidebars
*“Quick Hacks” for tweaking complement as good as tool settings in minutes.
*Full-blown hacks for adjusting Mac OS X applications such as Mail, Safari, iCal, Front Row, or a iLife suite.
*Plenty of hacks as good as tips for a Mac mini, a MacBook laptops, as good as brand brand brand brand brand new Intel desktops.
*Tricks for using Windows upon a Mac, underneath simulation in Parallels or as a standalone OS with Bootcamp.

The Big Book of Apple Hacks is not usually undiluted for Mac fans as good as energy users, though additionally for brand new — as good as determined — “switchers” brand brand brand brand brand new to a Apple experience. Hacks have been organised by subject for discerning as good as easy lookup, as good as any a single stands upon the own so we can burst around as good as tweak whatever complement or tool strikes your fancy. Pick up this book as good as take carry out of Mac OS X as good as your the one preferred Apple tool today!

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Microsoft Windows Server 2008 Essentials

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Consisting of over 30 chapters of detailed, in depth and practical information, Windows Server 2008 Essentials is intended to cover all aspects of installing, configuring and administering Windows Server 2008 systems. Whether new to Microsoft's Windows Server operating systems, or upgrading from Windows Server 2003, this on-line book is designed to help the reader traverse the learning curve as rapidly as possible.

Topics covered in this publication include installation and upgrades, networking configuration, terminal services, disk and partition management, RAID configuration, security, BitLocker encryption, remote desktop access, print services, resource sharing, clustering, load balancing and user permission management.

In addition to providing a detailed overview of the features and functions of Windows Server 2008, this on-line book also provides practical, step by step examples intended to bridge the gap between text book theory and real world practice.

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How to Program Using Java

How to Program Using Java
How to Program Using Java

* Paperback: 464 pages
* Publisher: Palgrave Macmillan (May 27, 2004)
* ISBN-10: 1403912238

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Java for ColdFusion Developers


The first Java guide specifically for experienced ColdFusion developers and Web professionals!

* Leverage your Web and ColdFusion skills to develop powerful Java applications
* Master JSP, servlets, custom tags, JavaBeans, JDBC, and other key Java Web technologies
* Install and run Apache Tomcat 4 and JRun 4 application servers
* Build several complete applications, including an e-commerce site
* Includes handy Java glossary and JSP/servlet references
* Up-to-the-minute coverage of Java 1.4, JSP 1.2, servlet 2.3, and ColdFusion MX

With ColdFusion MX and this book, any Web professional can leverage the power of Java to build robust, high-performance Web applications. Leading Web developer and columnist Eben Hewitt begins with a rapid-fire introduction to Java that builds on what you already know about ColdFusion to teach you exactly what you need to know about Java programming. Hewitt’s focused examples, real-world insights, and code will take you from the basics of object-oriented programming to sophisticated JSP/servlet development, XML-based applications, and beyond!

* Master object-oriented application design and programming
* Build powerful servlets, JavaServer Pages, applets, and desktop applications
* Leverage XML & XSLT, exception handling, I/O, JDBC databases, and more
* Understand the similarities and key differences between CFML and Java development
* Integrate ColdFusion MX with J2EE and servlet technology
* Create JSP custom tags and use the brand-new JSP Standard Tag Library
* Includes complete references to JSP tags and the Servlet API, plus a handy Java glossary


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Java 2 for Dummies

Java 2 for Dummies
Product Description

* This updated bestseller covers programming essentials for the newest version of Java, the popular platform-independent, object-oriented programming language
* The material is fully updated and focuses on the new Java SDK 1.5, addressing the needs of new or inexperienced Java developers
* The fun and easy writing style walks readers through Java syntax basics and helps them write their first program
* Shows readers how to create basic Java objects and figure out when they can reuse existing code
* The new edition is also modified to better address the readers who may have some programming knowledge, but who are new to Java


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Java Examples in a Nutshell, 3rd Edition


Book Description
The author of the best-selling “Java in a Nutshell” has created an entire book of real-world Java programming examples that you can learn from. If you learn best “by example,” this is the book for you.

This third edition covers Java 1.4 and contains 193 complete, practical examples: over 21,900 lines of densely commented, professionally written Java code, covering 20 distinct client-side and server-side APIs. It includes new chapters on the Java Sound API and the New I/O API. The chapters on XML and servlets have been rewritten to cover the latest versions of the specifications and to demonstrate best practices for Java 1.4. New and updated examples throughout the book demonstrate many other new Java features and APIs.

“Java Examples in a Nutshell” is a companion volume to “Java in a Nutshell,” “Java Foundation Classes in a Nutshell,” and “Java Enterprise in a Nutshell,” It picks up where those quick references leave off, providing a wealth of examples for both novices and experts. This book doesn’t hold your hand; it simply delivers well-commented working examples with succinct explanations to help you learn and explore Java and its APIs.

“Java Examples in a Nutshell” contains examples that demonstrate:

Core APIs, including I/O, New I/O, threads, networking, security, serialization, and reflection

Desktop APIs, highlighting Swing GUIs, Java 2D graphics, preferences, printing, drag-and-drop, JavaBeans, applets, and sound

Enterprise APIs, including JDBC (database access), JAXP (XML parsing and transformation), Servlets 2.4, JSP 2.0 (JavaServer Pages), and RMI

The book begins with introductory examples demonstrating structured and object-oriented programmingtechniques for new Java programmers. A special index at the end of the book makes it easy to look up examples that use a particular Java class or accomplish a desired task. In between, each chapter includes exercises that challenge readers and suggest further avenues for exploration.
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Just Java 2 (6th Edition)

Just Java 2 (6th Edition)

Product Description
This book covers all the essential information any programmer needs to get started with Java. Just Java starts with the basics and then describes more advanced elements, such as window and network programming in Java.

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J2EE Platform Web Services

J2EE Platform Web Services
Product Description
This book is a strategic roadmap for building next generation J2EE Web Services solutions architecture. It provides the reader with the concepts, design approach and implementation guidelines for adapting Web Services technology (e.g., Java, XML, UDDI and SOAP) with extensive real-world examples from the Financial Services industry. The book also includes extensive design and implementation details on adapting various technologies. The author discusses how Web Services technology, mainframe interoperability, services consolidation, wireless technology and XML are used in various business areas. The book also includes a technology overview of different aspects of Web Services. As a result, Lai manages to marry both the business and the technology aspects in one comprehensive guide to Web services. There are break-out sections in At a Glance (summary section at the beginning of each chapter), Analyst’s View (tips and hints for technology implementation, risks, pitfalls) and Best Practices (design patterns or best practices from industry experience).
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Operating Systems Concepts with Java

Operating Systems Concepts with Java

Product Description
* New edition of the bestseller provides readers with a clear description of the concepts that underlie operating systems
* Uses Java to illustrate many ideas and includes numerous examples that pertain specifically to popular operating systems such as UNIX, Solaris 2, Windows NT and XP, Mach, the Apple Macintosh OS, IBM’s OS/2 and Linux
* Style is even more hands-on than the previous edition, with extensive programming examples written in Java and C
* New coverage includes recent advances in Windows 2000/XP, Linux, Solaris 9, and Mac OS X
* Detailed case studies of Windows XP and Linux give readers full coverage of two very popular operating systems
* Also available from the same authors, the highly successful Operating System Concepts, Sixth Edition (0-471-25060-0)
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Integration-Ready Architecture and Design: Software Engineering with XML, Java, .NET, Wireless, Speech, and Knowledge Technologies

Integration-Ready Architecture and Design: Software Engineering with XML, Java, .NET, Wireless

Integration-Ready Architecture and Design: Software Engineering with XML, Java, .NET, Wireless

* Paperback: 640 pages
* Publisher: Cambridge University Press; 1 edition (July 26, 2004)
* Language: English

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The Definitive Guide to Building Java Robots

The Definitive Guide to Building Java Robots
The way Scott lays out the book is really good too . . . He explains everything in easy to understand terms and provides sample code that you can use right away.

— Jim Brown, Robots.net

The Definitive Guide to Building Java Robots is for educators, students, hobbyists, and startups looking for Java/hardware interaction. This book shows you how to use your PC to build robots, and how you can interface with a microcontroller to do the basics. Youll learn to design your robot to navigate, see, speak, recognize your face, listen to you, and build maps.

For up-to-the-minute information, check out Scott’s Bots, the author’s own website.

About the Author
Scott Preston works as a technical architect for a large Columbus consulting firm where he resides with his lovely wife, Emily. Scott has over 15 years of software and electrical experience including positions with The U.S. Navy, Bank One, UUNET, and Covansys Inc., in addition to running his own robotics company, Preston Research LLC, where he gives robotic lectures in conjunction with COSI (Center of Science and Industry) and manufactures small Java-enabled robots called CubeBots®. Preston is also a member of the Java Community Process, and the Central Ohio JUG. Read more on his website, Scott’s Bots.

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Beginning Java™ ME Platform

Beginning Java™ ME Platform

Product Description

Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning Java™ ME Platform brings exciting wireless and mobile Java application development right to your door and device!

Beginning Java™ ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more.

Further, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.

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Foundations of 3D Graphics Programming: Using JOGL and Java3D

Foundations of 3D Graphics Programming: Using JOGL and Java3D

Increasingly in the realms of science and industry, computer graphics is an area of critical importance and utility. And within the graphics community, the demand for producing exceptional 3D graphics in particular is almost a given.

This thoroughly updated and enhanced second edition of Foundations of 3D Graphics Programming is an innovative shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. This revised edition of the successful, reader-friendly text covers all graphics basics and several advanced topics, as well as some basic concepts in Java programming for those who currently are C/C++ programmers. Specifically, it provides all the core aspects of OpenGL programming in Java using JOGL, along with concisely presented computer graphics theories. In addition, it uses a top-down approach to lead the reader into programming and applications up-front. The content about theory provides a high-level understanding of all basic graphics, and of using JOGL instead of implementing a graphics system. Explanations are integrated with the sample programs, which are specifically designed for learning and accompanying this book.

Topics and Features:

• Presents 2 new chapters covering vertex shading, pixel shading and parallel processing, and Cg programming [NEW]

• Introduces a shortcut to 3D graphics theory, and serves as a concise guide to both theory and programming

• Contains additional new material, such as a look at advanced effects in Cg programming [NEW]

• Covers JOGL, a new vehicle of 3D graphics programming in Java, with extensive and complete examples

• Incorporates numerous practical examples and exercises

• Provides a new appendix for Basic Mathematics for 3D Graphics [NEW]

• Introduces and describes Java3D, a shortcut to high-level 3D graphics APIs in Java, with detailed example programs

• Provides readers with comprehensive samples in JOGL and Java3D

• Offers a supplementary website with updates, sample programs, figures, and useful weblinks and instructions for setting up the OpenGL programming environment

Written by a leader in 3D graphics, virtual experience, and statistical data visualization, this text/reference is a comprehensive, yet concise volume intended for scientists and engineers who understand Java programming. Moreover, it is a good reference for C/C++ graphics programmers interested in learning Java and JOGL. Accessible for an interdisciplinary readership, this book requires only basic knowledge of vector analysis and programming, and as such is highly suitable for classroom use.

Key Topics

• Geometric Transformation

• Lighting and Shading

• Blending and Texture Mapping

• Curved Models

• Programming in Java 3D

• Animation and Simulation

• Vertex Shading and Parallel Processing

• Cg Programming

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Java Development on PDAs: Building Applications for PocketPC and Palm Devices


Product Description
With the release of Java 2 Micro Edition (J2ME), Sun Microsystems opened Java to the rapidly expanding Personal Digital Assistant (PDA) market. This comprehensive tutorial and reference provides an in-depth look at developing PDA software with J2ME and PersonalJava, covering both Palm and PocketPC devices. Succinct and practical, JavaaA A Development on PDAs focuses on real-world programming tasks with extensive code examples and an end-to-end PDA application demonstrating techniques for integrating devices with the enterprise via Web services. This book describes the J2ME platform and PersonalJava and discusses design issues specific to resource-constrained devices.

It also provides in-depth coverage of networking and Internet access, the user interface, data storage, and integrating PDAs into the corporation.You will learn to develop Java applications for PocketPC and Palm devices through in-depth coverage of: *J2ME configurations *CLDC and CDC profiles *Selecting a PDA for development *PDA development tools *Designing for constrained computational capability *Designing for constrained screen and memory size *PDA user interfaces *Storing information on the devices *The Generic Connection Framework *Internet access from a Java PDA application via a GSM phone and Bluetooth *Accessing Web services from Palm and PocketPC devices JavaaA A Development on PDAs concludes with a look into the future of PDA technology and the expanding role of these devices in the enterprise. Written for anyone with a basic knowledge of Java, this important resource is a must-have for all those interested in the Palm OS and PocketPC markets. 0201719541B05292003
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SCWCD Exam Study Kit Second Edition: Java Web Component Developer Certification

SCWCD Exam Study Kit Second Edition: Java Web Component Developer Certification
Product Description
Aimed at helping Java developers, Servlet/JSP developers, and J2EE developers pass the Sun Certified Web Component Developer Exam (SCWCD 310-081), this study guide covers all aspects of the Servlet and JSP technology that Sun has determined necessary. This new edition adds aspects of servlet/JSP development, such as the Expression language, and updated materials of servlets with a particular focus on using filters to make request processing more efficient. Covering the reliance on the JSP Standard Template Library (JSTL) and its core, this guide allows JSP developers will be able to simplify their development process and remove Java-based scriptlets and expressions from their code. All applications in this book are designed to run on Apache’s latest development server, Tomcat 5.0, and instructions on how to install this new edition and execute servlets and JSPs are included.
About the Author
Hanumant Deshmukh is a senior technical architect at Planet Pro, Inc., where he designs distributed applications for Planet Pro clients. He develops Java certification software for his company Enthuware.com and manages JDiscuss.com, a site for Java certification aspirants. Jignesh Malavia is a senior technical architect at SourceCode, Inc., where he designs and develops distributed applications for SourceCode, Inc. clients. He is also actively involved with the projects at Enthuware.com and its affiliated site, JDiscuss.com. Matthew Scarpino uses Eclipse to build editing software for reconfigurable computing and has submitted code for Eclipse’s graphical library. He is the author of SWT/JFace in Action.

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Web Development with Java: Using Hibernate, JSPs and Servlets


Web development is simpler than it seems, especially with the software
tools freely available on the Web. This book breaks from the tradition
of teaching a history of Web development and jumps to the good stuff
from the outset so that students can start writing real applications.
This comprehensive textbook introduces readers to the three-tiered,
Model-View-Controller architecture by using Hibernate, JSPs, and Java
Servlets. These three technologies all use Java, so that a student with
a background in programming will be able to master them with ease, with
the end result of being able to create web applications that use MVC,
validate user input and save data to a database.

Features and topics:

Presents the many topics of web development in small steps, in an
accessible, easy-to-follow style; focusing on the most important
information first, and allowing the reader to gain basic understanding
before moving forwards Uses existing powerful technologies that are
freely available on the web to speed up web development, such as JSP,
JavaBeans, Annotations, JSTL, Java 1.5, Hibernate and Tomcat Starts with
the simplest technology for web development (JSP) and gradually
introduces the reader to more complex topics Core technologies are
introduced from the outset, such as the Model-View-Controller
architecture Includes many helpful pedagogical tools for students and
lecturers such as, an introduction to each topic, questions and
exercises at the end of each chapter, detailed illustrations and chapter
summaries By using Hibernate as the database tool in this book, there is
no need for the reader to know SQL Written for novice developers with a
solid background in programming, but who do not have any database
training, this thorough, easy-to-use book provides an exemplary
introductory course in web development for undergraduates, as well as
web developers. With its straightforward and systematic style this text
is also ideal for self-study. Tim Downey has over ten years experience
teaching web development, and has won Outstanding Teaching Awards in
1997, 2002, 2006 and 2007. He maintains the following active website
which contains many complete examples and tutorials:
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Simply Java: An Introduction to Java Programming

Simply Java: An Introduction to Java Programming
Product Description
For novice programmers, finding an interesting, practical Java programming reference that doesn’t overwhelm them with details and complexity is difficult. Simply Java: An Introduction to Java Programming is an easy-to-follow textbook that guides the beginning programmer step-by-step through the process of learning Java.
The main obstacle to learning object-oriented programming is the volume of interdependent detail that needs to be learned before even the simplest program can be created. Using a spiral approach, this text eliminates extraneous details early on and stresses object concepts that will provide a basis for students to become expert programmers. Classes, objects, and working programs are introduced at the outset, and programming is presented as extended problem solving, making it easier to understand. Class design and graphical user interfaces are introduced early, but most of the detail is postponed until after the student has a better grasp of objects, classes, and inheritance. Simply Java: An Introduction to Java Programming is the perfect text for anyone new to Java who wants a comprehensive, easy-to-comprehend reference.

KEY FEATURES

* Teaches object-oriented design and problem solving using Java in an easy-to-follow style

* Uses a spiral approach that postpones most of the detail until after the student has a firm grasp of objects, classes, and inheritance, making it possible to present more interesting and complex examples

* Covers key areas such as class design and implementation (including inheritance), graphics and animation, GUIs, methods, object design, software reuse, conditional and iterative statements, strings, simulation, and data structures

* Provides review questions and programming exercises for each chapter

* Includes a companion CD-ROM with the NetBeans™ IDE 4.1, J2SE 5.0, and all the source code and figures from the book

On the CD!

* NETBEANS™ IDE 4.1 - A full-featured integrated environment for Java application development

* SUN JAVA™ 2 PLATFORM STANDARD EDITION DEVELOPMENT KIT (J2SE™) 5.0 - A complete environment for application development on desktops and servers and for deployment in embedded environments

* CODE - Contains all the code from examples in the book by chapter

* FIGURES - Includes all of the figures from the book by chapter

SYSTEM REQUIREMENTS WIN: Microsoft Windows XP Professional (SP2) or Microsoft Windows 2000 Professional (SP3); 512 MB of RAM minimum, 1 GB recommended; 1 GB disk space; Pentium III workstation, 500 MHz; MAC: Mac OS X 10.3; PowerPC G4 Processor minimum, Power- PC G5 Processor recommended; 512 MB RAM minimum, 1 GB RAM recommended; 125 MB of free disk space.

About the Author
JAMES LEVENICK (Salem, OR) is an Associate Professor of Computer Science at Willamette University in Salem, OR where he has taught courses including CS1, CS2, Computing Concepts, and Systems Software in Java. He received his PhD in Computer and Communication Sciences from the University of Michigan, and his research interests include artificial intelligence and machine learning.
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Design Patterns for eScience

Design Patterns for eScience

This book is for readers with backgrounds in science engineering who have experience in computer programming but who lack a training in software engineering. The treatment is centered around a case study in software development in “e-Science” using the Java™ programming language. A graphical front-end for browsing and visualising scientific waveform data is progressively refactored using important design patterns for object-oriented software. The final product is ready for porting onto the Grid. Object-oriented design patterns are taught in a real-world context which is relevant to computational science. A comprehensive CD of the case study accompanies the book.
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Java Web Services: Up and Running

Java Web Services: Up and Running

Product Description
With this example-driven book, you get a quick, practical, and thorough introduction to Java’s API for XML Web Services (JAX-WS) and the Java API for RESTful Web Services (JAX-RS).

Java Web Services: Up and Running takes a clear, no-nonsense approach to these technologies by providing you with a mix of architectural overview, complete working code examples, and short yet precise instructions for compiling, deploying, and executing a sample application. You’ll not only learn how to write web services from scratch, but also how to integrate existing services into your Java applications. All the source code for the examples is available from the book’s companion website.

With Java Web Services: Up and Running, you will:

* Understand the distinction between SOAP-based and REST-style services
*
* Focus on the WSDL (Web Service Definition Language) service contract
* Understand the structure of a SOAP message and the distinction between SOAP versions 1.1 and 1.2
* Learn various approaches to delivering a Java-based RESTful web service, and for consuming commercial RESTful services
* Know the security requirements for web services, both SOAP- and REST-based
* Learn how to implement JAX-WS in various application servers

Ideal for students and experienced programmers alike, Java Web Services: Up and Running is the concise guide you need to get going on this technology right away.
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Big Java

Big Java


Product Description
No one brews up a better Java guide than Cay Horstmann and in this Third Edition of Big Java he’s perfected his recipe. Thoroughly updated to include Java 6, the Third Edition of Horstmann’s bestselling text helps you absorb computing concepts and programming principles, develop strong problem-solving skills, and become a better programmer, all while exploring the elements of Java that are needed to write real-life programs.

A top-notch introductory text for beginners, Big Java, Third Edition is also a thorough reference for students and professionals alike to Java technologies, Internet programming, database access, and many other areas of computer science.
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Java Programming

Java Programming
Java Programming Introductory is designed to guide you, the beginning programmer, in developing applications and applets using the Java programming language. It introduces you to object-oriented programming concepts along with the Java syntax you need to implement them. In this book, you build applications and applets from the bottom up, rather than using prewritten objects. This book will teach you how to create and modify simple Java language applications and applets and provide you with the tools to create more complex examples.

Table of Contents

Preface
Read this Before you Begin
ch. 1 A First Program Using Java 1
ch. 2 Using Methods, Classes, and Objects 45
ch. 3 Advanced Object Concepts 89
ch. 4 Input, Selection, and Repetition 133
ch. 5 Arrays and Strings 197
ch. 6 Applets 265
Index 313

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Visual Basic.NET and XML: Harness the Power of XML in VB.NET Applications

Book Description
An accessible and step-by-step approach to using VB.NET and XML enterprise application development

XML is a tool for interacting with, describing, and transporting data between machines across networks and across the Internet-perfectly suited for Microsoft’s .NET plan to fully integrate the Internet into distributed computing. By using real-world and fully-functional examples, this book quickly brings Visual Basic programmers and developers up to speed on XML for enterprise application development. The authors include an overview of XML and how it works with VB.NET, then explain how to use it to manipulate data in distributed environments.

Companion Web site at www.vb-helper.com features the complete working code for all the examples built in the book.

Microsoft Technologies
.NET Platform: The next big overhaul to Microsoft’s technologies that will bring enterprise distributed computing to the next level by fully integrating the Internet into the development platform. This will allow interaction between any machine, on any platform, and on any device.

Visual Basic.NET: The update to this popular visual programming language will offer greater Web functionality, more sophisticated object-oriented language features, links to Microsoft’s new common runtime, and a new interface.

ASP.NET: A programming framework (formerly known as Active Server Pages) for building powerful Web-based enterprise applications; can be programmed using VB.NET or C#.

C#: Microsoft’s new truly object-oriented programming language that builds on the strengths of C++ and the ease of Visual Basic; promises to give Sun’s Java a run for its money.

Download Description
An accessible and step-by-step approach to using VB.NET and XML enterprise application development XML is a tool for interacting with, describing, and transporting data between machines across networks and across the Internet-perfectly suited for Microsoft’s .NET plan to fully integrate the Internet into distributed computing. By using real-world and fully-functional examples, this book quickly brings Visual Basic programmers and developers up to speed on XML for enterprise application development. The authors include an overview of XML and how it works with VB.NET, then explain how to use it to manipulate data in distributed environments. Companion Web site at www.vb-helper.com features the complete working code for all the examples built in the book. Microsoft Technologies .NET Platform: The next big overhaul to Microsoft’s technologies that will bring enterprise distributed computing to the next level by fully integrating the Internet into the development platform. This will allow interaction between any machine, on any platform, and on any device. Visual Basic.NET: The update to this popular visual programming language will offer greater Web functionality, more sophisticated object-oriented language features, links to Microsoft’s new common runtime, and a new interface. ASP.NET: A programming framework (formerly known as Active Server Pages) for building powerful Web-based enterprise applications; can be programmed using VB.NET or C#. C#: Microsoft’s new truly object-oriented programming language that builds on the strengths of C++ and the ease of Visual Basic; promises to give Sun’s Java a run for its money.

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Microsoft Office Publisher 2007 For Dummies

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Microsoft Office Publisher 2007 For Dummies

2007-12-26 | ISBN:0470184965 | PDF | 366 pages | 5.01 MB

Microsoft Publisher 2007 For Dummies is a 50-75% revision to Microsoft Publisher 2000 For Dummies, covering both the Publisher 2003 and Publisher 2007 editions. The book focuses on three markets: Small and medium-sized businesses using Publisher for marketing campaigns; churches using Publisher to communicate via newsletters and marketing charity events; and schools using Publisher to communicate via newsletters and projects.

New features covered in the 2007 edition include:
Applying branding to materials
Searching for templates
Previewing templates
The Publisher Task pane
Storing and retrieving frequently used design elements
Personalizing e-mail with mail merge
Personalizing hyperlinks
Improving navigation with bookmarks
Combining lists within Publisher
Publishing in PDF or XPS format
Creating press-ready PDFs
Creating a new marketing campaign
Linking to Business Contacts for tracking
Searching folders
And more!

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Unix eBooks Collection

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Beginning Unix
Unix Power Tools, Third Edition
Hacking: The Art of Exploitation
Mac OS X Unix 101 Byte-Sized Projects
SSH, The Secure Shell: The Definitive Guide
HackNotes(tm) Linux and Unix Security Portable Reference
Implementing SSH: Strategies for Optimizing the Secure Shell
The Shellcoder's Handbook: Discovering and Exploiting Security Holes
Hacker's Challenge : Test Your Incident Response Skills Using 20 Scenarios
Migrating to the Solaris Operating System: The Discipline of UNIX-to-UNIX Migrations

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Practical Java Game Programming

Practical Java Game Programming

Practical Java Game Programming

Product Description
Java™ is gaining more and more acceptance in the game development community, and with good commercial-quality Java games on the market, it will become a definitive choice. Practical Java Game Programming identifies the technological path developers need to take to make this happen.

It explores and illustrates cutting-edge Java game programming concepts and techniques through specific explanations from existing Java game projects, with fully executable example code. Intended for both Java programmers new to game development, and for game programmers interested in Java, the book offers usage patterns that leverage Java’s strengths and points out weaknesses to avoid. It teaches Java programmers how to deliver outstanding games and details the specific issues in Java to make game development straightforward and efficient.

Java has always provided a powerful platform on which to develop interactive content, and with the addition of the Java Technology Group’s gaming APIs, Java becomes a third-party platform choice and delivery model for game developers. Each chapter includes working code examples that can stand alone for easy implementation into one’s own projects, or be used toward the creation of a fully functional demo game. This allows beginning programmers to follow the topics step-by-step, and more experienced programmers to use specific areas of interest. Although this book is centered on Java and the platform technologies, its message is for developers to maintain a wide view regarding new technologies, as well as to keep creative ingenuity intact while implementing games on the Java platform.

Highlights
* Provides a complete guide to Java game development for Java programmers new to game development
* Focuses on Java specific topics such as performance issues and the virtual machine, garbage collection, Just-in-Time (JIT) compiler, native timers, and Java as a scripting language
* Covers 3D game development issues including the new Java bindings for OpenGL (JOGL), using JOGL to make a 3D Render Engine, and Collision Detection and Response
* Includes a chapter on “Local Area Networks for Java Games” by Jeff Kesselman, the Sun Game Server Architect, and “Game dbases and JDBC” by Sun Certified Java 2 Programmer, Will Bracken
* Explains genre specific issues for sports, puzzle, racing, strategy, action/adventure, and massively multiplayer online role-playing games
* Provides up-to-date information on J2SDK 1.5 in the book and on the companion site

On The CD-ROM
* FIGURES: all the figures from the book by chapter
* CODE: examples, libraries, and materials from each chapter
* SUN® J2SDK: the latest version of the Sun J2SDK 1.4.2_04 as well as Java3D™ and JOGL for Linux, Mac OSX and Win32

SYSTEM REQUIREMENTS:
Windows 2000 or better, Linux or Mac OSX; Pentium 1Ghz or better, 100MB free hard drive space. For 3D graphics examples, OpenGL 1.2 accelerated video support is required. For some 3D graphics examples full OpenGL 1.4 support is required.

About the Author
Dustin Clingman (Oviedo, FL) is a professor of Game Design and Development at Full Sail Real World Education and President of the game studio Zeitgeist Games, Inc. He frequently speaks at IGDA events and conferences around the country. Shawn Kendall (Winter Park, FL) is the professor for Real Time 3D Graphics at Full Sail and has developed cutting edge Java and Java3D based game technology demos for both Full Sail and Sun Microsystems. He is the founder of Immediate Mode Interactive, LLC, a Java game technology company. Syrus Mesdaghi (Orlando, FL) is the professor for the A.I. course at Full Sail, has developed cutting edge game technology for both Full Sail and Sun Microsystems and is active in Java gaming and A.I. communities.



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Programming with Objects

Programming with Objects

Programming with Objects

Product Description
Your essential comparative approach to learning C++ and Java

Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java, a comparative presentation of object-oriented programming with two of the most popular programming languages of today, teaches vital skills and techniques for the Internet age. Based on highly successful courses taught by the author, this book answers the need for a comprehensive educational program on the subject of object-oriented programming. In a clear and accessible format, the author compares and contrasts both languages, from basic language constructs to how both languages are used in application-level programming, such as graphics programming, network programming, and database programming.

Since both C++ and Java were born out of the same language, C, learning these two languages together has several distinct advantages:

  • Because they have much in common at the level of basic language structures, learning C++ and Java together saves time and facilitates the mastery of each
  • Learning by contrast and comparison can be more efficient and enjoyable, allowing readers access to the strengths and weaknesses of both languages
  • Learning to write a program in one language that corresponds to a given program in the other language enables students to tackle more difficult projects in either language
  • Comparing similar concepts in the two languages leads to a deeper understanding of the concepts in both

Roughly the first half of the text is devoted to basic language issues. More advanced topics are detailed in the second half, including programming of graphical user interfaces, multithreading, network programming, and database programming.

Designed as a text for educational programs in advanced programming and as a reference for professionals implementing Web- and Internet-based applications, Programming with Objects: A Comparative Presentation of Object-Oriented Programming with C++ and Java is also recommended for programmers familiar with either language who wish to expand their programming skills.


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Learning Java

Learning Java

Product Description
Version 5.0 of the Java 2 Standard Edition SDK is the most important upgrade since Java first appeared a decade ago. With Java 5.0, you’ll not only find substantial changes in the platform, but to the language itself-something that developers of Java took five years to complete. The main goal of Java 5.0 is to make it easier for you to develop safe, powerful code, but none of these improvements makes Java any easier to learn, even if you’ve programmed with Java for years.

And that means our bestselling hands-on tutorial takes on even greater significance. “Learning Java” is the most widely sought introduction to the programming language that’s changed the way we think about computing. Our updated third edition takes an objective, no-nonsense approach to the new features in Java 5.0, some of which are drastically different from the way things were done in any previous versions. The most essential change is the addition of “generics,” a feature that allows developers to write, test, and deploy code once, and then reuse the code again and again for different data types. The beauty of generics is that more problems will be caught during development, and “Learning Java” will show you exactly how it’s done. Java 5.0 also adds more than 1,000 new classes to the Java library. That means 1,000 new things you can do without having to program it in yourself. That’s a huge change. With our book’s practical examples, you’ll come up to speed quickly on this and other new features such as loops and threads. The new edition also includes an introduction to Eclipse, the open source IDE that is growing in popularity. “Learning Java,” 3rd Edition addresses all of the important uses of Java, such as webapplications, servlets, and XML that are increasingly driving enterprise applications. The accompanying CD includes the Java 5.0 SDK for Windows, Linux, and Solaris, plus the Eclipse IDE, the NetBeans IDE, and the many example programs from the book.


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Java Application Development on Linux

Java Application Development on Linux

Java Application Development on Linux

Product Description
Linux is the fastest-growing Java development platform because it saves money and time by serving as a platform for both development and deployment. But developers face significant platform-specific challenges when managing and deploying Java applications in a controlled production environment.

Written for Java and Linux developers alike, Java Application Development on Linux(R)is the hands-on guide to the full Java application development lifecycle on Linux. Determined to spare other developers hours of trial and error, Albing and Schwarz demonstrate the platform, tools, and application development by showing realistic, easy-to-follow examples. After a simple command-line application introduces basic tools, this program leads readers through business-logic object analysis, database design, Java servlet UIs, Java Server Pages (JSP) UIs, Swing GUIs, and Standard Widget Toolkit (SWT) GUIs. Scaling up to the enterprise level provides the opportunity to use both the JBoss Application Server and the Apache Geronimo Application Servers, and Enterprise JavaBeans (EJB).Readers learn how to *Use development tools available on Linux, such as the GNU Compiler for Java (gcj), Ant, the NetBeans IDE, IBM’s Eclipse Java IDE, JUnit, and SunONE Studio*Develop business logic layers using Java DataBase Connectivity (JDBC)*Add a Web interface using servlets and JSPs*Add a GUI using Sun’s Abstract Window Toolkit (AWT) and IBM’s SWT*Deploy EJBs in Linux The authors conclude by demonstrating how a hierarchy of budgets can be created, tracked, and shared with Concurrent Versions System (CVS). A companion Website includes all source code and a link to each tool described. Java Application Development on Linux(R) can propel you from a standing start to the full-speed development and deployment of Java applications on Linux.



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Java I/O, 2nd Edition

Java I/O, 2nd Edition

Java I/O, 2nd Edition

Product Description

All of Java’s Input/Output (I/O) facilities are based on streams, which provide simple ways to read and write data of different types. Java provides many different kinds of streams, each with its own application. The universe of streams is divided into four large categories: input streams and output streams, for reading and writing binary data; and readers and writers, for reading and writing textual (character) data. You’re almost certainly familiar with the basic kinds of streams–but did you know that there’s a CipherInputStream for reading encrypted data? And a ZipOutputStream for automatically compressing data? Do you know how to use buffered streams effectively to make your I/O operations more efficient? Java I/O, 2nd Edition has been updated for Java 5.0 APIs and tells you all you ever need to know about streams–and probably more.

A discussion of I/O wouldn’t be complete without treatment of character sets and formatting. Java supports the Unicode standard, which provides definitions for the character sets of most written languages. Consequently, Java is the first programming language that lets you do I/O in virtually any language. Java also provides a sophisticated model for formatting textual and numeric data. Java I/O, 2nd Edition shows you how to control number formatting, use characters aside from the standard (but outdated) ASCII character set, and get a head start on writing truly multilingual software.

Java I/O, 2nd Edition includes:

  • Coverage of all I/O classes and related classes
  • In-depth coverage of Java’s number formatting facilities and its support for international character sets


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NetBeans™ Ruby and Rails IDE with JRuby

NetBeans™ Ruby and Rails IDE with JRuby

NetBeans™ Ruby and Rails IDE with JRuby

Product Description

As Ruby and Rails continues to grow, and more and more jobs are coming online that require you to effectively develop Ruby and Rails in the web tier. Beyond the Rails framework, there are still very few proven tools and IDEs to get the job done, at least until now. The NetBeans Ruby and Rails IDE, according to some, is by far the best and proven IDE in Ruby and Rails. Who would’ve thought a Java IDE could do Ruby and Rails?

Published with the developer in mind, firstPress technical briefs explore emerging technologies that have the potential to be critical for tomorrow’s industry. Apress keeps developers one step ahead by presenting key information as early as possible in a PDF of 150 pages or less. Explore the future through Apress with NetBeans™ Ruby and Rails IDE with JRuby, an officially endorsed NetBeans project book, which is for Ruby and Rails programmers who want to take advantage of the NetBeans IDE to facilitate their Ruby and/or Rails web application development.

  • Shows you how to use the NetBeans IDE 6.5 in the Ruby and Rails development processes
  • Gives you in–depth information to help you configure the working environment for your specific Ruby interpreter, application server, and database server
  • Showcases the NetBeans features that enhance your productivity from project creation, to editing, debugging, and testing

Authors Chris Kutler and Brian Leonard work closely with both the developers of the NetBeans Ruby and Rails IDE project and the user community. The authors’ in–depth knowledge of the numerous product features, in addition to an understanding of how the community uses the product to meet their development practices, enables them to present you the essential information necessary to efficiently and effectively use the tools of this IDE.


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