In this tutorial, the basic functions and working procedures of the topology tools in Zbrush 3 are introduced. Meats begins by explaining the Zsphere driven workflow for rebuilding topology. He then demonstrates the process with high-resolution 3D scan-data, using the fastest methods for topology reconstruction. The fine details from the scan are then projected onto the newly created geometry, generating a perfect copy of the scan, but now with ready to animate topology.
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