Free Ebook Video Training

Wednesday, May 27, 2009

The NLP Comprehensive Master Practitioner Training on DVD - Part 2: Advanced Submodalities with Tom Best


The NLP Comprehensive Master Practitioner Training on DVD - Part 2: Advanced Submodalities with Tom Best | 3.4 GB

The NLP Comprehensive Master Practitioner Training on DVD
NLP Comprehensive | 11 DVD's | AVI
Language: English

Part 2: Advanced Submodalities with Tom Best

Raw and unedited – This footage is coming straight from the camera!

If you purchased the Living Encyclopedia Volume 1, you've enjoyed a thoroughly edited, polished, and cross referenced NLP Comprehensive Practitioner Training – a tool for both the neophyte and the master. You've probably already been telling your friends about it. ;-)

The response has been so strong from people who, like you, also want the Master Practitioner, and don't want to wait for another year or so, that we have decided to offer a limited edition of the raw, unedited Master Practitioner Training DVDs.

Here's what's included in the whole training:

Section 1: Modeling with David Gordon

Section 2: Advanced Submodalities with Tom Best

Section 3: Meta-Programs with Charles Faulkner

Section 4: Beliefs with Adam Reynolds

Section 5: Adv. Language Patterns with Tamara Andreas

Section 6: Adv. Strategies with Charles Faulkner

Section 7: Self Concept Work with Steve Andreas

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Professional DotNetNuke Module Programming

Professional DotNetNuke Module Programming

Professional DotNetNuke Module Programming

Product Description

This book was written to provide insight into the development techniques needed (and the options available) to work within the DotNetNuke framework. Emphasis is placed on the available methods to extend the framework, as well as the situations and rules governing when each respective extension model should be used. Along with this emphasis on selecting the right extension method, the book stresses the importance of leveraging the framework in as many areas as possible, and ultimately using the framework to the advantage of the developer, rather than merely working with it.

One current weakness of the DotNetNuke framework is developer documentation. The framework provides developers with numerous amazing methods to extend the framework and build truly robust applications, but as of this writing, minimal API documentation exists, and overall development topics are scattered all over the Internet. Many community members have helped to supplement this lack of developer content by writing blog articles and technical tutorials to help teach the individual concepts, but because there is no central repository, it can be tedious and difficult to find just what you need.

This book helps truly identify and document some excellent new features that are supported starting with DotNetNuke 5.0. The inclusion of jQuery exposes developers to a great JavaScript library that will enable interactive and animated interfaces to be created easily. The new Module Packaging system (discussed in detail in Appendix D) provides module developers and skin designers with many much-needed options when it comes to deploying applications. This book was written to expose this information, and to function as a key resource for the development community.

This book assumes that the reader has a working knowledge of standard ASP.NET development techniques and terminologies. Samples in the book are provided in both C# and Visual Basic (VB) to enable readers with diverse backgrounds to fully understand the concepts presented. Users do not need to have a comprehensive understanding of DotNetNuke prior to using this book because the early chapters discuss the configuration of both DotNetNuke and the development environment, and careful consideration has been taken to ensure that DotNetNuke-specific terminology is explained as the book progresses.

Readers already familiar with DotNetNuke 4.x development will find this book valuable because it introduces many of the new features of the latest software version, although some of the beginning chapters for these readers will be redundant because the overall concepts of environment configuration and basic interface elements have not changed from 4.x to 5.x. Differences between versions 4.x and 5.x are pointed out as appropriate.

As the title implies, this book primarily covers development techniques within the DotNetNuke 5.x platform. The chapters point out similarities and differences between the 4.x and 5.x platforms, enabling readers to apply some newer concepts to the older technology. Although this book primarily focuses on the concept of module development, it discusses other extension models as well, such as skin objects and authentication providers. Also covered in this book are recommended practices for successful integration with the framework.

This book begins with an introduction to development within DotNetNuke. The discussions walk you through DotNetNuke setup, terminology, development environment setup, and options for .NET project setup.

The book then presents a scenario-based model to introduce basic concepts of module development. This is accomplished by building a simple guestbook module that demonstrates how individual portions interact with one another. The discussion lays the foundation for the most basic elements of development within DotNetNuke. Later in the book, you learn about the more advanced module programming concepts, such as optional interfaces and DotNetNuke user controls. This discussion additionally introduces other extension methods, such as authentication providers and skin objects, as well as best practices.

In short, the main content of the book creates a working model that guides you through the most common development scenarios; at the same time, it provides the detail needed to tightly integrate custom code with the framework.

The appendixes provide supplemental information to what is contained in the chapters. This is material that, while not critical to an understanding of the individual chapters, is nonetheless important. The appendixes include items such as community resources and general DotNetNuke configuration items, as well as a detailed look at the new module manifest and a few key integration API points that are not well documented overall.

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C++Course

C++Course

C++Course

The C++Course provides a general introduction to programming in C++. This edition of the eBook “C++Course” is based on the well-known book by Allen B. Downey, “How to Think Like a Computer Scientist”. The single most important skill for a computer scientist is problem-solving. By that I mean the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately.

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Foundations of Computer Science

Foundations of Computer Science

Foundations of Computer Science

Product Description
Based on the ACM model curriculum guidelines, this easy-to-read and easy-to-navigate text covers all the fundamentals of computer science required for first year students embarking on a computing degree. Divided into five parts – computer and data, computer hardware, computer software, data organization and with an introduction to some of the more advanced topics – Foundations of Computer Science gives students a bird’s eye view of the subject. Each chapter includes key terms, summaries, review questions, multiple-choice questions, and exercises to enhance learning, while introducing tools such as UML, structure chart and pseudocode, which students will need in order to succeed in later courses. The text is also supported by numerous figures, examples, exercises, selected solutions and a test bank, all designed to ease and aid the learning process. Updated to cover the latest technologies and changes to course requirements, this second edition features new and updated coverage of: Artificial Intelligence, Computer Ethics and Crimes, Networking, LINUX, and Security.

About the Author
Behrouz A. Forouzan has more than 32 years of electronics and computer science experience in industry and academia. His industry experience includes designing electronic systems. After leaving the industry, he joined De Anza College as a professor of computer science. In addition to this text, he has authored and co-authored nine other textbooks including: Computer Science: A Structured Approach Using C, Computer Science: A Structured Approach Using C++, and Data Structures: A Pseudocode Approach with C++.

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Effective Java (2nd Edition)

Effective Java (2nd Edition)

Effective Java (2nd Edition)

Are you looking for a deeper understanding of the Java™ programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java™, Second Edition, brings together seventy-eight indispensable programmer’s rules of thumb: working, best-practice solutions for the programming challenges you encounter every day.

This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing.

Each chapter in the book consists of several “items” presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why.

Highlights include:

  • New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much more
  • Updated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serialization
  • How to avoid the traps and pitfalls of commonly misunderstood subtleties of the language
  • Focus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.io

Simply put, Effective Java™, Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

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Lick Library: Quick Licks - Angus Young Hard Rock


Lick Library: Quick Licks - Angus Young Hard Rock - DVD | 3,38 GB

Author: Jamie Humphries | Artist: Angus Young | Price: £19.99
Video: MPEG2 720x576 (16:9) 25.00fps 7000Kbps

Description: Learn killer rock licks in the style of Angus Young, guitar powerhouse of Aussie rockers AC/DC! Also includes a rock guitar jam track. Lessons by Jamie Humphries.

Each Quick Licks DVD includes an arsenal of licks in the style of your chosen artist to add to your repertoire, plus backing tracks to practice your new licks and techniques.


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Natural Pain Relief


Natural Pain Relief | 3.4 GB

"Whenever they experienced pain or illness, the ancients didn't go running to the all-night drugstore for a bottle of pills," says the narrator of Natural Pain Relief. Instead, they relied on natural healing arts that still work, thousands of years later. This hour-long video presents instruction in three healing techniques: Jin Shin Do, reflexology, and breathing and visualization. Each has a different instructor.

Jin Shin Do (body-mind acupressure) releases tension in the neck and shoulders to increase the flow of chi (energy) through the whole body using acupressure points where energy tends to gather and get blocked. The instructor presses on two points simultaneously to release the flow. She demonstrates in a relaxed class setting how to use this technique with another person or on yourself. Reflexology involves applying pressure to points on the foot that correlate to, or reflect, organs, glands, and muscles. Because the foot is a map of the body, reflexology improves whole-body function and balance. The instructor does a reflexology session on a client, explaining clearly what she is doing, what part of the body is being affected, and what she is "reading" from the foot. The breathing and visualization segment takes you through a guided meditation focusing on breathing with awareness and creating visualizations for healing. --Joan Price

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Light Shadow Space: Architectural Rendering with Cinema 4D

 Light Shadow Space: Architectural Rendering with Cinema 4D

Light Shadow Space: Architectural Rendering with Cinema 4D

Product Description

The visualization of light in space, its effect on model cubature and scenery, is one of the great challenges in architectural rendering. This is a decisive reason for the use of 3D tools – both for architecture offices and students. This volume features a number of exercises that enable the reader to learn how to light architecture models correctly. Complete virtual 3D scenarios are included that allow for the step-by-step construction of a lighting set up with the help of Cinema 4D® software that creates a realistic spatial impression. The tutorials are complemented by a chapter on the use of Cinema 4D®, importing CAD models and light sources as well as shadow types, which have been revised and expanded in the 9.5 and 10 version.

About the Author
HORST SONDERMANN is an architect and professor at the HfT Stuttgart School of Architecture. He studied Architecture at the Berlin University of Technology and has taught visual geometry and architectural rendering since 1994. He has specialized on the interplay between CAAD, digital image processing and 3D visualization for many years. He lives and works in Berlin and Stuttgart.

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Linux Timesaving Techniques for Dummies [PDF]



The Timesaving Techniques For Dummies books focus on high-payoff techniques that save you time, either on the spot or somewhere down the road. And these books get to the point in a hurry, with step-by-step instructions to pace you through the tasks you need to do, without any of the fluff you don’t want. We’ve identified more than 60 techniques that Linux users need to know to make the most of their time. In addition, each technique includes figures that make following along a breeze. Decide for yourself how to use this book: Read it cover to cover if you like, or skip right to the technique that interests you the most.

In Linux Timesaving Techniques For Dummies, you can find out how to

*. Tame time-consuming tasks: We’re letting you in on more than 60 tips and tricks for your Linux system, so you can spend more time on creating great results and less time on fiddling with a fea*ture so that it works correctly.

*. Take your skills up a notch: You’re already famil*iar with the basics of using Linux. Now this book takes you to the next level, helping you become a more powerful user.

*. Customize Linux to meet your needs: Spending some upfront time customizing Linux so that it works faster, more reliably, and more like how you work on a daily basis can save you time (and aggravation) later.

*. Fine-tune your system: You can fine-tune your Linux system for better performance and usabil*ity. Customizing your system to better serve users saves everyone time.

*. Improve your system security: Building a secure user environment with good user hygiene and regular backups will save everyone time. With adequate security in place, your chances of hav*ing to restore your system are minimized.

*. Automate repetitive tasks: You can automate and schedule repetitive tasks to run while you’re away, and save the bandwidth for the times that you need it most.

What’s in This Book

This book is organized into parts — groups of tech*niques about a common subject that will save you time and help you get your system running better. Each technique is written to be independent of the others, so you only need to implement those tech*niques that are important to you and your users. From time to time, we may send you to another tech*nique to implement a feature that we’ll be using in our current technique — we just don’t want to waste valuable space repeating ourselves. Each of the parts is about a different facet of a Linux system so you can scan the part title easily, looking for problem-solving techniques that will help you, quick.

Part I: Making the Desktop Work for You

Part I is full of tips and techniques to help you make the most of your time at the desktop. Teaching your system how to recognize file types (so you don’t have to specify them every time you open a file), keyboard shortcuts, and customizing your prompt are included among the techniques. We also include a rundown on the KDE protocols and the GNOME virtual file systems — the handy tools that work in a browser window to access other sources (like cam*eras or CDs). You’ll also find techniques about using automagic variables and history files to make the command line simple, easy, and quick.

Part II: Getting the Most from Your File System

This part focuses on moving and sharing data. Using Windows filesharing across a network, finding the files you need when you need them, and some quick downloading techniques are included in this part. This part also includes a technique about using User Mode Linux to create a playpen with a built-in copy of Fedora — handy if you need to jail a server or just want to experiment with program modifications safely.

Part III: Good Housekeeping with Linux

You’ll find techniques to help you make the most of the RPM tool (the Red Hat Package Manager) for installations, updates, and queries. Part III also includes a technique introducing you to Synaptic — a handy tool that will keep your software current and up-to-date with just a few clicks of the mouse. We’ll also introduce you to task scheduling tools that can help you automate administrative tasks to run without any supervision at all. Everyday timesaving doesn’t get much better than Part III.

Part IV: Tweaking the Kernel on Your Linux System

The techniques in Part IV are dedicated to the ker*nel. We’ll show you how to build a new kernel, clean up an old kernel, or find out about the condition of your existing kernel. We’ll also introduce you to SE Linux — the new security-enhanced kernel fresh with this release of Fedora.

Part V: Securing Your Workspace

Part V is all about security — we’ll introduce you to PAM (Pluggable Authentication Modules), and show you quick ways to encrypt e-mail and files to keep the prying eyes of snoops out of your personal docu*ments. We’ll also show you how to safeguard your system by using sudo to dole out the superuser privi*leges to only those users on your system who need them. Your system will be a safer place with the techniques in Part V implemented.

Part VI: Networking Like a Professional

The techniques in Part VI focus on using network features and network analysis tools to your advan*tage. We’ll show you how to set up and use remote desktops from your local system, as well as how to share desktops with remote users. We’ll also show you how to take care of your network security by building sturdy but supple firewalls, and how to harden those firewalls with the network security analysis tool, Nessus. We’ll also show you how to watch network traffic to see what’s traveling across your network to your users.

Part VII: Monitoring Your System

In this part, we’ll introduce you to tools that will help you keep an eye on your system resources and control runaway processes. We’ll also show you some quick ways to take care of users and their accounts — both new users and old.

Part VIII: Serving Up the Internet and More

In Part VIII, we’ll focus on server-related issues. We’ll show you the quick way to build and configure an Apache Web server, a Sendmail mail server, and a MySQL database server, as well as how to monitor your servers once they’re in place. We’ll also show you how to make your new Web site a more secure place with SSL certificates, and the easy way to cre*ate your own certificate signing authority. Then we’ll delve into e-mail — you’ll save a ton of time with our techniques that help you avoid spam with SpamAssassin and retrieve your HTTPMail (that’s Hotmail, MSN, and Lycos mail) with hotway, avoiding all of the ads and pop-ups that come with most Internet mail accounts.

Part IX: Backing Up Means Never Having to Say You’re Sorry

The techniques in this part are all about backing up. Techniques include getting ready to back up your data, choosing a fast but sturdy backup scheme, implementing a good backup routine, and backing

up to remote storage. We’ll also introduce you to CVS archiving — a great way to keep not only cur*rent renditions of projects, but also a living history of a project’s growth.

Part X: Programming Tricks

These techniques will help you save time in your programming projects. You’ll find a technique that helps you use prewritten, open-source APIs in your own code to help you cover ground quickly. You’ll also find a technique that focuses on moving data in and out of your PHP code. We’ll also introduce you to a great graphical debugger (DDD) that will save you time when you need to debug your code — that’s the last thing you want to spend too much time on.

Part XI: The Scary (Or Fun!) Stuff

This part contains a medley of timesaving tech*niques that will help you burn CDs, find dangerous programs, create a UML jail, troubleshoot problem programs, and more. We’ll introduce you to Bastille, a system-hardening, open-source tool that makes most security schemes look wimpy. We’ll also give you the rundown on LIDS — an under-documented but powerful security tool that you can use on your system to create a secure user environment. We’ll throw in an introduction to Zenity — a handy toolkit you can use to add graphical prompts to any user shell scripts you use on your system.


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Oracle XML DB Developer's Guide 10g

Oracle XML DB Developers Guide 10g

Oracle XML DB Developer's Guide 10g

Oracle XML DB is not a separate server but rather the name for a distinct group of technologies related to high-performance XML storage and retrieval available in Oracle Database. Oracle XML DB can also be thought of as an evolution of the Oracle Database that encompasses both SQL and XML data models in a highly interoperable manner, thus providing native XML support.

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Unreal Tournament Game Programming for Teens

Unreal Tournament Game Programming for Teens

Unreal Tournament Game Programming for Teens

Product Description
Unreal Tournament Game Programming for Teens provides you with a structured but entertaining way to learn how to develop your own simple computer games using Unreal Tournament. It addresses the fundamentals of computer programming by allowing you to work with UnrealScript and the Unreal Level Editor. You’ll begin with programming basics and will then quickly progress to creating elementary events and games within the modification framework provided by Unreal Tournament. This book does not involve actual game play with Unreal Tournament, but rather focuses on how to derive classes from the classes in the Unreal Tournament class hierarchy, how to use features of the Unreal Level Editor, and how to work with the syntax of UnrealScript. Using the skills you develop as you work through the book, you can begin exploring how to program a number of events characteristic of Unreal Tournament.

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Java and Flex Integration Bible

Java and Flex Integration Bible

Java and Flex Integration Bible

Product Description
Providing you with invaluable information for delivering rich, cross-platform Internet applications within the enterprise and across the web, this book shows you how to fully integrate Java and Flex. Pages of examples, step-by-step instructions, and from-the-field techniques guide you through the creation of your first Java/Flex applications.

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Pro*C/C++ Programmer's Guide 9.2

Pro*C/C++ Programmers Guide 9.2

Pro*C/C++ Programmer's Guide 9.2

An Oracle Precompiler is a programming tool that enables the user to embed SQL statements in a high-level source program. As Figure 1–1 shows, the precompiler accepts the source program as input, translates the embedded SQL statements into standard Oracle runtime library calls, and generates a modified source program that you can compile, link, and execute in the usual way.

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Cocoa Programming for Mac OS X For Dummies

Cocoa Programming for Mac OS X For Dummies

Cocoa Programming for Mac OS X For Dummies

Product Description
Cocoa programming is not only the favored development environment for Mac OS X, it’s also a primary tool for creating iPhone and iPod Touch software. That makes this a great time to learn Cocoa, and Cocoa Programming for Mac OS X For Dummies is the ideal place to start!

This book gives you a solid foundation in Cocoa and the unusual syntax of Objective-C. You’ll learn what’s new in Cocoa frameworks and create an application step by step. For example, you can:

  • See how Xcode underlies your applications as the main component of Apple’s IDE
  • Examine the basics of the Objective-C language, the elements of a Cocoa interface, and object-oriented programming
  • Use Xcode and Interface Builder
  • Spruce up your apps with audio, video, Internet features, stylized text, and more
  • Create applications with the stunning graphics for which Macs are famous
  • See how to build apps with multiple documents and even executables that aren’t traditional Mac apps
  • Use all the exciting new Cocoa features
  • Work with Cocoa numbers, arrays, Booleans, and dates
  • Build document-based applications
  • Simplify with key-value coding

The better you understand Cocoa programming, the better the applications you can create for Mac OS X, iPhone, and iPod Touch. Cocoa Programming for Mac OS X For Dummies makes it easy and fun!

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Professional Microsoft SQL Server 2008 Reporting Services

Professional Microsoft SQL Server 2008 Reporting Services

Professional Microsoft SQL Server 2008 Reporting Services

Product Description

  • Teaches solution architects, designers, and developers how to use Microsoft’s reporting platform to create reporting and business intelligence (BI) solutions
  • Updated with new information about holistic BI solutions, comprehensive OLAP/Analysis Services reporting, and complete production deployment scenarios
  • Includes programming examples focused on specific, scenario-based solutions

  • Explains reporting services architecture and business intelligence, teaches the fundamentals of designing reports through the use of careful planning considerations, and covers advanced report design and filtering techniques

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Software Engineering

Software Engineering

Software Engineering

This book reviews several important technologies for software development with a particular focus on Web applications. Emphasis is given to underlying principles and basic concepts, rather than completeness. This text is designed for upper-division undergraduate and graduate courses in software engineering.

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More About High-volume Web Sites

More About High-volume Web Sites

More About High-volume Web Sites

From the table of contents: Prepare your WebSphere Web site for e-business on demand, architecture for virtualization with WebSphere Application Server, advanced clustering techniques for maximizing Web site availability with WebSphere Application Server, resilience of WebSphere Portal clusters under load, how WebSphere caches dynamic content for high-volume Web sites, impact of object serialization and local Enterprise JavaBeans on application server performance, using IBM’s Content Manager to manage Web content, and more.

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Character Emotion in 2D and 3D Animatio

Character Emotion in 2D and 3D Animatio

Character Emotion in 2D and 3D Animatio

Product Description
Learn how to animate emotion in your characters and add drama to your animation! Character Emotion in 2D and 3D Animation deals specifically with body language, facial expressions, emotional reactions, and other methods of giving characters emotion. It also deals with adding emotion and drama to a scene or setting. A majority of animation books cover emotion as a side element. Character emotion is a major element that plays a vital role in the believability of the character. Character Emotion in 2D and 3D Animation offers comprehensive coverage of the techniques that can help you create believable emotion in your characters.

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Social Computing with Microsoft SharePoint 2007: Implementing Applications for SharePoint

Social Computing with Microsoft SharePoint 2007: Implementing Applications for SharePoint

Social Computing with Microsoft SharePoint 2007: Implementing Applications for SharePoint

Product Description

Social computing is a fast-moving technology, and many of the concepts grow or change every year. Use this book as part of your research for how you will implement any of the social computing applications, but also use online research for keeping updated on new changes to this exciting area of software today. Although social computing applications can be written on any framework or even on their own, we have taken a unique approach to help you understand the landscape of social computing as it relates to SharePoint 2007.

Each chapter introduces you to the concept of the chapter, for example, the RSS chapter gives a brief overview of what RSS is and the history behind it. Then the chapter provides a section of how this is possible with SharePoint 2007. Finally, if there are any extensions that would make it easier to work with social computing and SharePoint, such as open source code or products you can buy, we briefly discuss these options so you are aware of them for your organization.

This book was written for anyone who is approaching social computing applications for an enterprise. This would include developers, managers, directors, and even C-level executives. This book is designed to help decision makers learn about the concepts and understand how they might implement them in their own company. Although this book does reach out to developers, most of the chapters give examples with either built-in options and configuration or show how to use code already installed on SharePoint.

Anyone interested in social computing and the topics covered in each chapter could read this book to get an understanding of what each concept has. The You Try It sections do require having SharePoint 2007 and some of the features installed to actually attempt them. If you are not an IT professional or developer, this is the perfect opportunity for you to start a discussion with your technology group to try out some of these wonderful tools.

The book is designed to allow the reader to start from not knowing about social computing to being able to have an understanding of the concepts and how he or she would use them in his or her company. To accomplish this, you can read the book from front cover to back, or you can pick the specific chapter that your organization is interested in. Because so many people want to know exactly what the topics are and what they are about, we have organized the book into chapters that work together, but stand alone and provide complete coverage of a topic. We have also used a very simple and direct naming of each chapter so you can quickly recognize what the chapter is about and what it covers.

This book covers the major concepts, applications, and implementations of social computing and shows how they are built with SharePoint 2007 today. As you noticed earlier, this is a fast-moving area of computing. Where SharePoint 2007 does not have the capability today, we made sure and explained how you could extend SharePoint 2007 with open source or products you can purchase. We did not cover every product on the market, but we gave you any idea of what you can look for when you are trying to extend SharePoint.

The first two chapters provide the introduction for people new to social computing and how people will have to manage a social computing project. The following chapters break out each concept into a chapter to make it easy to get up to speed and understand what the topic is about.

  • Chapter 1 provides the introduction to what social computing is and the concepts behind social computing applications and discusses some of the technologies your organization might use to implement these concepts.
  • Chapter 2 describes how to build a successful project around social computing. This chapter takes you through steps that can make your team more successful, discusses the adoption of the application, and points out pitfalls that may get in your way to avoid them.
  • Chapter 3 discusses content tagging as one of the fundamental pieces of social computing. This chapter shows what content tagging is and how to use it to effectively build a solution with more visibility.
  • Chapter 4 demonstrates how to use wikis to build solutions for your organization and gives you hands-on examples of what the wiki can do for your company.
  • Chapter 5 covers the popular topic of blogs. This chapter shows you how to set up your own blog for your organization as well as discuss why you would even want a blog.
  • Chapter 6 delves into RSS and shows you what the XML is all about. This chapter covers what RSS is and how to consume it in your organization to successfully increase communication.
  • Chapter 7 gives an overview of social networking and SharePoint 2007 My Sites and what is required for social computing in a company.
  • Chapter 8 demonstrates what podcasting is and how you might implement this concept in your organization. Podcasting is a fast-growing concept that many people are using for communication and entertainment. This chapter will show how to use SharePoint 2007 to enhance the communication in your organization.
  • Chapter 9 explains what mashups are and how you might use them today. Mashups are still growing in organizations and still need some customizations to make them powerful, but you will understand the concepts and an overview of how to create these powerful applications.
  • Chapter 10 covers presence and OCS/Windows Live as a central part of social computing. This chapter helps to understand how you might enhance your projects just by including a valuable part of social computing and being connected to other people.
  • Chapter11 discusses some of the forward-looking technologies such as interactive media, video, and communication. These technologies are still being transformed from the general use applications to powerful implements that include pieces of many of the social computing concepts.
  • Chapter 12 talks about social computing search and how to use search to find the information you are looking for. In social computing applications, finding data is critical to the success of the application, and this chapter introduces how to accomplish that with SharePoint 2007.
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Advanced 2D Game Development

Advanced 2D Game Development

Advanced 2D Game Development

Product Description
Get ready to build a complete, professional-quality 2D game engine from start to finish! “Advanced 2D Game Development” is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter.

Through the creation of the game engine, you’ll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.

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Building Solutions with the Microsoft .NET Compact Framework

Building Solutions with the Microsoft .NET Compact Framework

Building Solutions with the Microsoft .NET Compact Framework

Product Description
The .NET Compact Framework (CF) is a version of the .NET Framework for mobile devices such as cell phones, PDAs, and Pocket PCs. The final versions of the CF and the Smart Device Extensions (SDE) were released in February of 2003, yet in spite of widespread interest in the technology, there has been very little information released so far to help developers master these powerful new tools.

Together the CF and the SDE provide a rich development environment for building both stand-alone and connected applications on both the Pocket PC and Windows CE platforms. The authors have been teaching developers about the CF and SDE for months now, and have based this book on the real-world questions raised - and solutions developed - in those training sessions. The authors strike a perfect balance between the “whys” of mobile development, the architecture, and the “hows”, the best practices. Busy developers will appreciate their concise style.

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How to Do Everything Adobe Illustrator CS4

How to Do Everything Adobe Illustrator CS4

How to Do Everything Adobe Illustrator CS4

Product Description

Maximize the power of the number-one vector graphics program

This full-color guide is perfect for designers and artists looking to master the most powerful graphics program available. Whether new to the software or upgrading from an earlier version, you will learn how to use the most important features of the latest version and create print, Web, and motion graphics.

The examples in the book demonstrate how to develop logos, editorial and book illustrations, page layouts, magazine ads, business graphs and charts, and more. The book takes you step-by-step through the process of creating various types of illustrations, and demonstrates professional techniques, shortcuts, and solutions.

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Photoshop For Right-Brainers The Art of Photomanipulation

Photoshop For Right-Brainers The Art of Photomanipulation

Photoshop For Right-Brainers The Art of Photomanipulation

Product Description
Learn how to tap into the creative part of your brain to create amazing digital art in Photoshop CS4. This exciting, full-color guide is designed especially for artists and photographers who want to harness the thrilling potential of the new release of Photoshop. Youll go beyond cookie-cutter techniques and discover unique ideas for creative expression so you can create melting landscapes, perform face lifts, and find other lesser-known effects. Timesaving techniques allow you to devote more time to the creative process.


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The Object Primer 3rd Edition

The Object Primer 3rd Edition

The Object Primer 3rd Edition

Product Description
Scott Ambler, award-winning author of Building Object Applications that Work, Process Patterns, and More Process Patterns, has revised his acclaimed first book, The Object Primer. Long prized by both students and professionals as the best introduction to object-oriented technology, this book is now completely up-to-date, with all modeling notation rewritten in the just-released UML 2.0.

All chapters have been revised to take advantage of Agile Modeling (AM), which is presented in the new chapter 2 along with other important new modeling techniques. Review questions at the end of each chapter allow readers to test their newly acquired knowledge. In addition, Ambler takes time to reflect on the lessons learned over the past few years by discussing the proven benefits and drawbacks of the technology. This is the perfect book for any software development professional or student seeking an introduction to the concepts and terminology of object technology. Previous Edition Pb (2001): 0-521-78519-7 Scott W. Ambler is a senior object consultant with Ronin International, Inc. and a popular speaker at conferences worldwide. He has worked with OO technology since 1990 as a business architect, system analyst, system designer, mentor, Smalltalk/C++/Java developer, and OO software process manager. He is a member of the IEEE Computer Society, the ACM, and Mensa.

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Networks-on-Chips: Theory and Practice

Networks-on-Chips: Theory and Practice

Networks-on-Chips: Theory and Practice

Product Description

This book addresses many challenging topics related to the NoC research area. It starts by studying 3D NoC architectures and progresses to a discussion of NoC resource allocation, processor traffic modeling, and formal verification. NoC protocols are examined at different layers of abstraction. Also, several emerging research issues in NoC are highlighted in this book, such as NoC Quality of Service (QoS), testing and verification methodologies, NoC security requirements, and real-time monitoring. The book also tackles power and energy issues in NoC-based designs, as power constraints are currently considered among the bottlenecks that limit embedding more processing elements on a single chip.

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HOWTO Secure and Audit Oracle 10g and 11g

HOWTO Secure and Audit Oracle 10g and 11g

HOWTO Secure and Audit Oracle 10g and 11g

Product Description
This guide demonstrates how to secure sensitive data and comply with internal and external audit regulations using Oracle 10g and 11g. It provides the hands-on guidance required to understand the complex options provided by Oracle and the know-how to choose the best option for a particular case. The book presents specific sequences of actions that should be taken to enable, configure, or administer security-related features. It includes best practices in securing Oracle and on Oracle security options and products. By providing specific instructions and examples this book bridges the gap between the individuals who install and configure a security feature and those who secure and audit it.


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Cisco Exam Pack May 23 2009

Cisco Exam Pack May 23 2009
May 2009 | PDF | 14 MB

Pack Includes

Actualtests.Cisco.642-071.Exam.Q.and.A.05.21.09-DDU
Actualtests.Cisco.642-072.Exam.Q.and.A.05.21.09-DDU
Actualtests.Cisco.642-081.Exam.Q.and.A.05.21.09-DDU
Actualtests.Cisco.642-425.Exam.Q.and.A.05.21.09-DDU
Actualtests.Cisco.642-544.Exam.Q.and.A.05.22.09-DDU
Actualtests.Cisco.642-552.Exam.Q.and.A.05.22.09-DDU
Actualtests.Cisco.642-642.Exam.Q.and.A.05.21.09-DDU


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Code Reading: The Open Source Perspective Code Reading: The Open Source Perspective

Code Reading: The Open Source Perspective

Code Reading: The Open Source Perspective

Product Description
This book is a unique and essential reference that focuses upon the reading and comprehension of existing software code. While code reading is an important task faced by the vast majority of students, it has been virtually ignored as a discipline by existing references. The book fills this need with a practical presentation of all important code concepts, form, structure, and syntax that a student is likely to encounter. The concepts are supported by examples taken from real-world open source software projects. The focus upon reading code (rather than developing and implementing programs from scratch) provides for a vastly increased breadth of coverage.


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Think Python: An Introduction to Software Design

Think Python: An Introduction to Software Design

Think Python: An Introduction to Software Design

Product Description
Python for Software Design is a concise introduction to software design using the Python programming language. Intended for people with no programming experience, this book starts with the most basic concepts and gradually adds new material. Some of the ideas students find most challenging, like recursion and object-oriented programming, are divided into a sequence of smaller steps and introduced over the course of several chapters. The focus is on the programming process, with special emphasis on debugging. The book includes a wide range of exercises, from short examples to substantial projects, so that students have ample opportunity to practice each new concept. Exercise solutions and code examples are available from thinkpython.com, along with Swampy, a suite of Python programs that is used in some of the exercises.

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Windows Developer Power Tools

Windows Developer Power Tools

Windows Developer Power Tools

Product Description
Software developers need to work harder and harder to bring value to their development process in order to build high quality applications and remain competitive. Developers can accomplish this by improving their productivity, quickly solving problems, and writing better code.

A wealth of open source and free software tools are available for developers who want to improve the way they create, build, deploy, and use software. Tools, components, and frameworks exist to help developers at every point in the development process. Windows Developer Power Tools offers an encyclopedic guide to more than 170 of these free tools to help developers build top-notch Windows software from desktop applications to web services.

To help you choose the right tools for solving both common and uncommon problems you face each day, this book follows a unique task-oriented organization, laying out topics in the same order that you and your team are likely to encounter them as you work on a project. Each tool entry features a solid introduction — a mini user’s guide — so you can get up to speed quickly and understand how to best use the tool in your environment. Inside, you’ll find:

  • A guide to more than 170 tools covering 24 unique aspects of Windows and .NET software development, with many descriptions contributed by the tools’ authors
  • Descriptions of freely available ASP.NET and Windows Forms controls, object relational mapping systems, testing frameworks, and build and continuous integration tools
  • Articles on tools to help developers troubleshoot misbehaving applications
  • Guides for utilities to boost productivity in the development environment as well as speeding up tasks in Windows itself
  • “Quick pick” lists at the start of each chapter to help you find and choose the right tool for your task
  • “At a Glance” and “In a Nutshell” summaries to help readers more quickly narrow their options
  • References to an online book site to keep you up-to-date with new releases and features
  • Forewords by Mike Gunderloy (Larkware) and Scott Hanselman (http://www.hanselman.com/tools), operators of the two most popular tools sites for Microsoft developers.

Also, plenty of links in each article point you to additional detail online if you wish to delve more deeply into features and functionality. This one-stop resource covers a wide range of open source and freeware tools to help you answer questions around planning, developing, testing, and rolling out great software. Best of all, they’re free.


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Maya to SOFTIMAGE|XSI Conversion: Introduction


What is covered in this training product?

This training is for Maya artists interested in learning Softimage. In a fast but effective way you will quickly start working in Softimage just as if you were working in Maya. Learn how to use your skills in Softimage as fast as possible. This product was designed for Softimage 6.5 and up.

NOTE: This product is available as a download only.

Total Running Time: 3 hours

Video Breakdown:

• 00 Intro Video
• 01 Project Management
• 02 Camera Navigation
• 03 Toolbars
• 04 Property Pages
• 05 Object Manipulation
• 06 Component Manipulation
• 07 Main Command Panel
• 08 KPL MAT
• 09 Lower Interface
• 10 Animation
• 11 General Tools
• 12 Rendering Tools
• 13 Conclusion
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