Maya 8: The Complete Reference by Tom Meade and Shinsaku Arima from McGraw-Hill is a reference guide for the advanced 3D animation suite, Maya 8. The guide teaches you how to create animated content using Maya. The software can be used to create content for film, TV, video game, print media, and the web. This is an excellent resource for anyone who earns a living using the software.
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Key Features:
Topics Covered
The guide covers the gamut of Maya topics. You’ll learn how to build 3D models using polygons, NURBs, and subdivision surfaces. You’ll also be inundated with information regarding displacement maps, skeletons, nodes, and MEL scripts… and that’s not the half of it.
Chapters:
- Part I: Introduction to Maya
- Chapter 1: Core Concepts
- Chapter 2: The Maya User Interface
- Part II: Modeling
- Chapter 3: Polygonal Modeling
- Chapter 4: Organic Modeling
- Chapter 5: Basic NURBS Modeling
- Chapter 6: Advanced NURBS Modeling
- Chapter 7: Preparing Models for Animation
- Part III: Character Setup
- Chapter 8: Deformers
- Chapter 9: Joints and Skeletons
- Chapter 10: Skinning and Advanced Deformations
- Chapter 11: Connecting Attributes
- Chapter 12: Character Controls
- Chapter 13: MEL Scripting
- Part IV: Animation
- Chapter 14: Animation Basics
- Chapter 15: Character Animation
- Chapter 16: Animation Tools
- Part V: Texturing, Lighting, and Rendering
- Chapter 17: Texture Basics
- Chapter 18: Texturing in Practice
- Chapter 19: Painting a Maya
- Chapter 20: Lights and Cameras
- Chapter 21: Rendering
- Part VI: Particles, Emitters, and Fields
- Chapter 22: Particles and Fields
- Chapter 23: Advanced Particle Systems and Effects
- Chapter 24: Rigid and Soft Body Dynamics
- Chapter 25: Maya Hair
- Chapter 26: Maya Cloth
- Part VII: Postproduction
- Chapter 27: Rendering for Postproduction
- Chapter 28: Compositing in Postproduction
- Index
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