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Thursday, June 11, 2009

C# in Depth: What you need to master C# 2 and 3 (Paperback)



C# in Depth is a completely new book designed to propel existing C#
developers to a higher level of programming skill. One simple principle
drives this book: explore a few things deeply rather than offer a
shallow view of the whole C# landscape. If you often find yourself
wanting just a little more at the end of a typical chapter, this is the
book for you. Expert author Jon Skeet dives into the C# language,
plumbing new C# 2 and 3 features and probing the core C# language
concepts that drive them. This unique book puts the new features into
context of how C# has evolved without a lengthy rehearsal of the full C#
language. C# in Depth briefly examines the history of C# and the .NET
framework and reviews a few often-misunderstood C# 1 concepts that are
very important as the foundation for fully exploiting C# 2 and 3.
Because the book addresses C# 1 with a light touch, existing C#
developers don't need to pick through the book in order to find new
material to enhance their skills. This book focuses on the C# 2 and 3
versions of the language, but clearly explains where features are
supported by changes in the runtime (CLR) or use new framework classes.
Each feature gets a thorough explanation, along with a look on how you'd
use it in real life applications. C# in Depth is both a vehicle for
learning C# 2 and 3 and a reference work. Although the coverage is
in-depth, the text is always accessible: You'll explore pitfalls that
can trip you up, but you'll skip over gnarly details best left to the
language specification. The overall effect is that readers become not
just proficient in C# 2 and 3, but comfortable that they truly
understand the language.

Manning.C.Sharp.in.Depth.Apr.2008.pdf

http://rapidshare.com/files/210172256/Manning.C.Sharp.in.Depth.Apr.2008.pdf


Password default : booktraining.net

Photo Voting Website from Scratch!




Demo: http://phpvideotutorials.com/fotoweekly/

Quick break down of topics covered.

PHP & MySQL, Handling file uploads, Validating file size, Validating file types, Shared hosting limitations, Resizing jpegs, Cropping Jpegs, GD library, Tagging data, Tag Clouds, Searching by Tag, User Voting System by IP, Safe Output, Random Backgrounds and stacks more!

What is the end result?

By the end of the lessons you'll have created a Photo Voting Site From Scratch! Ever wondered how you could handle file uploads? wanted to re-size or crop part of an image? you'll learn that! You'll also learn how to tag data and make those pretty tag clouds. After all of that cool stuff we also create a voting system. This course is jam packed with every day solutions for the modern web!

What Format is the video?

It's Flash video format 900 * 700 pixels! and you instantly download it to your computer! and it works on all Operating Systems. It sits in a HTML page so all you need is a browser and flash player installed! to easy.

How is the course structured?

It's 13 lessons 6 hours with all source code provided! I saved the code at the end of every lesson so you can start from any lesson you like. Starting from the beginning and coding every line along with me is the best way though! you'll learn more and have a better understanding of how everything works.

Lesson 01 - Introduction
We talk about what we are going to build. We look at flickr and Photo Friday as well as Leo Laporte's The Tech Guy for inspiration.

Lesson 02 - Templating and Controller
We take a different approach in this course starting will our interface first. Setting up our controller, layouts and views. I also mention My brother has gone to buy a car!

Lesson 03 - Database and Table
This lesson is heaps of fun! My brother comes home from car shopping and everything starts to happen. We have a guy on a lawnmower powered plane fly over our house! It's just to darn funny!

Lesson 04 - PHP to MySQL
Now we start to get into the nitty gritty! we start connecting to Mysql From PHP and writing functions and collecting user data. Dickie also makes a guest appearance.. that is short lived. His a cheeky little monkey :-)

Lesson 05 - Validating data and Files!
It's time to start validating our data and that includes our Jpegs! This is a really great lesson that will help you validate your files.

Lesson 06 - Uploading our Jpegs!
Fun, fun, fun! Uploading files is way cool.. you'll be surprized just how cool. I also talk about Dickie the Bat-Bird.. nananananana nananananana Bat-bird!

Lesson 07 - Resizing and Cropping
Our images are HUGE we need some way of resizing and cropping them.. so that's what we do! :) I eat a Vegemite crumpet and speak posh.

Lesson 08 - Tags, Tags, Tags
We all know what Tags are.. I just show you how to set them up.. it's easy!

Lesson 9 - Attack of the Function
This is the real meat of the application! we set up function after function.. after this lesson I feel really good with where we are at!

Lesson 10 - Using our Functions
See our application come to life! all that hard work in lesson 09 pays off and we get rewarded. My brother also get his his car! I have to go and take a look.

Lesson 11 - Tag Cloud
We have photos and tags in our database! let's create a tag cloud. WOOT WOOT! :)

Lesson 12 - Voting System!
Setting up a voting system is the name of the game.. so that's what we do. Some parts are tricky but we get there.

Lesson 13 - Finishing the project
This is what we have been working towards! we add in random backgrounds and a few other goodies! It was great ride most fun I've had so far! recorded over one day with no edits WOOT!! thanks for watching :-)

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Numerical Optimization: Theoretical and Practical Aspects

Numerical Optimization: Theoretical and Practical Aspects
Numerical Optimization: Theoretical and Practical Aspects

Product Description

Just as in its 1st edition, this book starts with illustrations of the ubiquitous character of optimization, and describes numerical algorithms in a tutorial way. It covers fundamental algorithms as well as more specialized and advanced topics for unconstrained and constrained problems. Most of the algorithms are explained in a detailed manner, allowing straightforward implementation. Theoretical aspects of the approaches chosen are also addressed with care, often using minimal assumptions.

This new edition contains computational exercises in the form of case studies which help understanding optimization methods beyond their theoretical, description, when coming to actual implementation. Besides, the nonsmooth optimization part has been substantially reorganized and expanded.



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How To Create Ajax Web Applications Using JQuery

How To Create Ajax Web Applications Using JQuery
How To Create Ajax Web Applications Using JQuery
http://15daysofjquery.com/
Jack Born How To Create Ajax Web Applications Using JQuery | 421 Mb
A step by step video tutorials: * 2 and a Half Hours of Video Instruction * Code and Data Included * Links to Resources

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Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)


Jackwind Li Guojie, "Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)"Publisher: Wrox Press ISBN: 0470094591 11 February 2005 11 MB Pages: 528 PDFProfessional Java Native Interfaces takes a solutions-based approach in showing how SWT/JFace works, discussing each common component, providing useful, practical ideas, tips and techniques to make the Java developers' work easier. Professional Java Native Interfaces takes a solutions-based approach in showing how SWT/JFace works, discussing each common component, providing useful, practical ideas, tips and techniques to make the Java developers' work easier. The author provides relevant and timely examples, both stand-alone applications and smaller code snippets that readers can incorporate into their own code. To provide a truly real-world quality, the author builds an email/ftp client sample application to show readers how to combine everything into a presentable Java native UI application. About the AuthorJack Li Guojie is an independent Java developer who has been building various types of Java applications since 1998. His areas of interest and experience include artificial intelligence, user interfacing, Web applications, and enterprise system architecture. He has contributed articles to many leading software journals.

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M.O.C 6417B Microsoft Updating Your Application Infrastructure Technology Skill To Windows Server 2008


M.O.C 6417B Microsoft Updating Your Application Infrastructure Technology Skill To Windows Server 2008 DVD | 3.6 GB

This three day instructor led course provides students with an understanding of Applications Infrastructure technologies in Windows Server 2008. This course is intended to allow individuals who already have experience with Applications Infrastructure technologies in Windows 2000 Server or Windows Server 2003 to upgrade their skills to Windows Server 2008.



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PHP 5 CMS Framework Development


Martin Brampton, "PHP 5 CMS Framework Development: Expert insight and practical guidance to creating an efficient, flexible, and robust framework for a PHP 5-based content management system "
Packt Publishing | 2008 | ISBN: 1847193579 | 348 pages | PDF | 2,5 MB

Expert insight and practical guidance to creating an efficient, flexible, and robust framework for a PHP 5-based content management system
Learn how to design, build, and implement a complete CMS framework for your custom requirements
Implement a solid architecture with object orientation, MVC
Build an infrastructure for custom menus, modules, components, sessions, user tracking, and more
Written by a seasoned developer of CMS applications


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Lynda.com - InDesign CS4 10 Essential Tips



by: David Blatner
en | Lynda.com

InDesign CS4: 10 Essential Tips
with: David Blatner

In InDesign CS4: 10 Essential Tips, instructor David Blatner uses his vast knowledge of InDesign to teach some of the program’s useful but not universally known functions. He showcases new techniques and tricks, including stripping out unwanted text formatting, and scaling objects quickly. The shortcuts in this course are designed to help new and experienced InDesign users streamline their workflows and make more time for the creative process.

Released on: 4/9/2009

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Lynda.com - Flash User Experience Best Practices

Lynda.com - Flash User Experience Best PracticesFlash User Experience Best Practices offers solutions to common user experience issues that Flash designers and developers face every day. Topics shown include: making the browser Back button work with the Flash Player, handling state management, implementing effective Flash detection with useful alternate content, improving "scanability" and workflow in your applications, and helping users maintain context while working with your applications. Throughout the training videos, Robert Hoekman, Jr., shows you real-world examples and demonstrates techniques for improving the experiences you create. Exercise files accompany the training videos, allowing you to follow along and learn at your own pace.

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K.Alliance PMI PMP Online / CBT Training Course


If you are interested in obtaining a PMP certification, then training is needed to learn all the material you will face on the exam, and our PMBOK 4th edition training course will help you successfully learn the material. Project management is the application of knowledge, skills, tools and techniques to create and plan activities in compliance with project requirements. Project management is accomplished through the use of processes such as: Initiating, Planning, Executing, Controlling, and Closing, which you will learn in our PMI PMP training videos. If you want to become such a professional, then our PMP certification training videos can help you get there by successfully preparing you for the PMP certification exam that must be passed before getting the designation. The self-study PMBOK fourth edition course also features a real-world approach, so that you are thoroughly prepared for all of your endeavors beyond succeeding the day of the exam and know what to do when actually out in the real world. Our cost-effective PMP certification training will provide you with the knowledge and skills needed to successfully pass the exam to become a certified professional.

About the instructor:

Lynne Wiekert started her career as a consultant in 1986 at Accenture Consulting. Working in both business and IT, Lynne continued her career as a manager, trainer and mentor to clients as well as her teams. She began actively training people for the PMP certification and other business skills in 2002. Lynne has worked in a variety of industries including ******, Banking, Government, Pharmaceutical and Waste Management Services.

PMI PMP Training via Online

The online PMP certification training videos offers the most comprehensive PMI PMP certification curriculum you will find anywhere since our PMBOK 4th edition course features certified instructors who have created a dynamic curriculum that will provide you with a solid foundation for performing project management. We only have the very best subject matter experts teach our online computer training course, so rest assure that you will receive a quality education when taking the course. The self-study PMP online training course features full-motion videos that are instructor led and feature in-depth discussions, hands-on practice activities, interactive demos and quizzes and assessments to track and monitor your progress within the PMP 4th edition certification training course.
PMI PMP CBT Training Videos on CD / DVD

For those too busy to take traditional off-site classes will appreciate the fact that the self-study PMI PMP CBT program is self-paced and self-guided, thus allowing you to schedule time for learning at your own convenience. Take control of your own learning destiny with our course since it allows you the complete freedom to learn on your own terms since you learn from your computer and PMP training CDs. You never have to set foot at an offsite location since the self-paced PMI PMP computer based training videos can be conveniently taken from the comforts of your home or office. You can still have a life outside of learning when taking our PMP 4th edition computer based training course that conveniently fits into your schedule!
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VTC - The Indispensable Cinema 4D Tutorials


VTC - The Indispensable Cinema 4D Tutorials | 901.22 MB

Maxon’s award-winning Cinema 4D is a robust and accessible application for creating high-end 3D images and animation. Its state-of-the-art technology and ease-of-use have made it an indispensable tool in every industry from movies and broadcast, games, design and visualization, architecture and science. This tutorial contains over 13 hours of instruction covering Cinema 4D’s modeling tools, lighting modes, texturing, rendering and output options and animation tools.

*Note: Although presented using version 9, most lessons taught in this tutorial also apply to version 10.

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Harvard Extension School Computer Science E-259 XML With Java


Computer Science E-259: XML with Java is a course at Harvard Extension School. It is part of the school's Distance Education Program, which means that students can take this course via the Internet. This course introduces XML as a key enabling technology in Java-based enterprise applications. Students learn the fundamentals of XML and its derivatives, including DTD, SVG, XML Schema, XPath, XQuery, XSL-FO, and XSLT. Additionally, students gain experience with programmatic interfaces to XML like SAX and DOM as well as with standard APIs like JAXP and TrAX. The course introduces J2EE, including JavaServer Pages and Java Servlet, and also explores HTTP, SOAP, web services, and WSDL.

Lectures

Lecture 1: Introduction. Computer Science E-259. J2EE. XML: What, Who, When, How, Why. Computer Science E-259. Available in Flash, MP3, and QuickTime formats, along with slides.

Lecture 2: XML 1.1 and SAX 2.0.2. XML 1.1. SAX 2.0.2. JAXP 1.3 and Xerces 2.7.1. Parsing. My First XML Parser.

Lecture 3: DOM Level 3. DOM Level 3. JAXP 1.3 and Xerces 2.7.1. My First XML Parser.

Lecture 4: XPath 1.0 (and 2.0) XSLT 1.0 (and 2.0). CSS Level 2. XPath 1.0 (and 2.0). XSLT 1.0 (and 2.0). TrAX. Project 2.

Lecture 5: XPath 1.0 (and 2.0) XSLT 1.0 (and 2.0), Continued. XSLT, Continued.

Lecture 6: Namespaces in XML 1.1 (Second Edition), SVG 1.1, and XSL (XSL-FO) 1.1. Namespaces in XML 1.1 (Second Edition). SVG 1.1. XSL (XSL-FO) 1.1. Project 2.

Lecture 7: HTTP 1.1, JavaServer Pages 2.1, and Java Servlet 2.5. HTTP 1.1. n-Tier Enterprise Applications. JavaServer Pages 2.1. Java Servlet 2.5. Project 3.

Lecture 8: XQuery 1.0 and DTD. XQuery 1.0. DTD. Project 3.

Lecture 9: XML Schema (Second Edition). XML Schema. Project 4.

Lecture 10: XML Schema (Second Edition), Continued. XML Schema, Continued. Project 4.

Lecture 11: Web Services, SOAP 1.2, and WSDL 1.1. Web Services. RPCs. SOAP 1.2. WSDL 1.1. Axis 1.4.

Lecture 12: Ajax at HBS. Three Implementations at HBS. Available in Flash, MP3, and QuickTime formats, along with slides.

Lecture 13: X{Forms,Link,Pointer,Include} 1.0 and XML {Base,Encryption,Key Management,Signature}. XForms 1.0 (Second Edition). XLink 1.0. XPointer 1.0. XInclude 1.0 (Second Edition). XML Base. XML Encryption. XML Key Management 2.0. XML Signature. Data Modeling. Computer Science E-259.
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Code Leader: Using People, Tools, and Processes to Build Successful Software


"Code Leader: Using People, Tools, and Processes to Build Successful Software" by Patrick Cauldwell, Scott Hanselman
Publisher: Wrox | May 2008 | ISBN: 0470259248 | PDF | 3.3 Mb | 233 Pages

This book is for the career developer who wants to take his or her skill set and/or project to the next level. If you are a professional software developer with 3–4 years of experience looking to bring a higher level of discipline to your project, or to learn the skills that will help you transition from software engineer to technical lead, then this book is for you. The topics covered in this book will help you focus on delivering software at a higher quality and lower cost. The book is about practical techniques and practices that will help you and your team realize those goals.

This book is for the developer understands that the business of software is, first and foremost, business. Writing code is fun, but writing high-quality code on time and at the lowest possible cost is what makes a software project successful. A team lead or architect who wants to succeed must keep that in mind.

Given that target audience, this book assumes a certain level of skill at reading code in one or more languages, and basic familiarity with building and testing software projects. It also assumes that you have at least a basic understanding of the software development lifecycle, and how requirements from customers become testable software projects.

Who This Book Is Not For: This is not a book for the entry-level developer fresh out of college, or for those just getting started as professional coders. It isn’t a book about writing code; it’s a book about how we write code together while keeping quality up and costs down. It is not for those who want to learn to write more efficient or literate code. There are plenty of other books available on those subjects, as mentioned previously.

This is also not a book about project management or development methodology. All of the strategies and techniques presented here are just as applicable to waterfall projects as they are to those employing Agile methodologies. While certain strategies such as Test-Driven Development and Continuous Integration have risen to popularity hand in hand with Agile development methodologies, there is no coupling between them. There are plenty of projects run using SCRUM that do not use TDD, and there are just as many waterfall projects that do.

Philosophy versus Practicality: There are a lot of religious arguments in software development. Exceptions versus result codes, strongly typed versus dynamic languages, and where to put your curly braces are just a few examples. This book tried to steer clear of those arguments here. Most of the chapters in this book deal with practical steps that you as a developer can take to improve your skills and improve the state of your project. The author makes no claims that these practices represent the way to write software. They represent strategies that have worked well for the author and other developers that he have worked closely with.

Philosophy certainly has its place in software development. Much of the current thinking in project management has been influenced by the Agile philosophy, for example. The next wave may be influenced by the Lean methodologies developed by Toyota for building automobiles. Because it represents a philosophy, the Lean process model can be applied to building software just as easily as to building cars. On the other hand, because they exist at the philosophical level, such methodologies can be difficult to conceptualize. The book tries to favor the practical over the philosophical, the concrete over the theoretical. This should be the kind of book that you can pick up, read one chapter of, and go away with some practical changes you can make to your software project that will make it better.

That said, the first part of this book is entitled “Philosophy” because the strategies described in it represent ways of approaching a problem rather than a specific solution. There are just as many practical ways to do Test-Driven Development as there are ways to manage a software project. You will have to pick the way that fits your chosen programming language, environment, and team structure. The book has tried to describe some tangible ways of realizing TDD, but it remains an abstract ideal rather than a one-size-fits-all technical solution. The same applies to Continuous Integration. There are numerous ways of thinking about and achieving a Continuous Integration solution, and this book presents only a few. Continuous Integration represents a way of thinking about your development process rather than a concrete or specific technique.

The second and third parts represent more concrete process and construction techniques that can improve your code and your project. They focus on the pragmatic rather than the philosophical.

Every Little Bit Helps: You do not have to sit down and read this book from cover to cover. While there are interrelationships between the chapters, each chapter can also stand on its own. If you know that you have a particular problem such as error handling with your current project, read that chapter and try to implement some of the suggestions in it. Don’t feel that you have to overhaul your entire software project at once. The various techniques described in this book can all incrementally improve a project one at a time.

If you are starting a brand new project and have an opportunity to define its structure, then by all means read the whole book and see how it influences the way you design your project. If you have to work within an existing project structure, you might have more success applying a few improvements at a time.

In terms of personal career growth, the same applies. Every new technique you learn makes you a better developer, so take them one at a time as your schedule and projects allow.

Examples: Most of the examples in this book are written in C#. However, the techniques described in this book apply just as well to any other modern programming language with a little translation. Even if you are unfamiliar with the inner workings or details of C# as a language, the examples are very small and simple to understand. Again, this is not a book about how to write code, and the examples in it are all intended to illustrate a specific point, not to become a part of your software project in any literal sense.

This book is organized into three sections, Philosophy, Process and Code Construction. The following is a short summary of what you will find in each section and chapter.

Part I (Philosophy) contains chapters that focus on abstract ideas about how to approach a software project. Each chapter contains practical examples of how to realize those ideas.

Chapter 1 (Buy, not Build) describes how to go about deciding which parts of your software project you need to write yourself and which parts you may be able to purchase or otherwise leverage from someplace else. In order to keep costs down and focus on your real competitive advantage, it is necessary to write only those parts of your application that you really need to.

Chapter 2 (Test-Driven Development) examines the Test-Driven Development (or Test-Driven Design) philosophy and some practical ways of applying it to your development lifecycle to produce higher-quality code in less time.

Chapter 3 (Continuous Integration) explores the Continuous Integration philosophy and how you can apply it to your project. CI involves automating your build and unit testing processes to give developers a shorter feedback cycle about changes that they make to the project. A shorter feedback cycle makes it easier for developers to work together as a team and at a higher level of productivity.

The chapters in Part II (Process) explore processes and tools that you can use as a team to improve the quality of your source code and make it easier to understand and to maintain.

Chapter 4 (Done Is Done) contains suggestions for defining what it means for a developer to “finish” a development task. Creating a “done is done” policy for your team can make it easier for developers to work together, and easier for developers and testers to work together. If everyone on your team follows the same set of steps to complete each task, then development will be more predictable and of a higher quality.

Chapter 5 (Testing) presents some concrete suggestions for how to create tests, how to run them, and how to organize them to make them easier to run, easier to measure, and more useful to developers and to testers. Included are sections on what code coverage means and how to measure it effectively, how to organize your tests by type, and how to automate your testing processes to get the most benefit from them.

Chapter 6 (Source Control) explains techniques for using your source control system more effectively so that it is easier for developers to work together on the same project, and easier to correlate changes in source control with physical software binaries and with defect or issue reports in your tracking system.

Chapter 7 (Static Analysis) examines what static analysis is, what information it can provide, and how it can improve the quality and maintainability of your projects.

Part III (Code Construction) includes chapters on specific coding techniques that can improve the quality and maintainability of your software projects.

Chapter 8 (Contract, Contract, Contract!) tackles programming by contract and how that can make your code easier for developers to understand and to use. Programming by contract can also make your application easier (and therefore less expensive) to maintain and support.

Chapter 9 (Limiting Dependencies) focuses on techniques for limiting how dependent each part of your application is upon the others. Limiting dependencies can lead to software that is easier to make changes to and cheaper to maintain as well as easier to deploy and test.

Chapter 10 (The Model-View-Presenter Model) offers a brief description of the MVP model and explains how following the MVP model will make your application easier to test.

Chapter 11 (Tracing) describes ways to make the most of tracing in your application. Defining and following a solid tracing policy makes your application easier to debug and easier for your support personnel and/or your customers to support.

Chapter 12 (Error Handing) presents some techniques for handling errors in your code that if followed consistently make your application easier to debug and to support.

Part IV (Putting It All Together) is simply a chapter that describes a day in the life of a developer who is following the guiding principles and using the techniques described in the rest of the book.

Chapter 13 (Calculator Project: A Case Study) shows many of this book’s principles and techniques in actual use

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Microsoft ASP.NET Programming with Microsoft Visual C#(TM) .NET Deluxe Learning Edition (Pro-Developer)


Microsoft ASP.NET Programming with Microsoft Visual C#(TM) .NET Deluxe Learning Edition (Pro-Developer)
Microsoft Press | 2002-11-30 | ISBN: 0735618151 | 700 pages | PDF | 12 MB

Teach yourself how to build Web applications and services for Microsoft .NET-with tools and instruction, straight from the source! In a single, economical package, this DELUXE LEARNING EDITION delivers Microsoft's popular Step by Step tutorial for Microsoft ASP.NET along with fully supported, standard-edition software for the Microsoft Visual C# .NET development system. Featuring instruction and examples focused on C# programming, this Step by Step book enables you to work at your own pace-and apply your learning to real Visual C# .NET software, not a simulation. It's everything you need to build the skills and knowledge for developing .NET-ready Web applications and Web services, right now.

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KelbyTraining The Business Side of Photography Rick Sammon


KelbyTraining The Business Side of Photography Rick Sammon | 178 MB
In this class, Rick shares his approach to this all-important side of photography, answering questions (interview style) from his workshop students and NAPP. And he should know! He spends more time on the business side of photography than taking pictures.
Lesson 01 Overview and Best Photography Tip (3:56)
Lesson 02 How Do You Find the Time? (5:39)
Lesson 03 How Much Time to Spend on the Business Side of Photography (3:31)
Lesson 04 Sponsorship (2:26)
Lesson 05 Web Sites Are Very Important (4:25)
Lesson 06 Biggest Challenges on the Business Side (5:29)
Lesson 07 The Future and Using Releases (4:18)
Lesson 08 Making a Name for Yourself (5:26)
Lesson 09 Exhibit Your Work (3:52)
Lesson 10 Marketing Your Product (4:46)

Lesson 11 Computer Equipment (2:47)
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The Teaching Company - Introduction to Number Theory


The Teaching Company - Introduction to Number Theory DVD | 7 GB

Taught by Edward B. Burger, Williams College /Ph.D., The University of Texas at Austin | Publisher: The Teaching Company | ISBN: 1598034200
Course No. 1495 (24 lectures, 30 minutes/lecture)

2 DVD set with 24 lectures 30 minutes each for a total of 720 minutes Taught by: Professor Edward B. Burger, Williams College. Annotation Lectures 1-12 of 24. "Course No. 1495" Lecture 1. Number theory and mathematical research -- lecture 2. Natural numbers and their personalities -- lecture 3. Triangular numbers and their progressions -- lecture 4. Geometric progressions, exponential growth -- lecture 5. Recurrence sequences -- lecture 6. The Binet formula and towers of Hanoi -- lecture 7. The classical theory of prime numbers -- lecture 8. Euler's product formula and divisibility -- lecture 9. The prime number theorem and Riemann -- lecture 10. Division algorithm and modular arithmetic -- lecture 11. Cryptography and Fermat's little theorem -- lecture 12. The RSA encryption scheme. Summary Professor Burger begins with an overview of the high-level concepts. Next, he provides a step-by-step explanation of the formulas and calculations that lay at the heart of each conundrum. Through clear explanations, entertaining anecdotes, and enlightening demonstrations, Professor Burger makes this intriguing field of study accessible for anyone who appreciates the fascinating nature of numbers.

In an ancient kingdom, a king asked his servant what he most desired.

"Sire," said the mathematician, "Just place one grain of rice on a single square of a chessboard. Then fill each square by doubling the number of grains of rice for every other square. I would be content with the total sum of rice."

Little did the king know, he now owed his mathematician a grand total of 18,446,744,073,709,551,615 grains of rice—or more than 671 billion tons!



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Lynda.com Avid Xpress Pro 5.5 Essential Editing


All filmmakers and television producers (budding and experienced alike) will probably use an Avid product at some point in their careers. Avid Xpress Pro 5.5 Essential Editing covers the latest version of this high-end editing application, from the basics of using its interface to the ins and outs of rendering, creating titles and credits, and importing and exporting footage. Chris also demonstrates a range of hands-on editing techniques. Exercise files accompany this training.

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Advanced XML Applications from the Experts at The XML Guild

Advanced XML Applications from the Experts at The XML Guild

Advanced XML Applications from the Experts at The XML Guild

Product Description
Numerous books abound for the beginning programmer who wants to learn XML, but there are few learning resources available for those who are already proficient in XML and need expert-level advice to help maximize their workflow. Advanced XML Applications from the Experts at The XML Guild provides such a resource, written by the expert programmers at The XML Guild. The book is not intended to be another exhaustive XML “bible,” rather, it’s a collection of advanced tips and techniques that the authors have used in the real world-and are now happy to share with you. Each chapter is written by the guild member considered to be the expert on a particular topic.



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Investing in Renewable Energy: Making Money on Green Chip Stocks

Investing in Renewable Energy: Making Money on Green Chip Stocks

Investing in Renewable Energy: Making Money on Green Chip Stocks

Product Description
Investing in Renewable Energy puts the depletion of finite resources such as oil, natural gas, and coal in perspective, and discusses how renewable energy solutions–from solar and wind to geothermal and biofuels–will usher in a new generation of wealth for investors and a new way of life for everyone. With this book, you’ll discover various renewable energy technologies that are at the forefront of transitioning our energy economy, and learn how to profit from next-generation renewable energy projects and companies that are poised to take over where fossil fuels will leave off.



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Ecological Design, Tenth Anniversary Edition

Ecological Design, Tenth Anniversary Edition

Ecological Design, Tenth Anniversary Edition

Product Description

Ecological Design is a landmark volume that helped usher in an exciting new era in green design and sustainability planning. Since its initial publication in 1996, the book has been critically important in sparking dialogue and triggering collaboration across spatial scales and design professions in pursuit of buildings, products, and landscapes with radically decreased environmental impacts. This 10th anniversary edition makes the work available to a new generation of practitioners and thinkers concerned with moving our society onto a more sustainable path. Using examples from architecture, industrial ecology, sustainable agriculture, ecological wastewater treatment, and many other fields, Ecological Design provides a framework for integrating human design with living systems. Drawing on complex systems, ecology, and early examples of green building and design, the book challenges us to go further, creating buildings, infrastructures, and landscapes that are truly restorative rather than merely diminishing the rate at which things are getting worse.


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Archicad Interactive Training Guide


Archicad Interactive Training Guide | 814 MB

Thank you for beginning the interactive training program for Archicad 10. Scroll down to view a technical start-up guidance clip, so your next step toward interactive learning will be a smooth one. You can download the Training Guide free-of-charge for both Macintosh® and for Windows® platform.

Before starting to download this guide, please note:

* To gain the most from the unique benefits and simplicity of learning in an interactive environment, it is recommended that you install Archicad 10 onto your computer. Once you have this installed, do not forget to install the "AC10 MoviePlayer" plug-in which is part of your downloaded package.
* But of course, you are free to download this guide even without having Archicad 10 on your computer (in one "pack", or in several chunks). In this case, you can view the e-Guide PDF document and also watch the narrated movies. (Please note that you will also need to have the latest version of Adobe Acrobat Reader as well as Apple QuickTime 7 Player on your computer

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Advanced 3D Game Programming All in One

Advanced 3D Game Programming All in One

Advanced 3D Game Programming All in One

Product Description
Take your 3D game programming skills to the next level! Advanced 3D Game Programming All in One uses the Torque Game Engine to teach experienced 3D game programmers advanced concepts. You’ll use the Torque Game Engine to learn each new skill, maximizing your game engine experience. Quickly conquer TorqueScript, simulation techniques, the ins and outs of the game engine, player control, and using applied artificial intelligence. Then take it up a notch and discover how to spice up your game with enhanced game modeling using character and shape modeling and dynamic skins. Advanced 3D Game Programming All in One reveals the techniques and mechanisms that will give you an insider’s look into the realm of game development so you can create your own amazing games just like the pros.



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Beginning Java Game Programming Second Edition

Beginning Java Game Programming

Beginning Java Game Programming

Product Description
Are you serious about learning how to create real, Java-based games for fun and sharing? Do you have a basic understanding of the Java programming language? If you’ve answered yes, then you are ready to get started building web-based 2D games from scratch using the latest version of the Java Development Kit! “Beginning Java Game Programming, Second Edition” is a hands-on guide that is perfect for beginner-level game programmers who want to quickly and easily learn how to create games using Java. Written in simple language, the book teaches each new skill using engaging tutorials, followed by end-of-chapter questions and exercises to help reinforce what you’ve just learned. Each chapter builds upon the previous ones, allowing you to repeat and practice the techniques covered. You’ll begin with the basics of writing a simple 2D game using vector graphics, move on to utilizing Java’s advanced 2D library to add animation and sound effects, and end by creating a professional, sprite-based game full of interesting artwork and details that you can share with others on your own website!



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