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Saturday, July 18, 2009

James Silva, John Sedlak - Building XNA 2.0 Games: A Practical Guide for Independent Game Development




James Silva, John Sedlak - Building XNA 2.0 Games: A Practical Guide for Independent Game Development
Apress | 2008 | ISBN: 1430209798 | Pages: 450 | PDF | 13.29 MB

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning title, The Dishwasher: Dead Samurai.

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art.

This title shows software developers the following:

* The creation of a polished game from start to finish
* Design philosophies
* Next–gen 2D graphics, including shaders
* Techniques for fast, fluid game play
* XACT Audio and XInput
* Eye–catching particle effects for visual stimulation

The book is packed full of code, pictures, and valuable insights into XNA game development.
What you’ll learn

* If you are brand new to XNA, you’ll see basic concepts of game development through simple exercises.
* You’ll be able to follow along and see the steps taken to re–create the game that won the Microsoft Dream Build Play competition.
* You’ll learn and enhance artistic skills and artistic design capabilities.
* You’ll learn how to build software games that focus on the same artistic design, game play, and game flow/logic that are also found in commercial games.
* You’ll become more exposed to the exciting world of software games.

Who is this book for?

For anyone who has working knowledge of C# and .NET programming and either loves to build software games or is interested in seeing how to create an award–winning game.
About the Apress Building Series

The Apress Building series teaches application of existing technologies. The book content assumes the reader has fundamental working knowledge of a technology and demonstrates how to build solutions from the technology. The Building series books are characterized by visualizations of the end product and extensive use of examples to build that end product

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Michael Trent, Drew McCormack - Beginning Mac OS X Programming




Michael Trent, Drew McCormack - Beginning Mac OS X Programming
Wrox | 2005 | ISBN: 0764573993 | Pages: 720 | PDF | 6.76 MB

Beginning Mac OS X Programming

Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 "Tiger."

With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You'll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you'll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you'll be prepared to apply your new Mac OS X skills to real-world projects.

What you will learn from this book

* The major role the new Xcode plays in streamlining Mac OS X development
* The process for designing a graphical user interface on Mac OS X that conforms to Apple's guidelines
* How to write programs in the C and Objective-C programming languages
* The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform
* How to write shell scripts that interact with pre-installed command-line tools

Who this book is for

This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

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Steve Ince - Writing for Video Games


Steve Ince - Writing for Video Games
A&C Black | 2007 | ISBN: 0713677619 | Pages: 192 | PDF | 1.45 MB

Video games are a lucrative market for scriptwriters, but writing for video games is complex and very different from traditional media such as television or film. This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book provides a realistic picture of how companies work, how the writer fits into the development process, and the skills required: storytelling; developing interactive narrative, characters, and viewpoints; dialogue comedy; and professional practice.


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Thomas Petchel - Java 2 Game Programming




Thomas Petchel - Java 2 Game Programming
Course Technology PTR | 2001 | ISBN: 1931841071 | Pages: 600 | PDF | 5.01 MB

With the power of today's personal computer, game developers no longer need to rely on low-level "tricks" to write computer games. Increasingly, object-oriented programming languages, such as Java, are being used to create cutting-edge games. "Java 2 Game Programming" gives you an inside look at how Java can be used to create powerful gaming applications more quickly and easily than ever before. With topics ranging from Java basics for newbie Java programmers to advanced coverage of animation and scene management, this book has it all. Put your new skills to use as you create a fully functional 2D game development engine and sample game. Get ready to take your programming skills to the next level as you master the concepts you need to create the hot new game of tomorrow!

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Wolfgang Engel, Amir Geva - Beginning Direct3D Game Programming




Wolfgang Engel, Amir Geva - Beginning Direct3D Game Programming
Muska & Lipman | 2002 | ISBN: 0761531912 | Pages: 528 | PDF | 3.19 MB

Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation & Lighting Pipeline and how to use it to map texture object with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter of pages!

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Peter Walsh, Adrian Perez - Advanced 3-D Game Programming with DirectX 8.0




Peter Walsh, Adrian Perez - Advanced 3-D Game Programming with DirectX 8.0
Wordware Publishing | 2001 | ISBN: 155622513X | Pages: 600 | PDF | 6.79 MB

Microsoft’s DirectX is a powerful set of application programming interfaces used for multimedia application development. The latest version offers increased performance, better usability, and more power to create the next generation of interactive entertainment products that rival anything seen in the past. This revision of the best-selling Advanced 3-D Game Programming Using DirectX 7.0 focuses on the new features of DirectX 8.0, providing plenty of code to help readers understand how to create computer games using this advanced multimedia application development platform.

Among the topics discussed are: * Lighting and shading schemes * Networking and multithreading * Texture mapping * Scene management

Along with several sample applications that target specific algorithms, full source code is provided for a client-server networked 3-D first-person game that demonstrates many of the techniques discussed in the book. This gives readers the opportunity to develop their own code easily, basing it upon the technology discussed in the book.

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The Complete Idiot's Guide to Creating an HTML Web Page



The Complete Idiot's Guide to Creating an HTML Web Page

McFedries, «The Complete Idiot's Guide to Creating an HTML Web Page»
Alpha | ISBN: 0789722569 | 1999 | PDF | 414 pages | 3.36 MB

The Complete Idiot's Guide to Creating an HTML Web Page, Fourth Edition, provides you with the tools you need to create and customize your Web pages. A careful, step-by-step approach enables you to build and publish your first Web page. With the basics in place, you are slowly introduced to more advanced concepts such as tables, forms, frames, and style sheets. Many examples illustrate each new concept, and you are encouraged to use and build upon these examples. Many new Web page concepts are covered, including XML, style sheets and JavaScript programs.


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Wiley Ubuntu Linux Secrets April 2009




Wiley Ubuntu Linux Secrets April 2009
English | 838 pages | PDF | 29.9 MB


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SEO: Search Engine Optimization Bible




Jerri Ledford, "SEO: Search Engine Optimization Bible"
Wiley | 2009 | ISBN: 0470452641 | 528 pages | PDF | 12,8 MB

Detailed, practical guide to increasing your Web traffic through better search results

Wonder how some companies pop up high in search engine rankings? It's all about search appeal. Master the strategies, techniques, and shortcuts in this detailed guide and you can improve your Web site's search rankings and drive the targeted traffic you want to your virtual door. Learn new ways to add social media to the SEO mix, make your site mobile Web-friendly, write SEO tags for maximum exposure, and more.
Search Engine Optimization (SEO) is hot; the online advertising market is expected to grow at 34% CAGR between 2005 and 2010, and nine out of ten companies are estimated to be implementing SEO strategies
Find out how to get listed in the major search engines, directories, and indexes, and learn strategies for planning and implementing a successful SEO campaign
Take advantage of the case studies of readers who implemented the SEO techniques outlined in the first edition of this book and significantly improved search rankings
Discover how to target and reach the customers you really want; optimize your site specifically for Google, MSN, or Yahoo!; demystify the role of links and linking in search; implement social media and mobile search optimization; and analyze your SEO efforts to see what works

If you want to make SEO work for you, the new edition of this practical book is what you need to succeed.

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Mac OS X Leopard All-in-One Desk Reference For Dummies




Mark L. Chambers, "Mac OS X Leopard All-in-One Desk Reference For Dummies"
For Dummies | 2007 | ISBN: 0470054344 | 744 pages | PDF | 12,9 MB

Your new Mac with OS X Leopard is so cool! You have digital media, including iTunes, iPhoto, iDVD, and iMovie, at your fingertips, as well as everything the Internet has to offer. Where do you start to make the most of it? With Mac OS X Leopard All-In-One Desk Reference for Dummies, of course! Here are seven handy minibooks, each devoted to one aspect of your Mac OS X Leopard.

One section is devoted to the digital media you love, another to the Internet, others to networking, customizing, sharing, and expanding your Mac. There's even a minibook for you geeky types who want to tweak the system with AppleScript. You'll find information on:

*Locating anything with Spotlight and Sherlock

*Personalizing your desktop

*Creating movies and burning DVDs

*Jamming with iTunes and your iPod

*Making your own music with GarageBand

*Collecting, editing, and sharing photos with iPhoto

*Browsing the Web with Safari and staying safe online

*Setting up a wireless network

*Adding RAM, hard drive space, and cool extra applications

*Using AppleScript to program even more customizations

With Mac OS X Leopard All-In-One Desk Reference for Dummies, you can find what you need in a hurry and get on with the fun your Mac makes possible. It

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Statistical Learning Theory and Stochastic Optimization: Ecole d'Ete de Probabilites de Saint-Flour XXXI - 2001

3540225722

Statistical Learning Theory and Stochastic Optimization: Ecole d'Ete de Probabilites de Saint-Flour XXXI - 2001 (Lecture Notes in Mathematics): Olivier Catoni
Springer | ISBN: 3540225722 | 2004-10-15 | PDF (OCR) | 273 pages | 2.34 Mb


Statistical learning theory is aimed at analyzing complex data with necessarily approximate models. This book is intended for an audience with a graduate background in probability theory and statistics. It will be useful to any reader wondering why it may be a good idea, to use asis often done in practice a

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Optimization Methods for Applications in Statistics (Statistics and Computing): James E. Gentle



0387403167

Optimization Methods for Applications in Statistics (Statistics and Computing): James E. Gentle
Springer-Verlag New York Inc. | ISBN: 0387403167 | 2006-01 | PDF (OCR) | 400 pages | 3.95 Mb

Table of Contents

Statistical Methods as Optimization Problems * Numerical Computations * Basic Definitions and Properties of Functions * Solution of Nonlinear Systems of Equations * Unconstrained Descent Methods in Dense Domains * Unconstrained Combinatorial Optimization; Other Direct Search Methods * Optimization Under Constraints * Optimization Under Constraints * Multiple Extrema and Multiple Objectives * Applications in Statistics * Software

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JavaFX: Developing Rich Internet Applications




Jim Clarke, Jim Connors, Eric J. Bruno, "JavaFX: Developing Rich Internet Applications"
Prentice Hall PTR | 2009 | ISBN: 013701287X | 384 pages | PDF | 6,8 MB

Build Rich Applications that Run on the Desktop, the Web, Mobile Devices...Anywhere!


Using JavaFX, developers and graphic designers can work together to build robust, immersive applications and deploy them anywhere: on the desktop, on the Web, and on millions of Java-enabled mobile devices. JavaFX lets you maintain your existing graphics and seamlessly integrate them into Java applications. Plus, JavaFX Script is a declarative language that allows you to preserve your investment in the Java platform while allowing more creativity with JavaFX’s Rich Internet Application environment.


JavaFX™: Developing Rich Internet Applications brings together all the knowledge, techniques, and reusable code you need to quickly deliver production-quality solutions. Writing for both developers and designers, the authors explain how JavaFX simplifies and improves the RIA development process, and they show how to make the most of its ready-built components and frameworks.


JavaFX™ covers everything from data integration to multimedia, special effects to REST. The authors present a full chapter of code recipes and a complete case study application. This book’s wide-ranging content includes

Building and running JavaFX programs
Understanding the role of graphics designers in creating JavaFX Graphical Assets
Writing fast, efficient JavaFX Script programs
Using data binding to simplify Model-View-Controller application design
Creating rich user experiences with JavaFX visual components
Bringing user interfaces to life with lighting, reflection, and other special effects
Adding motion with the JavaFX animation framework
Incorporating pictures, sound, and videos in your applications
Creating RESTful applications with JSON and XML
Writing JavaFX applications that make the most of the underlying Java platform


The Java™ Series is supported, endorsed, and authored by the creators of the Java technology at Sun Microsystems, Inc. It is the official place to go for complete, expert, and definitive information on Java technology. The books in this Series provide the inside information you need to build effective, robust, and portable applications and applets. The Series is an indispensable resource for anyone targeting the Java platform.

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Ralf Hartmut Güting, Markus Schneider - Moving Objects Databases




Ralf Hartmut Güting, Markus Schneider - Moving Objects Databases
Morgan Kaufmann | 2005 | ISBN: 0120887991 | Pages: 416 | PDF | 2.38 MB

The current trends in consumer electronics--including the use of GPS-equipped PDAs, phones, and vehicles, as well as the RFID-tag tracking and sensor networks--require the database support of a specific flavor of spatio-temporal databases. These we call Moving Objects Databases.

Why do you need this book? With current systems, most data management professionals are not able to smoothly integrate spatio-temporal data from moving objects, making data from, say, the path of a hurricane very difficult to model, design, and query. Whether your field is geology, national security, urban planning, mobile computing, or almost anything in between, this books concepts and techniques will help you solve the data management problems associated with this kind of data.

Focuses on the modeling and design of data from moving objects--such as people, animals, vehicles, hurricanes, forest fires, oil spills, armies, or other objects--as well as the storage, retrieval, and querying of that very voluminous data.
Demonstrates through many practical examples and illustrations how new concepts and techniques are used to integrate time and space in database applications.
Provides exercises and solutions in each chapter to enable the reader to explore recent research results in practice

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Proposal Planning & Writing




Proposal Planning & Writing By Jeremy T. Miner, Lynn E. Miner
Publisher: Greenwood 2008-07-30 | 216 Pages | ISBN: 0313356580 | PDF | 1.8 MB

In a world of limited funding, grantseeking is extremely competitive. Now in its 4th edition, this standard guide to proposal planning and writing offers new information and examples to help grantseekers in the Internet age. New to this book are updated websites, including 25% more than in the last edition. In response to user feedback, this updated volume also provides more examples of successful proposals, including 9 letter proposals, complete with annotations. The book also offers expanded information on evaluation and outcome assessments, which are key to obtaining grants. Finally, the book gives an extended discussion of project sustainability after grant support runs out, a factor critical to successful applications.

As in earlier editions, this book discusses funding from government, foundation, and corporate sponsors. Included are practical advice and examples on developing proposal ideas, identifying funding sources, creating systems and procedures to support grantseeking activities, developing proposal components, budget forecasting, submission procedures, and follow-up techniques.

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Fedora 10 and Red Hat Enterprise Linux Bible




Christopher Negus, "Fedora 10 and Red Hat Enterprise Linux Bible"
Wiley | 2009-01-27 | ISBN: 0470413395 | 1128 pages | PDF | 12,4 MB

As a market-leading, free, open-source Linux operating system (OS), Fedora 10 is implemented in Red Hat Enterprise Linux and serves as an excellent OS for those who want more frequent updates. Bestselling author Christopher Negus offers an ideal companion resource for both new and advanced Linux users. He presents clear, thorough instructions so you can learn how to make Linux installation simple and painless, take advantage of the desktop interface, and use the Linux shell, file system, and text editor. He also describes key system administration skills, including setting up users, automating system tasks, backing up and restoring files, and understanding the latest security issues and threats. Included is both a DVD distribution of Fedora Linux 10 and a bootable Fedora LiveCD.

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Flash CS4 Professional Digital Classroom




Fred Gerantabee, Aquent Creative Team, "Flash CS4 Professional Digital Classroom"
Wiley | 2008-11-24 | ISBN: 0470410930 | 448 pages | PDF | 22,7 MB

Flash CS4 Professional Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Flash Professional. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Adobe Certified Instructors and Flash experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package shows the basics of using the program, such as using layers and instances to build animation sequences, as well as advance features, such as using ActionScript to create interactive Web page components. Jam-packed with information, this book and DVD takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner.

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Performance Analysis of Communications Networks and Systems 2006-03




Performance Analysis of Communications Networks and Systems 2006-03
Piet Van Mieghem | Cambridge University Press | 2006-03-09 | ISBN: 0521855152 | 542 Pages | 4.48MB

This rigorous and self-contained book describes mathematical and, in particular, stochastic methods to assess the performance of networked systems. It consists of three parts. Part one is a review of probability theory. Part two covers the classical theory of stochastic processes (Poisson, renewal, Markov, and queuing theory), which are considered to be the basic building blocks for performance evaluation studies. Part three focuses on the relatively new field of the physics of networks. This part deals with the recently obtained insights that many very different large complex networks - such as the Internet, World Wide Web, proteins, utility infrastructures, social networks - evolve and behave according to more general common scaling laws. This understanding is useful when assessing the end-to-end quality of communications services, for example, in Internet telephony, real-time video, and interacting games. Containing problems and solutions, this book is ideal for graduate students taking courses in performance analysis.


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Data Warehousing: Using the Wal-Mart Model




Data Warehousing: Using the Wal-Mart Model
Morgan Kaufmann | 2000-01-15 | ISBN: 155860684X | 297 pages | PDF | 16,4 MB

At 70 terabytes and growing, Wal-Mart's data warehouse is still the world's largest, most ambitious, and arguably most successful commercial database. Written by one of the key figures in its design and construction, Data Warehousing: Using the Wal-Mart Model gives you an insider's view of this enormous project. Continuously drawing from this example, the author teaches you the general principles and specific techniques you need to understand to be a valuable part of your organization's own data warehouse project, however large or small. You'll emerge with a practical understanding of both the business and technical aspects of building a data warehouse for storing and accessing data in a strategically useful way.
What further sets this book apart is its focus on the informational needs of retail companies-including both market and organizational issues that affect the data's collection and use. If retail is your field, this book will prove especially valuable as you develop and implement your company's ideal data warehouse solution.
* Written by a member of the team of four engineers who designed and built the Wal-Mart Data Warehouse database, a team whose database design was recognized internally in 1991 by Wal-Mart with the company's Team Innovational Technical award.
* Provides essential information for project managers, consultants, data warehouse managers, and data architects.
* Takes an in-depth look at a wide range of technical issues, including architecture, construction approaches, tool selection, database system selection, and maintenance.
* Addresses issues specific to retail business: vendors, inventory, sales analysis, geography, article categories, and more.
* Explains how to determine business requirements at the outset of the project-and how to develop return on investment analyses after the warehouse has been brought online.

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Essential JavaFX




Gail Anderson, Paul Anderson, "Essential JavaFX"
Prentice Hall PTR | 2009-06-11 | ISBN: 0137042795 | 360 pages | PDF | 3,3 MB

A complete introduction for beginners to Sun's powerful JavaFX scripting language

JavaFX is a scripting language which provides built-in properties for manipulating objects within a 2D coordinate system. A competing technology to Microsoft's Silverlight, JavaFX provides the tools to fill and pen stroke colors, and create special effects, shapes and lines. It also manipulates images and play videos and sound and defines animations that affect objects over time. This complete introduction for any level doesn't bury you with details. It starts quickly with an introduction to the power of JavaFX key features--scene node graphs, nodes as components, the coordinate system, layout options, colors and gradients, custom classes with inheritance, animation, binding, and event handlers. It then shows step-by-step how these features could be used in a real JavaFX application and will help an application look professionally designed. Commissioned by JavaFX product team and reviewed by renowned Java author, Brian Goetz, this guide is intended as the first and most accessible book for people new to JavaFX.

The Andersons are working directly with the JavaFX team at Sun for a complete and authoritative guide Gets you started on building rich Web apps quickly without having to sort through unnecessary details or search the Web for answers Focuses on most useful features and shows how to build apps that tap the full potential of JavaFX

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Ruby in Practice




Jeremy McAnally, Assaf Arkin, "Ruby in Practice"
Manning Publications | 2009 | ISBN: 1933988479 | 360 pages | PDF | 3,2 MB

Ruby in Practice increases your productivity by showing you specific Ruby techniques you can use in your projects. The book offers detailed strategies for using Ruby in a large-scale environment. You'll see concrete examples of integration, messaging, web development, and databases, all presented in a clear Problem/Solution format. This book won't help you push your deadline back, but it will help you get the job done in less time.

Above all, Ruby in Practice is a practical book for developers who want an in depth understanding of the Ruby language and its toolset. The book is divided into three major parts.

The first part concentrates on issues that developers face both from within their organizations and from their peers. The authors weigh the costs and benefits of using Ruby in enterprise development projects, the over-riding theme being that every developer should always aim to use the right tool for any particular job. The authors then examine the pros and cons of developing with Ruby, and where appropriate, compare Ruby to other languages, both conceptually and in code.

The second part discusses techniques for communication and integration of systems. The authors describe how libraries and techniques are used to facilitate messaging, web development and communication automation. They also focus on how the strategies in the first section can be used with these libraries to make development more flexible and efficient.

The last part shows how to manage data and integrate with existing data using Ruby. The authors describe techniques for using existing Ruby libraries that either replace popular Java libraries or can interface with existing data in a different way. They go on to show you how strategies covered in the first section can be used to enable Ruby to interact with existing assets or to build new data systems.

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The Well-Grounded Rubyist




David A. Black, "The Well-Grounded Rubyist"
Manning Publications | 2009-05-28 | ISBN: 1933988657 | 520 pages | PDF | 5 MB

The Well-Grounded Rubyist takes you from interested novice to proficient practitioner. It's a beautifully written tutorial that begins with the basic steps to get your first Ruby program up and running and goes on to explore sophisticated topics like callable objects, reflection, and threading. Whether the topic is simple or tough, the book's easy-to-follow examples and explanations will give you immediate confidence as you build your Ruby programming skills.

The Well-Grounded Rubyist is a thoroughly revised and updated edition of the best-selling Ruby for Rails. In this new book, expert author David A. Black moves beyond Rails and presents a broader view of Ruby. It covers Ruby 1.9, and keeps the same sharp focus and clear writing that made Ruby for Rails stand out.

Starting with the basics, The Well-Grounded Rubyist explains Ruby objects and their interactions from the ground up. In the middle chapters, the book turns to an examination of Ruby's built-in, core classes, showing the reader how to manipulate strings, numbers, arrays, ranges, hashes, sets, and more. Regular expressions get attention, as do file and other I/O operations.

Along the way, the reader is introduced to numerous tools included in the standard Ruby distribution--tools like the task manager Rake and the interactive Ruby console-based interpreter Irb--that facilitate Ruby development and make it an integrated and pleasant experience.

The book encompasses advanced topics, like the design of Ruby's class and module system, and the use of Ruby threads, taking even the new Rubyist deep into the language and giving every reader the foundations necessary to use, explore, and enjoy this unusually popular and versatile language.

It's no wonder one reader commented: "The technical depth is just right to not distract beginners, yet detailed enough for more advanced readers."

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Programming Scala: Tackle Multi-Core Complexity on the Java Virtual Machine




Venkat Subramaniam, "Programming Scala: Tackle Multi-Core Complexity on the Java Virtual Machine"
Pragmatic Bookshelf | 2009 | ISBN: 193435631X | 250 pages | PDF | 3,6 MB

The increasing popularity and availability of multicore processors is creating a whole new set of challenges--although you can enjoy true concurrency, you're now faced with higher contention and synchronization issues. Deploying an existing application on a multicore processor may bring out previously hidden concurrency issues. Java's multi-threading facility by itself isn't enough---it's a very low level abstraction. Instead, you need a paradigm that provides a higher level of abstraction to deal with concurrency. It's time to embrace Functional Programming.

Scala is a hybrid Object-Oriented/Functional Programming language on the JVM. Using Scala, you can create traditional imperative programs, intermix them with Java code, and at the same time take advantage of higher levels of abstraction. You can use features that lead to concise, highly expressive code that remove the pain of dealing with concurrency.

Programming Scala will show you the fundamentals of functional programming using Scala. Very quickly, you'll learn how this statically typed language can give you dynamic capabilities to create concise, scalable, highly capable concurrent code.

Pragmatic programmers always use the right tool for the job. For concurrent programming on the Java VM, Scala is the tool, and Programming Scala by award-winning author Venkat Subramaniam is your guide.


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Enterprise Rails




Dan Chak, "Enterprise Rails"
O'Reilly Media, Inc. | 2008-10-15 | ISBN: 0596515200 | 350 pages | PDF | 4,6 MB

What does it take to develop an enterprise application with Rails? Enterprise Rails introduces several time-tested software engineering principles to prepare you for the challenge of building a high-performance, scalable website with global reach. You'll learn how to design a solid architecture that ties the many parts of an enterprise website together, including the database, your servers and clients, and other services as well.

Many Rails developers think that planning for scale is unnecessary. But there's nothing worse than an application that fails because it can't handle sudden success. Throughout this book, you'll work on an example enterprise project to learn first-hand what's involved in architecting serious web applications.

With this book, you will:


# Tour an ideal enterprise systems layout: how Rails fits in, and which elements don't rely on Rails

# Learn to structure a Rails 2.0 application for complex websites

# Discover how plugins can support reusable code and improve application clarity

# Build a solid data model--a fortress--that protects your data from corruption

# Base an ActiveRecord model on a database view, and build support for multiple table inheritance

# Explore service-oriented architecture and web services with XML-RPC and REST

# See how caching can be a dependable way to improve performance

Building for scale requires more work up front, but you'll have a flexible website that can be extended easily when your needs change. Enterprise

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Seam Framework: Experience the Evolution of Java EE




Michael Juntao Yuan, Jacob Orshalick, Thomas Heute, "Seam Framework: Experience the Evolution of Java EE"
Prentice Hall PTR | 2009 | ISBN: 0137129394 | 504 pages | PDF | 8 MB

Fully Updated to Cover Major Enhancements to Seam 2.x


In Seam Framework, Second Edition, the authors of the leading guide to Seam programming have systematically updated their text to reflect the major improvements introduced with Seam 2.x. This author team–all key Seam project contributors–teach Seam 2.x through detailed example applications that reveal how Seam simplifies many tasks that were previously difficult or impractical. Their robust descriptions are complemented by in-depth feature discussions that demonstrate how to use Seam’s power to the fullest. Whether you’re new to Seam programming or a seasoned Seam developer who wants to achieve deeper mastery of Seam 2.x, this book will be an indispensable resource.


Coverage includes
Using improvements to Seam’s conversation model, transaction management, and other features
Enhancing security, performing end-to-end validation, and providing custom exception pages
Using Quartz to execute timer jobs in your application
Generating bookmarkable RESTful Web pages the easy way
Developing highly scalable applications with Seam 2.x’s new multilayer caching
Simplifying development with Groovy, the scripting language that runs directly on the JVM
Using jBPM business processes to improve page flow
Previewing Web Beans (JSR-299), the future core of Seam that will transform Java EE Web development

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Build Your Own Database Driven Web Site Using PHP & MySQL, 4th Edition




Kevin Yank, "Build Your Own Database Driven Web Site Using PHP & MySQL, 4th Edition"
SitePoint | 2009-06-15 | ISBN: 0980576814 | 360 pages | PDF | 6,4 MB

Build Your own Database Driven Web Site Using PHP & MySQL is a practical hands-on guide to learning all the tools, principles and techniques needed to build a fully functional database-driven web site using PHP & MySQL.

This book covers everything from installing PHP & MySQL under Windows, Linux, and Mac through to building a live web-based content management system.

While this is essentially a beginners book, it also covers more advanced topics such as the storage of binary data in MySQL, and cookies and sessions in PHP. It comes complete with a set of handy reference guides for PHP & MySQL that include:
MySQL syntax MySQL functions MysQL column types PHP functions for working with MySQL

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PHP Cookbook



PHP Cookbook
O'Reilly Media, Inc. | ISBN:1565926811 | 624 pages | November 20, 2002 | PDF | 2 Mb

PHP is a simple yet powerful open source scripting language that has become a big player in web development. Over a million web sites, from large corporate sites to small personal sites, are using PHP to serve dynamic web content. PHP's broad feature set, approachable syntax, and support for different operating systems and web servers make it an ideal language for rapid web development. The PHP Cookbook is a collection of problems, solutions, and practical examples for PHP programmers. The book contains a unique and extensive collection of best practices for everyday PHP programming dilemmas. For every problem addressed in the book, there's a worked-out solution or "recipe" -- short, focused pieces of code that you can insert directly into your applications. But this book offers more than cut-and-paste code. You also get explanations of how and why the code works, so you can learn to adapt the problem-solving techniques to similar situations. The recipes in the PHP Cookbook range from simple tasks, such as sending a database query and fetching URLs, to entire programs that demonstrate complex tasks, such as printing HTML tables and generating bar charts. This book contains over 250 recipes on the following topics:
* Working with basic data types, including strings, numbers, dates and times, and arrays
* PHP building blocks, such as variables, functions, classes, and objects
* Web programming, including forms, database access, and XML
* Useful features like regular expressions, encryption and security, graphics, internationalization and localization, and Internet services
* Working with files and directories
* Command-line PHP and PHP-GTK
* PEAR, the PHP Extension and Application Repository

This book contains an impressive collection of useful code for PHP programmers, from novices to advanced practitioners. Instead of poking around mailing lists, online documentation, and other sources, you can rely on the PHP Cookbook to provide quick solutions to common problems, so you can spend your time on those out-of-the-ordinary problems specific to your application.

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Павел Агуров, Интерфейс USB. Практика использования и программирования




Павел Агуров, Интерфейс USB. Практика использования и программирования
БХВ-Петербург | ISBN 5941572026 | 2004 год | DjVu | 8,57 Mb | 564 страницы

Изложены базовые сведения по интерфейсу USB для ПК: примеры USB-устройств и советы по их выбору, правила установки и конфигурирования устройств, методы решения возникающих проблем. Описаны кабели, разъемы, принципы питания устройств и другое аппаратное обеспечение. Приведено внутреннее устройство USB и его физическая реализация, обсуждены общие вопросы написания драйверов для операционной системы Microsoft Windws 2000/XP с примерами на языке Borland Pascal и в среде Delphi. Рассмотрен процесс создания USB-устройства: от выбора микросхем и схемотехники до написания программы микроконтроллера и WDM-драйвера. В книге содержится большое количество практических советов и примеров программ.

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High Performance Delphi 3 Programming




High Performance Delphi 3 Programming By Jim Mischel, John Penman, Terence Goggin, Jon Shemitz
Publisher: Coriolis Group Books 1997 | 635 Pages | ISBN: 1576101797 | PDF | 4.4 MB

You've learned to program with Delphi 3, and now you're ready to move to another level. If you want to get serious about Delphi programming, this book was written just for you. Open it up and shift into second gear, where you'll explore input/output filtering, fractals, way-out-there database technology, and Windows arcana. Then pop it into high gear and slam the pedal to the metal, as you speed through Internet development secrets, dynamic user interface design, process monitoring, embedded components, and more. Powerful stuff, written by experts for those who wish to become experts - and all written with a light heart and more than a touch of wit (you'll even be learning techniques through the programming adventures of Ace Breakpoint, Non-Traditional Programmer).

Ready to make the most out of Delphi 3, the latest version of Borland's rapid application development tool? High Performance Delphi 3 Programming has the information you need: it's packed with detailed instructions on how to push Delphi to the limit. The book shows how to build DLLs (dynamic-link libraries), implement drag and drop, work with the Delphi Winsock component, and much more. What's particularly impressive is that Don Taylor and his coauthors don't just offer a rapid-fire listing of techniques and leave you to worry about the details. Instead, they delve into the reasons you'd want to do this stuff, the pitfalls you'd likely encounter, and offer slick workarounds. The authors take a lighthearted tone that occasionally gets long-winded--they sometimes require you to read through dialogs between imaginary characters rather than simply jump to the topic of interest--but they offer enough good information to more than make up for that shortcoming.

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How to Program Delphi




How to Program Delphi 3 By Frank Engo
Publisher: Ziff-Davis Press 1997 | 416 Pages | ISBN: 1562765264 | PDF | 7 MB

Aimed at users who have some familiarity with programming concepts and teaching about optimizing Delphi's native code compiler to take advantage of direct connect with a Web server. The book also contains 70 reusable procedures and functions written for Delphi developer

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The Tomes of Delphi 3: Win32 Graphical Api




The Tomes of Delphi 3: Win32 Graphical Api
879 pages | Wordware (March 1998) | 1556226101 | HTML | 6,4 Mb

A comprehensive reference to all of the Win 32 API function calls used to display graphics and user interface elements, this book highlights such topics as drawing primitives, color palette management, regions, and paths.

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The Tomes of Delphi 3: Win32 Core Api




The Tomes of Delphi 3: Win32 Core Api
788 pages | Wordware (November 1997) | 1556225563 | HTML | 4,3 Mb

This is a concise reference manual for using 32-bit Windows API functions in the Delphi 3 development environment. It describes the core Win32 API functions, and includes chapters on window creation, window information retrieval, input functions, file input and output, and registry manipulation. Each chapter is filled with working examples, with each API function used as an example to demonstrate its functionality. The CD includes all the projects and example codes found in the book, bonus programs, shareware, freeware, and a help file containing every function description from the book. Of particular importance is the inclusion of evluation versions of many retail software products, including Demoshield 5.2 Evaluation Edition, InstallShiled 5 Professional Evaluation Version, Skyline Tools Evaluation Suite, and a complete free retail version of PackageForTheWeb.

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Библия Delphi




Михаил Фленов "Библия Delphi"
БХВ-Петербург, 2008 г. | 880 стр. | ISBN: 978 5977501163 | PDF | 59.1Mb + 35.0Mb (disk)

Книга посвящена программированию на языке Delphi от самых основ до примеров построения конкретных приложений. Подробно описывается логика выполнения каждого участка кода, чтобы читатель смог использовать эти знания при решении собственных задач. Книга содержит большое количество примеров практического программирования; некоторые из них вынесены в качестве дополнительной информации на прилагаемый компакт-диск. Во втором издании материал существенно переработан и дополнен с учетом новых возможностей. Компакт-диск содержит исходные коды программ, дополнительную справочную информацию, а также готовые изображения и компоненты.

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Jetzt lerne ich Delphi

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Thomas Binzinger, "Jetzt lerne ich Delphi"
Markt + Technik Verlag | 2004-06-30 | ISBN: 3827267633 | 469 pages | PDF | 5,5 MB

Delphi ist weiterhin eines der verbreitetsten RAD-Tools zur Entwicklung von Windows-Anwendungen. Zukunftsträchtige Weiterentwicklungen wie der seit Delphi 6 mögliche Transfer von Delphi-Programmen auf Linux mit der CLX-Bibbliothek oder die Unterstützung der Microsoft-Plattform .NET tragen dazu bei, die Fangemeinde bei der Stange zu halten bzw. noch zu vergrößern.
Dieses seit Jahren bewährte und gereifte Tutorial führt Sie von Grund auf in die Programmierung mit Object Pascal ein, erklärt Ihnen Schritt für Schritt die Entwicklungsumgebung und die Neuerungen bei Delphi 8 und schließt dabei alle bisherigen Delphi-Versionen mit ein. Es setzt keinerlei Vorkenntnisse in der Programmierung voraus und wird besonders gerne in Schulunge oder Kursen an Schulen und Hochschulen eingesetzt.

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Reasons to Migrate from Delphi 7 to Delphi 2009

Reasons to Migrate from Delphi 7 to Delphi 2009
Posted By : stfine | Date : 01 Mar 2009 20:27 | Comments : 0

Andreano Lanusse. Reasons to Migrate from Delphi 7 to Delphi 2009
Embarcadero tech notes | no ISBN | Feb 2009 | 61 pages | PDF | 1.4Mb

This article gives a few good reasons to migrate, along with an overview of all the new features added to Delphi since version 7.


Andreano Lanusse. Reasons to Migrate from Delphi 7 to Delphi 2009
Embarcadero tech notes | no ISBN | Feb 2009 | 61 pages | PDF | 1.4Mb

This article gives a few good reasons to migrate, along with an overview of all the new features added to Delphi since version 7.

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Delphi 2009 Handbook

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Delphi 2009 Handbook By Marco Cantu
Publisher: Wintech Italia Srl, Italy 2008 | 401 Pages | ISBN: Not Assigned | PDF | 4 MB



This is a book about CodeGear Delphi 2009.
You won't find an introduction to Delphi programming, its Object Pascal language or its Visual Component Library in it. In this book you can read only about new features of Delphi 2009 for Win32 in each of these areas. The book covers Delphi 2009 Unicode support, the new language features (such as generics and anonymous methods), the improvements of the IDE, the new classes of the Run Time Library, the new components of the VCL (including the Ribbon control), and the extensions to the database architecture and the DataSnap multi-tier technology.
As usual for my books, I'm covering the theory but also showing you dozens of examples, you can download and play with on your computer. If you still don't own Delphi 2009, you can download the trial version and also look at the actual programs in action in a series of videos linked from the web page: http://www.marcocantu.com/dh2009/videos.html


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Dan Osier, Steve Grobman, Steve Batson : "Apprenez DELPHI 3 en 14 jours"




Dan Osier, Steve Grobman, Steve Batson : "Apprenez DELPHI 3 en 14 jours"
s&sM edition | 1997 | 624 pages | PDF | ISBN: 0672310740 | 10 MB

Titre original : Teach Yourself Delphi 3 in 14 days
Traduit de l'américain par : Pierre Couzy et Yann Schwartz

1 Présentation de Delphi
2 Le Pascal Objet, première partie
3 Le Pascal Objet, deuxième partie
4 La programmation orientée objet
5 Applications, Fichiers et Gestionnaire de projets
6 L’éditeur et le débogueur
7 Concevoir une interface graphique
8 La bibliothèque de composants visuels
9 Entrée/sortie de fichiers et impression
10 Graphismes, multimédia et animation
11 Les bases de données sous Delphi
12 Etats
13 Créer des composants visuels et ActiveX
14 Créer des applications Internet avec Delphi

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Высокоуровневые методы информатики и программирования



Высокоуровневые методы информатики и программирования

Е. П. Истомин, В. В. Новиков, М. В. Новикова, "Высокоуровневые методы информатики и программирования"


В книге подробно рассмотрены вопросы модульного и структурного программирования, объектно-ориентированное программирование и технология создания программ в среде DELPHI.
Материал изложен в соответствии с Государственным стандартом по специальности "Прикладная информатика (по областям)" и требованиями современных технологий программирования.
Данная книга может быть использована в качестве учебника для студентов высших и средних учебных заведений, в тоже время ею могут воспользоваться специалисты в различных отраслях науки для непосредственной творческой и профессиональной работы, требующей знания высокоуровневых методов программирования.


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Essential Pascal




Essential Pascal
Publisher: CreateSpace | ISBN: 1440480117 | edition 2008 | PDF | 140 pages | 1,4 mb

Essential Pascal is an introduction to the basic features of the Pascal language, as found in Delphi and other modern development tools, from the best selling author of Mastering Delphi. The book has 140 pages and is focused on the core Pascal language (and not its OOP extensions), with some references to differences or similarities in Delphi for .Net, in Chrome, and in Free Pascal.


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О чем не пишут в книгах по Delphi




О чем не пишут в книгах по Delphi
А.Б. Григорьев | БХВ-Петербург | 2008 | ISBN: 5977501900 | 576 с. | PDF+CD | 70 MB


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Nitty Gritty Delphi 6



Nitty Gritty Delphi 6

Frank Eller, «Nitty Gritty Delphi 6»
Addison Wesley | ISBN: 0201758822 | 2002 | PDF | 336 pages | 2.15 MB

Discover Object Pascal, the basis for Borland's Delphi 6 development environment, and get togrips with it quickly. Addison-Wesley's Nitty Gritty Delphi 6 leads you right to the core ofDelphi. The author, Frank Eller, tells you about the most important classes and components.Thanks to the many examples in the practical section, you will quickly be able to understandhow things are done and how the different elements of Delphi work together, before putting theminto practice yourself.


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Modeling Derivatives in C++ (Wiley Finance)




Justin London, "Modeling Derivatives in C++ (Wiley Finance)"
Wiley | 2004-09-17 | ISBN: 0471654647 | 768 pages | PDF | 4,4 MB

This book is the definitive and most comprehensive guide to modeling derivatives in C++ today. Providing readers with not only the theory and math behind the models, as well as the fundamental concepts of financial engineering, but also actual robust object-oriented C++ code, this is a practical introduction to the most important derivative models used in practice today, including equity (standard and exotics including barrier, lookback, and Asian) and fixed income (bonds, caps, swaptions, swaps, credit) derivatives. The book provides complete C++ implementations for many of the most important derivatives and interest rate pricing models used on Wall Street including Hull-White, BDT, CIR, HJM, and LIBOR Market Model. London illustrates the practical and efficient implementations of these models in real-world situations and discusses the mathematical underpinnings and derivation of the models in a detailed yet accessible manner illustrated by many examples with numerical data as well as real market data. A companion CD contains quantitative libraries, tools, applications, and resources that will be of value to those doing quantitative programming and analysis in C++. Filled with practical advice and helpful tools, Modeling Derivatives in C++ will help readers succeed in understanding and implementing C++ when modeling all types of derivatives.

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Ralf Hartmut Güting, Markus Schneider - Moving Objects Databases




Ralf Hartmut Güting, Markus Schneider - Moving Objects Databases
Morgan Kaufmann | 2005 | ISBN: 0120887991 | Pages: 416 | PDF | 2.38 MB

The current trends in consumer electronics--including the use of GPS-equipped PDAs, phones, and vehicles, as well as the RFID-tag tracking and sensor networks--require the database support of a specific flavor of spatio-temporal databases. These we call Moving Objects Databases.

Why do you need this book? With current systems, most data management professionals are not able to smoothly integrate spatio-temporal data from moving objects, making data from, say, the path of a hurricane very difficult to model, design, and query. Whether your field is geology, national security, urban planning, mobile computing, or almost anything in between, this books concepts and techniques will help you solve the data management problems associated with this kind of data.

Focuses on the modeling and design of data from moving objects--such as people, animals, vehicles, hurricanes, forest fires, oil spills, armies, or other objects--as well as the storage, retrieval, and querying of that very voluminous data.
Demonstrates through many practical examples and illustrations how new concepts and techniques are used to integrate time and space in database applications.
Provides exercises and solutions in each chapter to enable the reader to explore recent research results in practice.


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Proposal Planning & Writing




Proposal Planning & Writing By Jeremy T. Miner, Lynn E. Miner
Publisher: Greenwood 2008-07-30 | 216 Pages | ISBN: 0313356580 | PDF | 1.8 MB

In a world of limited funding, grantseeking is extremely competitive. Now in its 4th edition, this standard guide to proposal planning and writing offers new information and examples to help grantseekers in the Internet age. New to this book are updated websites, including 25% more than in the last edition. In response to user feedback, this updated volume also provides more examples of successful proposals, including 9 letter proposals, complete with annotations. The book also offers expanded information on evaluation and outcome assessments, which are key to obtaining grants. Finally, the book gives an extended discussion of project sustainability after grant support runs out, a factor critical to successful applications.

As in earlier editions, this book discusses funding from government, foundation, and corporate sponsors. Included are practical advice and examples on developing proposal ideas, identifying funding sources, creating systems and procedures to support grantseeking activities, developing proposal components, budget forecasting, submission procedures, and follow-up techniques.

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InDesign CS4 Digital Classroom




Christopher Smith, Aquent Creative Team, "InDesign CS4 Digital Classroom"
Wiley | 2008-11-03 | ISBN: 0470410949 | 400 pages | PDF | 16,5 MB

InDesign CS4 Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 12 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe InDesign CS4. Every lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files that were developed by the same team of Adobe Certified Instructors and Flash experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package shows how to design, produce and develop a streamlined workflow for page layout. Jam-packed with information, this book and DVD takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner. **** InDesign CS4 Digital Classroom contains a DVD with both lesson files and video tutorials. The authors are constantly working to improve the lesson files so that you have the greatest experience with the Digital Classroom books, lesson files, and video tutorials. The most recent lesson files for the book are available at the Digital Classroom Books web site at: http://www.digitalclassroombooks.com/idcs4_update. zip

Enjoy this great book! Brought to you by SMIRK

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Dreamweaver CS4 Digital Classroom




Jeremy Osborn, Aquent Creative Team, "Dreamweaver CS4 Digital Classroom"
Wiley | 2008-10-27 | ISBN: 0470410922 | 448 pages | PDF | 25,8 MB

Dreamweaver CS4 Digital Classroom is like having a personal instructor guiding readers through each lesson, while they work at their own pace. This book includes 13 self-paced lessons that let readers discover essential skills and explore new features and capabilities of Adobe Dreamweaver CS4. Each lesson is presented in full color with step-by-step instructions. Learning is reinforced with video tutorials and lesson files on a companion DVD that were developed by the same team of Adobe Certified Instructors and Dreamweaver experts who have created many of the official training titles for Adobe Systems. Each video tutorial is approximately five minutes long and demonstrates and explains the concepts and features covered in the lesson. This training package demonstrates how to design, develop, and maintain a fully functioning Web site. Coverage includes applying style sheets, using dynamic HTML, adding style with images and multimedia, publishing and maintaining a web site, using hyperlinks to navigate throughout a website or link to other sites on the Internet, and using databases to create dynamic websites. Jam-packed with information, this book takes users from the basics through intermediate level topics and helps readers find the information they need in a clear, approachable manner.

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Prince2 in Practice, a Practical Approach to Creating Project Management Documents




Henny Portman, "Prince2 in Practice, a Practical Approach to Creating Project Management Documents"
Van Haren Publishing | 2009-05-04 | ISBN: 9087533284 | 122 pages | PDF | 1,4 MB


Enjoy this great book! Brought to you by SMIRK

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Making Use of PHP




Making Use of PHP
Wiley; 1st edition | ISBN: 0471219738 | 352 pages | July 15, 2002 | PDF | 2 Mb

PHP has an edge over locked-in solutions such as JSP and ASP for most Web development work because it is a cross-platform technology. Surveys indicate that PHP is rapidly becoming the most widely used Web scripting language and PHP skills are now considered essential for many Web developers.
* Explains why PHP is easier to learn than Perl or JavaScript and how it is useful in server-side development and administration tasks
* Offers guidance to fully utilizing the possibilities of PHP
* Enables Web designers and others with HTML skills to quickly gain essential abilities for site administration and content development

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Software Testing Fundamentals: Methods and Metrics




Software Testing Fundamentals: Methods and Metrics
Wiley; 1st edition | ISBN: 047143020X | 432 pages | April 11, 2003 | CHM | 13 Mb

“…a good book. Recommended...” (Cvu—The Journal of the ACCU, Vol.16, No.6, December 2004)
“I would recommend this to both beginners and established practitioners.” (Software Testing Verification and Reliability Journal, March 2004)

“…thought-provoking and refreshing…” (Professional tester, October 2003)

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