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Sunday, July 19, 2009

A Step-by Step SolidWorks 2007-2009 Video Course 5th Edition



SolidWorks 2007-2009 Video Course 5th Edition | 2.5GB

SolidWorks is the world's leading software for 3d parametric modelling. It is the fastest growing software for 3d engineers on the market today.
This video tutorial covers SolidWorks 2007 & 2009.With its comprehensive, step-by-step approach, this hands-on tutorial will help you master the techniques you need to quickly become productive in SolidWorks.
Built by expert engineers, each video will give you helpful tips for achieving faster mastery of tools and functions. No wasted time, either: each tutorial is concise and teaches you precisely how to use the command it covers.
This Video Course DVD includes chapters on: QuickStart (Getting up & running FAST), CosmosXpress, eDrawing, Assembly, New in SolidWorks 2008, Sketch, Sheet Metal Design, Surface Design, PhotoWorks, Motion Study, FeatureWorks, Utilties, Programming for SolidWorks in VBA, ToolBox, New in SolidWorks 2009, Drawing and real-life project designs.
It plays on your computer DVD-ROM, not your TV's DVD player.


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Corel Paint Shop Pro X Digital Darkroom




Corel Paint Shop Pro X Digital Darkroom
Sams | ISBN: 0672328607 | 288 pages | February 23, 2006 | CHM | 6 Mb

Corel Paint Shop Pro X Digital Darkroom is an easy-to-follow, tutorial approach to using Paint Shop Pro in exactly the way home users want to use it - to manipulate your own images in ways that a local photo lab often does to create both practical and comical projects. As you read, you will actually use the program to complete a variety of projects. You'll learn about key Paint Shop Pro tools almost without trying through both traditional and contemporary projects.

Indulge in shrinking the kids, performing digital plastic surgery, modifying vehicles, creating creatures the tabloids would love to profile, altering pets, creating trading cards and calendars, and combining images to create once-in-a-lifetime shots. Drop people into places they've never been and challenge Mother Nature with unique perspectives. Create holiday magic, photo montages, and even do some traditional photo manipulation. Author T. Michael Clark provides careful instruction that will allow you, whether you are a novice or experienced Paint Shop Pro user, to complete projects and enjoy your experience with Paint Shop Pro X.

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Inspiring Writing in Art and Design: Taking a Line for a Write




Inspiring Writing in Art and Design: Taking a Line for a Write By Pat Francis
Publisher: Intellect Ltd 2009-06-15 | 256 Pages | ISBN: 1841502561 | PDF | 4.3 MB

Art and design students today face a wide range of writing tasks - from reflective and self-promotional pieces to reviews, essays and dissertations. This book is an answer to art and design students and staff, disheartened by negative past experiences, who say that they loathe writing, and encourage different approaches to writing - integrating it into studio practice, and promoting the notion of 'warm-up' preparations. This very practical volume sets out to take writing away from its 'academic-only' label and nurture its creative role in the process of art and design. It uses short exercises and creative writing techniques combined with the energy and liveliness of the workshop situation to help with academic issues in writing assignments.



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Simon Bell - Elements of Visual Design in the Landscape




Simon Bell - Elements of Visual Design in the Landscape
Routledge | 2004 | ISBN: 0415325188 | Pages: 240 | PDF | 7.99 MB

What makes a visually appealing landscape? How can the design and use of a landscape be harmonized? These are just some of the questions tackled in this refreshing approach to the subject. In Elements of Visual Design in the Landscape the author explains a range of design principles.

The book is profusely illustrated using both abstract and real examples taken from a wide range of international locations, together with cross references between related principles and case studies, demonstrating how principles can be applied to visually creative design and management.

A unique feature of this book is the author's presentation of a vocabulary of visual design, structured in a logical and easy to follow sequence, which makes the book highly accessible even to non-designers who increasingly need to know about visual design in their work. There is also a glossary for the terms that may be unfamiliar to those coming into design for the first time. Given the broad range of the book it will be an important guide for students on landscape, architecture, planning and design courses, and professionals will also find it an ideal source of ideas and applications.

This new edition includes revised and updated text that will link to other areas of research and disciplines such as aesthetic philosophy and psychology. A third of the photographs have been replaced with new photographs showing better and more recent examples and also reflecting landscape in a wider range of countries.

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Game Programming All in One



Game Programming All in One

Game Programming All in One
pages : 832 | Publisher : Course Technology PTR; 3 edition (October 23, 2006) | English | ISBN : 1598632892 | PDF | 8 MB

Product Description
Game Programming All in One, Third Edition gives aspiring game programmers the skills that are needed to create professional-quality games. If you have a working knowledge of C or C++ and are ready to expand your skills into the field of game programming, then get ready to begin your journey with this latest edition! You won't cover the topic of programming in general, but rather the specifics of programming for games. Using the cross-platform Allegro game library, you'll learn how to write complete games that will run on almost any operating system. Both Windows® and Linux® screenshots are displayed throughout. Using the techniques taught within this book and the tools included on the CD-ROM, you'll be able to write standard Windows and DirectX® programs without the cost of an expensive compiler.


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Optimal Shape Design for Elliptic Systems (Scientific Computation): Olivier Pironneau



0387120696

Optimal Shape Design for Elliptic Systems (Scientific Computation): Olivier Pironneau
Springer | ISBN: 0387120696 | 1983-12 | PDF (OCR) | 168 pages | 1.39 Mb

The study of optimal shape design can be arrived at by asking the following question: "What is the best shape for a physical system?" This book is an applications-oriented study of such physical systems; in particular, those which can be described by an elliptic partial differential equation and where the shape is found by the minimum of a single criterion function. There are many problems of this type in high-technology industries. In fact, most numerical simulations of physical systems are solved not to gain better understanding of the phenomena but to obtain better control and design. Problems of this type are described in Chapter 2.

Traditionally, optimal shape design has been treated as a branch of the calculus of variations and more specifically of optimal control. This subject interfaces with no less than four fields: optimization, optimal control, partial differential equations (PDEs), and their numerical solutions-this is the most difficult aspect of the subject. Each of these fields is reviewed briefly: PDEs (Chapter 1), optimization (Chapter 4), optimal control (Chapter 5), and numerical methods (Chapters 1 and 4).

If a computer program is used to yield the numerical solution of a PDE describing an optimal shape design problem, an optimization algorithm will have to be written (usually a gradient algorithm is used). Optimal control theory provides the basic techniques for computing the derivatives of the criteria functions with respect to the boundary. So in essence, optimal control and optimization may be applied when the "control" becomes associated with the shape of the domain (Chapter 6). However, problems are encountered with numerical discretization; thus two chapters are devoted to applications with finite elements (Chapter 7) and in a finite difference, or boundary element context (Chapter 8). Finally, two industrial applications are included (Chapter 9) for a practical illustration of the theory studied. Chapter 2 deals with the problem of the existence of solutions to PDEs. A study of this more theoretical question sheds some light on certain difficulties of convergence that are encountered in practice.

Optimal shape design has been studied in great depth by the French School of Applied Mathematics (at the Universities of Paris and Nice, in particular), and this book presents this approach. It represents a special blend of mathematics and engineering which some engineers may find too theoretical and applied mathematicians too computational. The best compromise between these two opposing points of view is difficult to find.

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Algorithmic Number Theory: 6th International Symposium ANTS-VI, Burlington, VT, USA, June 13-18, 2004, Proceedings

3540221565

Algorithmic Number Theory: 6th International Symposium ANTS-VI, Burlington, VT, USA, June 13-18, 2004, Proceedings (Lecture Notes in Computer Science): Duncan Buell
Springer | ISBN: 3540221565 | 2004-07-27 | PDF (OCR) | 451 pages | 20.26 Mb




This book constitutes the refereed proceedings of the 6th International Algorithmic Number Theory Symposium, ANTS 2004, held in Burlington, VT, USA, in June 2004. The 30 revised full papers presented together with 3 invited papers were carefully reviewed and selected for inclusion in the book. Among the topics addressed are zeta functions, elliptic curves, hyperelliptic curves, GCD algorithms, number field computations, complexity, primality testing, Weil and Tate pairings, cryptographic algorithms, function field sieve, algebraic function field mapping, quartic fields, cubic number fields, lattices, discrete logarithms, and public key cryptosystems.

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Object-Oriented System Development



Object-Oriented System Development

Dennis deChampeaux, «Object-Oriented System Development»
Addison Wesley | ISBN: 020156355X | 1993 | PDF | 560 pages | 3.21 MB

Object-oriented (OO) programming has a growing number of converts. Many people believe that object orientation will put a dent in the software crisis. There is a glimmer of hope that OO software development will become more like engineering. Objects, whatever they are now, may become for software what nuts, bolts and beams are for construction design, what 2-by-4s and 2-by-6s are for home construction, and what chips are for computer hardware construction.


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Perl: The Complete Reference




Perl: The Complete Reference by Martin C. Brown
Publisher: Osborne Publishing; 2nd edition (July 21, 1999) | ISBN: 0072120002 | 1179 pages | PDF (OCR from html) | 7.6 MB

Perl is the Web masters' language of choice for its flexibility, convenience, and cross-platform capability. The MOST COMPREHENSIVE Perl book on the market - 1,100 ages of solid content ideal for programmers of all skill levels. Covers everything from the basics to advanced programming to extending perl to cross-platform use. CD-ROM contains code from the book, sample scripts, and applications. 18 months of half-page ad space allocated in the Perl Journal.

From the Back Cover

The most definitive and comprehensive Perl resource available. Master Perl--the multi-platform, flexible scripting language--with help from this authoritative reference. Programming expert Martin Brown shows you how to write portable Perl scripts that can be used to report on text files, handle complex data structures, enhance the user interface, program for the Web, and much more. Plus, you'll learn to deploy Perl programs across all platforms. Packed with hundreds of real-world examples and expert techniques, this is a book no Perl programmer should be without. Inside, you'll find out how to: learn the building blocks of a Perl program--structures, code blocks, statements, and variables; execute basic Perl programs, interface with the user, and process and report on files; manage the inter-process communication with pipes and inter-machine communication with networking; handle complex data structures using Perl's object-oriented capabilities; store Perl data using both built-in and external modules; enhance the user interface by enabling various cross-platform solutions; process Perl scripts for the Web via the Common Gateway Interface (CGI) and interface to external Web-based programs; write clients and servers within a single application; extend and embed Perl using eXternal Subroutine (XS).


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Steven M. Schafer - Apache, MySQL, and PHP Weekend Crash Course




Steven M. Schafer - Apache, MySQL, and PHP Weekend Crash Course
Wiley | 2003 | ISBN: 0764543202 | Pages: 480 | PDF | 5.32 MB

Get up to speed on Apache, MySQL, and PHP - in a weekend!

The big day is Monday. The day you get to show off what you know about Apache Web server, MySQL database, and PHP scripting. The problem is, you're not really up to speed. Maybe it's been a while since you installed all three of these technologies. Perhaps you've never used Apache, MySQL, and PHP together. Or maybe you just like a challenge. In any event, we've got a solution for you - Apache, MySQL, and PHP Weekend Crash Course. Open the book Friday evening and on Sunday afternoon, after completing 30 fast, focused sessions, you'll be able to dive right in and begin building dynamic, data-driven sites on either Windows or Linux with all three integrated technologies.

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Clayton Walnum - Direct3D Programming Kick Start (Repost)




Clayton Walnum - Direct3D Programming Kick Start
Sams | 2003 | ISBN: 0672324989 | Pages: 456 | PDF | 2.09 MB

DirectX 9, a brand-new version of Microsoft's multimedia libraries, features the latest 3D graphics technology in the form of Direct3D 9. Direct3D Programming will cover everything a C++ programmer needs to know in order to use Direct3D 9 to create interactive 3D worlds. The book begins with an overview of basic Windows and 3D programming techniques and works its way through the library, starting with getting Direct3D up-and-running all the way to more advanced topics such as textures, lighting, and fog. All concepts and programming techniques are demonstrated in example programs that the reader can build himself using detailed step-by-step instructions.


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William Panek, Tylor Wentworth - MCTS: Windows Server 2008 Network Infrastructure Configuration: Exam 70-642



William Panek, Tylor Wentworth - MCTS: Windows Server 2008 Network Infrastructure Configuration: Exam 70-642
Sybex | 2008 | ISBN: 0470261692 | Pages: 600 | PDF | 8.23 MB

Get ready for the new Windows Server 2008 certification track.

With Microsoft's release of Windows Server 2008 and a new generation of certification exams, network administrators have more reason than ever to certify their expertise in the world's leading server software. Inside, find the full coverage you need to prepare for Exam 70-642: Windows Server 2008 Network Infrastructure, Configuring, one of three specializations in the Microsoft Certified Technology Specialist (MCTS) certification track and a prerequisite for the MCITP certifications in Windows Server 2008. Look for:

* Full coverage of all exam objectives in a systematic approach, so you can be confident you're getting the instruction you need for the exam.
* Practical hands-on exercises to reinforce critical skills.
* Real-world scenarios that put what you've learned in the context of actual job roles.
* Challenging review questions in each chapter to prepare you for exam day.
* Exam Essentials, a key feature in each chapter that identifies critical areas you must become proficient in before taking the exam<.
* A handy tear card that maps every official exam objective to the corresponding chapter in the book, so you can track your exam prep objective by objective.

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Creating Web Pages Simplified




Mike Wooldridge, "Creating Web Pages Simplified"
Visual 2009 | ISBN-10: 0470481927 | 304 Pages | PDF | 34,8 MB

AThe easiest way to learn how to create a Web page for your family or organization

Do you want to share photos and family lore with relatives far away? Have you been put in charge of communication for your neighborhood group or nonprofit organization? A Web page is the way to get the word out, and Creating Web Pages Simplified offers an easy, visual way to learn how to build one. Full-color illustrations and concise instructions take you through all phases of Web publishing, from laying out and formatting text to enlivening pages with graphics and animation.

This easy-to-follow visual guide shows you the building blocks of a Web page and how to work with images, create links and forms, generate dynamic content using JavaScript, use style sheets, and publish a page on the Web. You'll learn to use HTML, create simple yet attractive Web pages, and enhance them with frames, multimedia effects, links, and more.
Features full-color illustrations with step-by-step instructions
Covers everything you need to get started, including how to use HTML, how to lay out pages and format text, and how to add graphics and visual effects
Shows how to make your pages more interesting with animation and sound, add links to other sites, include e-mail addresses, and more
Includes a tear card with HTML tag references and a Web-safe color chart to keep handy as you build your pages

If you've ever thought about building a Web page, Creating Web Pages Simplified is simply the easiest way to make it happen.aa


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Scaling Oracle8i: Building Highly Scalable OLTP System Architectures



Scaling Oracle8i: Building Highly Scalable OLTP System Architectures

James Morle, «Scaling Oracle8i: Building Highly Scalable OLTP System Architectures»
Addison Wesley | ISBN: 0201325748 | 2000 | PDF | 544 pages | 4.02 MB

This is a book about getting the most out of Oracle8i on UNIX systems. While many people understand how to administrate Oracle and UNIX, far fewer understand the issues and workings of the software and hardware, thus limiting the scalability of the system. This book aims to open up this essential information, enabling the reader to build faster, larger, and more scalable systems than ever before.


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The Object-Oriented Thought Process (3rd Edition)


The Object-Oriented Thought Process (3rd Edition)

Matt Weisfeld, «The Object-Oriented Thought Process (3rd Edition)»
Addison Wesley | ISBN: 0672330164 | 2008 | PDF | 360 pages | 3.35 MB

The Object-Oriented Thought Process is a concise and readable primer. Matt Weisfeld's years of programming, teaching, and writing have given him a flair for presenting highly technical topics in a clear and interesting manner. He is able to blend abstract concepts with ingenious examples and clear illustrations to quickly teach powerful OOP techniques. The code examples are written in Java and UML but are designed in such a way that a reader with no previous experience will still understand them. The Object-Oriented Thought Process is a clear and accessible alternative to the often dry and overly dense books available on the market today.


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Brian and Janet Stoppee, "Stoppees' Guide to Photography and Light: What Digital Photographers, Illustrators, and Creative Professionals Must Know"


Brian and Janet Stoppee, "Stoppees' Guide to Photography and Light: What Digital Photographers, Illustrators, and Creative Professionals Must Know"
Focal Press | 2008-10-24 | ISBN: 0240810635 | 496 pages | PDF | 47,8 MB

Brian & Janet Stoppee have incorporated their decades of daily, hands-on expertise at image-making plus their leading seminars and one-on-one training into the most comprehensive guide to photographic lighting available!

Its impossible to be successful in photography without a mastery of light. Its the basis of all things photographic. The Stoppees welcome the reader into their professional world with a conversational tone that makes you feel as if you are a member of their team in pre-production planning, out on a shoot, or back at their studio, in post-production. Theyve packed the book with full color, vibrant images and lighting diagrams that make the technology easy to quickly understand. This compendium of professional know-how shows you how to both manipulate natures light and create natural-looking illumination with artificial light sources. Whether youre a professional photographer, you use photography in your profession, or you just want your images to look more professional, this book is your resource to creating far superior digital images.

Youll gain a greater understanding of:
Lights Properties
Digital Exposure
Optics
Metering
Color
Pre-Production
Adobe Camera Raw
Scanning
Light Modifying Tools
Support Systems
Daylight Fluorescent
HMI
Wireless Battery Flash
Digital Studio Flash
Digital Tablets
Painter
Professional Printing
...and much more, just like the worlds top image-makers.

The Stoppees darkroom is all digital, so without this guide to photography and light, youll be left in the dark ages!

Enjoy this great book! Brought to you by SMIRK


Why Software Sucks...and What You Can Do About It


David S. Platt - Why Software Sucks...and What You Can Do About It
Addison-Wesley Professional | 2006 | ISBN: 0321466756 | Pages: 272 | DJVU | 8.26 MB

“I’ve just finished reading the best computer book [Why Software Sucks...] since I last re-read one of mine and I wanted to pass along the good word. . . . Put this one on your must-have list if you have software, love software, hate programmers, or even ARE a programmer, because Mr. Platt (who teaches programming) has set out to puncture the bloated egos of all those who think that just because they can write a program, they can make it easy to use. . . . This book is funny, but it is also an important wake-up call for software companies that want to reduce the size of their customer support bills. If you were ever stuck for an answer to the question, ’Why do good programmers make such awful software?’ this book holds the answer.”
—John McCormick, Locksmith columnist, TechRepublic.com“I must say first, I don’t get many computing manuscripts that make me laugh out loud. Between the laughs, Dave Platt delivers some very interesting insight and perspective, all in a lucid and engaging style. I don’t get much of that either!”
—Henry Leitner, assistant dean for information technology andsenior lecturer on computer science, Harvard University“A riotous book for all of us downtrodden computer users, written in language that we understand.”
—Stacy Baratelli, author’s barber“David’s unique take on the problems that bedevil software creation made me think about the process in new ways. If you care about the quality of the software you create or use, read this book.”
—Dave Chappell, principal, Chappell & Associates“I began to read it in my office but stopped before I reached the bottom of the first page. I couldn’t keep a grin off my face! I’ll enjoy it after I go back home and find a safe place to read.”
—Tsukasa Makino, IT manager“David explains, in terms that my mother-in-law can understand, why the software we use today can be so frustrating, even dangerous at times, and gives us some real ideas on what we can do about it.”
—Jim Brosseau, Clarrus Consulting Group, Inc.A Book for Anyone Who Uses a Computer Today...and Just Wants to Scream!

Today’s software sucks. There’s no other good way to say it. It’s unsafe, allowing criminal programs to creep through the Internet wires into our very bedrooms. It’s unreliable, crashing when we need it most, wiping out hours or days of work with no way to get it back. And it’s hard to use, requiring large amounts of head-banging to figure out the simplest operations.

It’s no secret that software sucks. You know that from personal experience, whether you use computers for work or personal tasks. In this book, programming insider David Platt explains why that’s the case and, more importantly, why it doesn’t have to be that way. And he explains it in plain, jargon-free English that’s a joy to read, using real-world examples with which you’re already familiar. In the end, he suggests what you, as a typical user, without a technical background, can do about this sad state of our software—how you, as an informed consumer, don’t have to take the abuse that bad software dishes out.

As you might expect from the book’s title, Dave’s expose is laced with humor—sometimes outrageous, but always dead on. You’ll laugh out loud as you recall incidents with your own software that made you cry. You’ll slap your thigh with the same hand that so often pounded your computer desk and wished it was a bad programmer’s face. But Dave hasn’t written this book just for laughs. He’s written it to give long-overdue voice to your own discovery—that software does, indeed, suck, but it shouldn’t.


Mike Wooldridge, Linda Wooldridge, "Teach Yourself VISUALLY Photoshop Elements 7"


Mike Wooldridge, Linda Wooldridge, "Teach Yourself VISUALLY Photoshop Elements 7"
Visual 2008 | ISBN-10: 0470396687 | 352 Pages | PDF | 79,8 MB

Are you a visual learner? Do you prefer instructions that show you how to do something — and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 150 Photoshop Elements tasks. Each task-based spread covers a single technique, sure to help you get up and running on Photoshop Elements 7 in no time.

You'll learn to:

Import images from a digital camera

Create a catalog or smart album

Use the selection tools

Merge group shots or combine faces

Adjust colors with the Smart Brush

Add effects to your images

Helpful sidebars offer practical tips and tricks

Full-color screen shots demonstrate each task

Succinct explanations walk you through step by step

Two-page lessons break big topics into bite-sized modules



JavaScript Demystified

James Keogh, "JavaScript Demystified"
McGraw-Hill Osborne Media | 2005 | ISBN: 007226134X | 375 pages | PDF | 6,1 MB

f you're looking for an easy way to learn JavaScript and want to start creating interactive Web pages right away, this is the resource you need. The hands-on approach and step-by-step instructions guide you through the basics of this leading Web development tool with easy-to-understand language from start to finish.
Whether or not you have previous JavaScript experience, you’ll get an excellent foundation here, discovering how Web applications and programming languages work. Next, you’ll learn the essentials of JavaScript -- what variables, operators, expressions, statements, arrays, and strings are and what they do, then on to forms, event handlers, cookies, frames, rollovers, banners, DHTML, and more. With end-of-chapter quizzes and a final exam, this book will have you creating dynamic, feature-rich Web pages in no time at all. Simple enough for a beginner, but challenging enough for an advanced student, JavaScript Demystified is your shortcut to mastering JavaScript.
This one of a kind self-teaching text offers:
An easy way to understand JavaScript
A quiz at the end of each chapter
A final exam at the end of the book
No unnecessary technical jargon
A time-saving approach

Lynette Kent, "Photoshop CS4: Top 100 Simplified Tips & Tricks"


Lynette Kent, "Photoshop CS4: Top 100 Simplified Tips & Tricks"
Visual | 2009 | ISBN: 0470442549 | 288 pages | PDF | 35 MB

Beyond-the-basic techniques show you how to take your Photoshop CS4 skills to the next level
With more than 4 million users worldwide, Photoshop is the world-standard image-editing solution for print and the Web and the CS4 release promises exciting new creative possibilities for adventurous Photoshop users
Packed with 100 cool and useful tips and tricks, this visual tutorial investigates the bells and whistles that come with the new CS4 release
Features full-color screen shots, step-by-step instructions, and updated photo examples all aimed at elevating your Photoshop skills to new heights

PC Gamer - June 2009 (N°188)


PC Gamer - June 2009 (N°188)
English | 58 pages | PDF | 27.47 MB

PC Gamer is a magazine founded in Britain in 1993 devoted to PC gaming and published monthly by Future Publishing. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics.



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Mobile Gamers Magazin Nr 14 2009


Mobile Gamers Magazin Nr 14 2009
16 MB | PDF | Retail | 97 Seiten | ohne Werbung | mit Index | German

Game Informer June


Game Informer June
PDF | 11 pages | English | 3.06 Mb

Databases Demystified (repost)


Andrew Oppel, "Databases Demystified"
McGraw-Hill Osborne Media | 2004 | ISBN: 0072253649 | 360 pages | PDF | 9,4 MB

Through clear language, step-by-step discussions, and quizzes at the end of each chapter, the author makes databases easy. Quickly learn the core skills needed to design, configure, manage, and manipulate databases, whether at work or at home. Topics such as exploring different database models, planning their design, minimizing redundant data, designing tables, applying database design concepts, and implementing database security are covered. This is that fast, easy-to-understand tutorial that you’ve been looking for.

Indie Game Mag - #5 (July-August 2009)


Indie Game Mag - #5 (July-August 2009)
PDF | 26 pages | 9.3 Mb | English

Foundation Form Creation with Adobe LiveCycle Designer ES


Cheridan Smith, "Foundation Form Creation with Adobe LiveCycle Designer ES"
friends of ED | 2008 | ISBN: 1430210036 | 315 pages | PDF | 8,1 MB

Form creation is key to information processing and forms workflow is a key concept within Adobe LiveCycle Enterprise Suite. Adobe LiveCycle Forms ES is a stand-alone product that also comes bundled with Adobe LiveCycle Enterprise Suite. This is the first and only book about this new product specifically created for the design, creation, and processing of dynamically interactive forms. The book is written for users of all abilities, with introductory material for beginners and advanced techniques for more experienced users. It discusses both the best-practices of designing forms that work and the specifics of implementing them efficiently for data collection—the full life cycle of working with forms.
Adobe LiveCycle is all about creating efficient workflows for processing information, and this book demonstrates the full power of the various workflows available for collecting data using one of the most ubiquitous tools available—forms.

* Complete and thorough coverage of Adobe LiveCycle Designer ES
* Workflows for the design, implementation, and processing of forms
* Create and deploy interactive XML-based forms as HTML, PDF, or SWF
* Integrate forms with third-party tools

In this book, you will learn:
* Best practices for designing highly useable forms
* Efficient use of tools for implementing forms design
* Methodologies for data collection, both online and offline
* Supporting technologies to expand the capabilities of Adobe LiveCycle ES
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Creating Web Pages For Dummies


Bud E. Smith "Creating Web Pages For Dummies"
For Dummies | English | 2008-11-03 | ISBN: 0470385359 | 336 pages | PDF | 6,1 MB


It’s easy to design, build, and post a Web page with Google Page Creator or CoffeeCup HTML Editor, but a friendly guide still comes in handy. Creating Web Pages For Dummies®, 9th Edition introduces you to Web design software and online page-building tools, and walks you through the process in record time.

Like its previous editions, this book gives you the skinny on getting Web pages up and running with the least amount of hassle. But not just ho-hum Web pages! Yours will look fantastic and be easy to build, and you’ll even get a trial version of CoffeeCup HTML Editor and visual design tools on the bonus CD. You’ll learn to:

• Get a simple page designed and online by the end of Chapter 3
• Optimize photos, video, and audio for the Web and get them onto your page
• Register for a Google account and use the versatile Google Page Creator
• Build pages using basic HTML or CoffeeCup HTML Editor
• Identify and apply elements of design, avoid common errors, and create pages that get noticed
• Maintain control by creating and editing pages in HTML with a text editor
• Understand how image file size affects your pages, how to upload photos to Flickr, and how to add sound and video files to your Web pages
• Develop your pages into a site with CoffeeCup HTML Editor and Visual Editor
You’ll even find out more about blogging and Blogger.com. The trial software on the CD is for Windows, but the instructions for building great Web pages work on any system!

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Java Development with Ant


Java Development with Ant
Publisher: Manning Publications | ISBN: 1930110588 | edition 2002 | PDF | 672 pages | 3,29 mb

The most widely used build tool for Java projects, Ant is cross-platform, extensible, simple, and fast. It scales from small personal projects to large, multi-team J2EE projects. And, most importantly, it's easy to learn. Java Development with Ant systematically explores what Ant can do and how to apply it to your project. Whether you are new to Ant or an experienced user, this book will show you powerful and creative uses for Ant. The book emphasizes basic concepts you need to know to effectively use Ant starting with Ant's XML-driven build process. It leads you step-by-step through everything you need to know to compile, test, package, and deploy an application. It then guides you through the maze of more complex situations common in larger projects such as enterprise Java applications and Web Services. With this book you will gain access to a powerful tool to automatically build, test and deploy your Java software, no matter how simple or complex it might be.
What's inside:
* The new Ant 1.5 features
* Ant's datatypes and property handling
* JUnit testing and reporting
* Continuous integration techniques
* XDoclet for attribute-oriented programming
* EJB generation, building, and packaging
* Writing and testing native code
* Building Web Services with Apache Axis
* Deploying your system to multiple remote servers
* Using and writing
* Loggers
* Listeners
* Selectors
* Custom tasks

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Professional DotNetNuke 5: Open Source Web Application Framework for ASP.NET


Shaun Walker, Brian Scarbeau, Darrell Hardy, Stan Schultes, Ryan Morgan "Professional DotNetNuke 5: Open Source Web Application Framework for ASP.NET"
Wrox | English | 2009-02-24 | ISBN: 0470438703 | 600 pages | PDF | 10,8 MB


DotNetNuke creator Shaun Walker leads this superlative author team of MVPs while delivering the latest update of a bestseller. They offer complete coverage of the major revisions to DotNetNuke 5, such as more granular administration, widgets, XHTML compliance, improved social networking, workflow, and better content management. They thoroughly cover installing, configuring, administering, and developing modules for DotNetNuke. Youll learn portal and host administration, configuration in a hosted environment, developing and working with modules, designing a DotNetNuke portal with skins, integrating workflow in DotNetNuke, using DotNetNuke social networking tools, and much more.

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Microsoft PowerShell, VBScript & JScript Bible


William R. Stanek, James O'Neill, Jeffrey Rosen "Microsoft PowerShell, VBScript & JScript Bible"
Wiley | English | 2009-02-24 | ISBN: 0470386800 | 912 pages | PDF | 8,2 MB


Packed with more than 300 sample scripts and an extensive collection of library functions, this essential scripting book is the most thorough guide to Windows scripting and PowerShell on the market. You’ll examine how Windows scripting is changing the face of system and network administration by giving everyday users, developers, and administrators the ability to automate repetitive tasks. Plus, this is the first time that VBScript, Jscript, and Powershell are all covered in a single resource.

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PHP6 and MySQL Bible


PHP6 and MySQL Bible
Publisher: Wiley | Pages: 912 | 2009-01-20 | ISBN 0470384506 | PDF | 13 MB

MySQL is the leading open source database on the market and PHP continues to dominate the server side of the scripting market—together, they are the most popular and common team for creating dynamic, database-driven web sites. This comprehensive book covers the newest version of PHP and MySQL and is packed with extensive code examples, full working applications, and valuable troubleshooting advice. You’ll explore installing, developing, and debugging the latest versions of PHP and MySQL and get insight on advanced topics such as error handling, debugging, PEAR, security, HTTP, cookies, and OOP.

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Mac OS X 10.5 Leopard: Peachpit Learning Series


Mac OS X 10.5 Leopard: Peachpit Learning Series
Publisher: Peachpit Press | ISBN: 0321502639 | edition November 2, 2007 | PDF | 481 pages | 26 mb

Learn how to get the most out of Mac OS X version 10.5 Leopard with legendary teacher and author Robin Williams.
The Peachpit Learning Series brings you the best-selling authors you know and love, on the topics that are near and dear to you, in a format that allows you to learn just what you need to know, and at your own pace. With this book, you can learn in your own way—whether it’s working through the lessons from start to finish, jumping straight to step-by-step exercises about new features, or looking up just what you need to know at that moment. There are hundreds of exciting tools and hidden gems in your Macintosh. And with the gentle yet expert hand of Robin Williams guiding you along the way, you will learn to take full advantage of all that Leopard has to offer. If you are new to Mac OS X, you'll learn to use your Mac with help from a world-renowned teacher. From there, you can move on to customize it to suit the way you work. And if you've been using Mac OS X already, you'll learn to use the new features in Leopard, like Spaces, Quick Look, and Time Machine, and explore all the enhancements to favorites like Mail and iChat.

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Teach Yourself Visually Knitting Design: Working from a Master Pattern to Fashion Your Own Knits


Sharon Turner, "Teach Yourself Visually Knitting Design: Working from a Master Pattern to Fashion Your Own Knits"
Visual 2007 | ISBN-10: 0470068175 | 304 Pages | PDF | 17 MB

There are lots of stylish knitting patterns out there, but sometimes you want to do your own thing. Maybe you've found a yarn that would make a beautiful hat, and all you need are basic directions for shaping. Or maybe you've had your eye on a cute sweater in a store window and know that you can make a better version yourself—if you could only figure out the measurements. This handy guide demystifies all that knitting math and shows you how to knit custom-fitted, one-of-a-kind fashions that express your style. Master patterns for hats, sweaters, scarves, shawls, bags, mittens, vests, and socks lay out the basic construction for each item in a range of sizes; you choose the yarn and decide which modifications and customizations you want to make.

Precise master patterns show you all the steps involved in constructing handknits
Master patterns give instructions for multiple sizes and gauges
A number of shaping, edgings, and stitch patterns accompany each master pattern
Helpful tips provide additional guidance
Tables take the work out of knitting math
Step-by-step instructions accompany each photo
Color photos, illustrations, and diagrams demonstrate important concepts

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Teach Yourself VISUALLY Drawing


Dean Fisher, Josephine Robinson, "Teach Yourself VISUALLY Drawing"
Visual 2007 | ISBN-10: 0470067152 | 289 Pages | PDF | 16,2 MB

There's no reason to be intimidated by art; creating a compelling drawing can be nothing more than breaking down the process into a few simple stages. This book shows you how to consider the shape of an object, render light and shadow, and make your drawings more realistic by understanding perspective. With plentiful examples, demonstrations of various techniques, and inspiring galleries of master drawings, Teach Yourself VISUALLY Drawing will bring out your inner artist. You progress from basic shapes and still lifes to portraits, the human form, and landscapes. You'll be amazed at what you can create with just a pencil, paper, and a little instruction.

Concise teo-page lessons show you all the steps to a skill and are ideal for quick review
Each topic is defined and described
Detailed illustrations and photos demonstrate drawing techniques and provide inspiration
Explanations accompany each illustration or photo
Helpful hints provide additional guidance

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DevExpress VCL Products v45 Full Source

This is a pack of many components. It is very powerful and impressive!

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Web Design All-in-One For Dummies Summary:


Sue Jenkins, "Web Design All-in-One For Dummies"
For Dummies | 2009 | ISBN: 047041796X | 656 pages | PDF | 19 MB

Web designers must wear many hats. Among books on Web design, Web Design All-in-One For Dummies is the one that helps you successfully wear all those hats without losing your head.

Full-color illustrations and five self-contained minibooks show you how to be a graphic designer, creative organizer, visual communicator, markup language technologist, and cutting-edge trendsetter, all in one. This book helps you lay the groundwork, follow design rules, test your site, register a domain name, and much more.
Getting Started covers planning, defining your target audience, choosing the right software, and more
Designing For the Web acquaints you with HTML, CSS, and JavaScript, plus how to choose a layout and optimize graphics
Building Web Sites gets down to nuts and bolts: putting text, images, hyperlinks, and multimedia files together, organizing content, and building navigation systems
Web Standards & Testing teaches you how to test and validate so everyone can enjoy your site
Publishing & Site Maintenance helps you get your site online and keep it current

Web Design All-in-One For Dummies also helps you learn how to choose a Web editor and graphics program, how to make your site accessible to the widest possible audience, and when it’s time to call in a pro like author Sue Jenkins. It’s just what you need to start and manage a great site.

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Professional Microsoft SQL Server 2008 Programming Summary

Professional Microsoft SQL Server 2008 Programming

Professional Microsoft SQL Server 2008 Programming Summary:


Wrox | 2009 | ISBN: 0470257024 | 936 pages | PDF | 8,8 MB

Master the increasingly complex feature set of the latest release of Microsoft SQL Server with the information in Professional Microsoft SQL Server 2008 Programming. Review the new features of SQL Server that will be of interest to you as an experienced developer and move on to more detailed, practical code examples.

Learn how to write complex queries, build different types of data structures, improve application speed and performance, manage advanced scripting and errors, and design advanced databases the latest edition of this valuable programming guide.










The Java 3D API Specification 2nd Edition 2000-05

The Java 3D API Specification 2nd Edition 2000-05 [includes Source Code link]

The Java 3D API Specification 2nd Edition 2000-05 [includes Source Code link] Summary:


Henry Sowizral, Kevin Rushforth, Michael Deering | Addison-Wesley Professional | ISBN : 0201710412 | Pages: 652| 9.80MB

Comprehensive and definitive, this is the essential reference for Java programmers building multi-platform and Internet 3D applications with the latest version of the Java 3D API. The Javaâ„¢ 3D API Specification, Second Edition covers the new Java 3D API in unprecedented depth, going beyond the “raw” spec to provide practical insight for sophisticated developers, straight from Sun Microsystems’ Java 3D experts.

Start by understanding Java 3D’s goals, programming paradigm, object hierarchy, program structure, and performance features. Next, master the basics of creating, rendering, and manipulating 3D geometry, including working with Java 3D scene graphs; using key components such as group node and leaf node objects; reusing scene graphs, and more. The CD, new to this edition, contains numerous examples, demos, and source code.


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Neural Networks in Finance : Gaining Predictive Edge in the Market



Neural Networks in Finance : Gaining Predictive Edge in the Market

Paul D. McNelis, «Neural Networks in Finance : Gaining Predictive Edge in the Market»
Academic Press | ISBN: 0124859674 | 2004 | PDF | 256 pages | 3.58 MB

"This book clarifies many of the mysteries of Neural Networks and related optimization techniques for researchers in both economics and finance. It contains many practical examples backed up with computer programs for readers to explore. I recommend it to anyone who wants to understand methods used in nonlinear forecasting."


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Introduction to Microcontrollers: Architecture, Programming, and Interfacing for the Motorola 68HC12

0124518311

Introduction to Microcontrollers: Architecture, Programming, and Interfacing for the Motorola 68HC12 (Academic Press Series in Engineering): G. Jack Lipovski
Academic Press | ISBN: 0124518311 | October 15, 1999 | PDF (OCR) | 394 pages | 28.20 Mb

Introduction to Microcontrollers is a comprehensive introductory text/reference for electrical and computer engineers, students, and even hobbyists who have little experience in a high-level programming language. The book helps them understand how a typical microcontroller executes assembly language instructions and addressing modes on microprocessors. The book shows how to program with C++ and compile assembly language statements. The book utilizes the new 16-bit microcontroller, the Motorola 68Hc12, as the primary example. This "chip" replaces the very popular 8-bit microcontroller, the 68Hc11, as the leading microprocessor for a wide variety of applications and as a core tool for teaching engineering students. This new microcontroller is expected to be popular in industry because of its low cost per unit, low power consumption, and high processing speed.
Subject terms: Circuit Theory and Analysis | Embedded Systems | Microelectronics
Collection name: Electronics & Electrical
Table of Contents
* Contents
* Preface
* List of Figures
* List of Tables
* Acknowledgments
* About the Author
* 1 Basic Computer Structure and the 6812
o 1.1 Basic Computer Structure
o 1.2 The Instruction
o 1.3 A Few Instructions and Some Simple Programs
o 1.4 MC68HC812A4 and MC68HC912B32 Organizations
o 1.5 Variable Word Width
o 1.6 Summary and Further Reading
o 1 Problems
* 2 The Instruction Set
o 2.1 Move Instructions
o 2.2 Arithmetic Instructions
o 2.3 Logic Instructions
o 2.4 Edit Instructions
o 2.5 Control instructions
o 2.6 Input-Output Instructions
o 2.7 Special Instructions
o 2.8 Remarks
o 2 Problems
* 3 Addressing
o 3.1 Op Code Byte Addressing Modes
o 3.2 Post-Byte Index Addressing Modes
o 3.3 Relative Addressing and Position Independence
o 3.4 Stack Index Addressing, Reentrancy, and Recursion
o 3.5 Examples
o 3.6 Architectural Notions of Addressing
o 3.7 Summary
o 3 Problems
* 4 Assembly Language Programming
o 4.1 Introductory Example and Assembler Printout
o 4.2 Assembler Directives
o 4.3 Mechanics of a Two-Pass Assembler
o 4.4 Character String Operations
o 4.5 A Simplified Two-Pass Assembler
o 4.6 Summary
o 4 Problems
* 5 Advanced Assemblers, Linkers, and Loaders
o 5.1 Cross Assemblers and Downloaders
o 5.2 Relocatable Assemblers and Loaders
o 5 3 Conditional Assemblers
o 5.4 Macro Assemblers
o 5.5 Documentation
o 5.6 Summary
o 5 Problems
* 6 Assembler Language Subroutines
o 6.1 Local Variables
o 6.2 Passing Parameters
o 6.3 Passing Arguments by Value, Reference, and Name
o 6.4 Calling and Returning Mechanisms
o 6.5 Summary
o 6 Problems
* 7 Arithmetic Operations
o 7.1 Multiplication and Division
o 7.2 Integer Conversion
o 7.3 From Formulas to Subroutine Calls
o 7.4 Long Integer Arithmetic
o 7.5 Floating-Point Arithmetic and Conversion
o 7.6 Fuzzy Logic
o 7.7 Summary
o 7 Problems
* 8 Programming in C and C++
o 8.1 Compilers and Interpreters
o 8.2 Operators and Assignment Statements
o 8.3 Conditional and Loop Statements
o 8.4 Constants and Variables
o 8.5 Procedures and Their Arguments
o 8.6 An Example
o 8.7 Object-Oriented Programming in C++
o 8.8 Summary
o 8 Problems
* 9 Implementation of C Procedures
o 9.1 Global and Local Variables
o 9.2 Expressions and Assignment Statements
o 9.3 Conditional Statements
o 9.4 Loop Statements, Arrays, and Structs
o 9.5 Procedure Calls and Arguments
o 9.6 Examples from Character String Procedures
o 9.7 Summary
o 9 Problems
* 10 Elementary Data Structures
o 10.1 What a Data Structure Is
o 10.2 Indexable Data Structures
o 10.3 Sequential Data Structures
o 10.4 Linked List Structures
o 10.5 Summary
o 10 Problems
* 11 Input/Output
o 11.1 Input and Output Devices
o 11.2 Parallel Ports
o 11.3 Input and Output Software
o 11.4 Synchronization Hardware
o 11.5 Gadfly Synchronization
o 11.6 Interrupt Synchronization
o 11.7 Analog-to-Digital and Digital-to-Analog Conversion
o 11.8 UART Protocol
o 11.9 Summary and Further Reading
o 11 Problems
* 12 Other Microcontrollers
o 12.1 The 6811
o 12.2 The 6808
o 12.3 The 6805
o 12.4 The 68300 Series
o 12.5 The 500 Series
o 12.6 The M CORE Series
o 12.7 Selecting a Microcontroller for an Application
o 12.8 Summary
o 12 Problems
* Appendices
o Appendix 1: Number Representations and Binary Arithmetic
+ A 1.1 Number Representations
+ A 1.2 Binary Arithmetic
+ A 1.3 Remarks
+ Problems
o Appendix 2: Using HiWare CD-ROM
+ A2.1 Loading HiWare Software
+ A2.2 Opening the HiWare Toolbox
+ A2.3 Running Examples From the ManualProgramFolder
+ A2.4 Running Examples From the AssemblyProgramFolder
+ A2.5 Downloading to a'B32 Board
+ A2.6 POD-Mode BDM Interface
+ A2.7 Techniques for HiWare Tools
* Index

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Intelligent System Applications in Power Engineering: Evolutionary Programming and Neural Networks




Intelligent System Applications in Power Engineering: Evolutionary Programming and Neural Networks By Loi Lei Lai
Publisher: Wiley 1998-09-02 | 286 Pages | ISBN: 0471980951 | DjVu | 6 MB

Cutting-edge research indicates that evolutionary programming is set to emerge as the dominant optimisation technique in the fast-changing power industry. Combining theory and practice, Intelligent System Applications in Power Engineering capitalises on the potential of neural networks and evolutionary computation to resolve real-world power engineering problems such as load forecasting, power system operation and planning optimisation. Unlike existing optimisation methods, these novel computational intelligence techniques provide power utilities with innovative solutions for improved performance. Features include:

* Introduction to evolutionary programming and neural networks serving as a foundation for later discussion of the benefits of hybrid systems
* Practical application of evolutionary programming to reactive power planning and dispatch for speedy, cost-effective increases in transmission capacity plus generator parameter estimation
* Examination of economic dispatch, power flow control in FACTS and co-generation scheduling and fault diagnosis for HVDC systems and transformers
* Consideration of power frequency and harmonic evaluation to maximise supply quality
* Employment of distance protection, faulty section estimation and calculation of fault clearing time for transient stability assessment

Graduate students in electric power engineering will value Lais broad coverage of the applications of evolutionary programming and neural networks in the field. This unique reference will be a boon to engineers, computer application specialists, consultants and utility managers wishing to understand the benefits intelligent systems can bring to the power industry.

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